OverloadedOrama
edf7e43bb8
Update size label when changing project or scaling
2020-09-14 17:51:35 +03:00
OverloadedOrama
f91cb41049
Fixed zoom issues with SymmetryGuide
2020-09-08 00:12:09 +03:00
Darshan Phaldesai
2bb7cab76b
Created dummyBtn which holds the ButtonGrp ( #329 )
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* Created dummyBtn which holds the ButtonGrp
Also added the swatch Buttons to the same group.
* Bug Fixes
Also Updated the EditPalettePopup since it uses the PaletteButtons.
2020-09-07 16:32:10 +03:00
OverloadedOrama
e0fb942c7c
An even better fix for loading backups
2020-09-05 22:27:11 +03:00
OverloadedOrama
497f0e03cb
Fixes issue when saving a pxo and removing its backup
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Supersedes #327
2020-09-05 21:55:12 +03:00
OverloadedOrama
aa3637cc41
Fixed crash when loading backups
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backup_paths can have more elements that backup_save_paths, which caused crashes if a backup file did not exist.
2020-09-05 19:13:43 +03:00
OverloadedOrama
d59ad5937d
Enter v0.8 Release Candidate stage
2020-09-05 13:39:32 +03:00
OverloadedOrama
cab057b73c
Remove filter from PreviewDialog's TextureRect
2020-08-29 19:14:11 +03:00
OverloadedOrama
5932f83831
Rename "pixelorama" folder to "pixelorama_data" for non-XDG locations
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Workaround for #248 and #321 .
2020-08-29 16:34:52 +03:00
OverloadedOrama
87ff964742
Updated list of contributors and translators
2020-08-28 21:26:29 +03:00
OverloadedOrama
0a0bf62bcd
Each Project has its own export path now
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This could be buggy so it needs more testing.
2020-08-28 18:05:49 +03:00
OverloadedOrama
687819413d
Fixed regression where it was possible to draw on locked layers
2020-08-28 01:42:18 +03:00
OverloadedOrama
44ecf375fc
Removed duplicate code from the image effects and put it into the parent ImageEffect class
2020-08-28 01:20:07 +03:00
OverloadedOrama
b07545a3d1
Added missing CelButton hint tooltip translation
2020-08-27 20:02:53 +03:00
OverloadedOrama
850c5606de
Added missing translations
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And added hint tooltips to "Pixel Perfect" and "Overwrite Color" buttons
2020-08-27 14:30:26 +03:00
OverloadedOrama
e673888529
Import pal palette files by dropping them into the app
2020-08-27 01:37:14 +03:00
OverloadedOrama
b53926724e
Made image effect dialog previews centered & made them expand vertically
2020-08-26 18:33:15 +03:00
OverloadedOrama
b52a7c224a
Put a transparent checker background to RotateImage dialog
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Also made it extend the ImageEffect class.
2020-08-26 17:49:46 +03:00
OverloadedOrama
e88b62ea44
Fixed issue in HSVDialog where the TextureRect would resize on dialog resize
2020-08-26 16:12:35 +03:00
Darshan Phaldesai
60c5ec9ad5
Affect area now affects the previews. ( #320 )
2020-08-26 14:29:49 +03:00
Matthew Paul
719708fb10
Add transparent checker to export dialog and animation cels ( #318 )
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* Add checker to export dialog
* Add checker to CelButton
2020-08-26 12:45:32 +03:00
Matthew Paul
348d758ef4
Add PAL palette format import ( #315 )
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* Add PAL palette format import
* Move .pal selection into Dialog; Attempt HTML implementation
* Fix issue with HTML5 pal palette import.
2020-08-26 12:36:03 +03:00
OverloadedOrama
f121c39ddc
Put checker backgrounds to almost all image effect dialog previews
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Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206 .
2020-08-25 19:49:18 +03:00
OverloadedOrama
2af677016e
Created an ImageEffect class
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This will be the parent of all (or most) image effect dialog nodes. Currently only parent on FlipImageDialog, will change to be parent of the rest of the effects.
2020-08-25 19:07:12 +03:00
OverloadedOrama
b73937fd0c
Made HSVDialog a ConfirmationDialog node
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To be consistent with the rest of the image effect dialogs
2020-08-25 18:49:12 +03:00
OverloadedOrama
a65fc0e00c
Added Romanian and Korean
2020-08-25 17:17:43 +03:00
OverloadedOrama
fe757b3393
Change the max value of the brush size slider to 25
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The spinbox can still go up to 100px size.
2020-08-23 18:14:30 +03:00
OverloadedOrama
3a88a5c861
Change "Art by" translation string
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Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama
52effb12cd
Fix issue with project loading and not being able to draw outside of 64x64
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Project.selected_pixels() did not get updated.
2020-08-20 01:27:21 +03:00
OverloadedOrama
8d1c2e96f3
Finished implementing the isometric grid - Closes #305
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Added the ability to change grid type in Preferences, and made an isometric cell size value which affects just the size of the cells of the isometric grid. Also updated translations.
2020-08-20 00:12:07 +03:00
OverloadedOrama
1ff32f2892
Fixed some leak issues with gdgifexporter
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Made scrips extend Reference instead of Node
2020-08-19 01:01:00 +03:00
OverloadedOrama
14d958e55f
Moved tile mode drawing logic from Canvas to a new script
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I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305 .
This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
OverloadedOrama
f2136236b1
Moved canvas indicator drawing to a new script
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Cursor indicators now appear on top of the grid again
2020-08-18 16:35:05 +03:00
OverloadedOrama
92332cc52e
Move Canvas related files to a "Canvas" folder under "UI"
2020-08-18 16:21:31 +03:00
OverloadedOrama
15cc80bcf7
Updated translations and changelog
2020-08-18 00:01:45 +03:00
OverloadedOrama
35b2c201ae
Changed how isometric grid is drawn
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Instead of drawing individual lines, execute draw_isometric_tile() multiple times. What this method does is basically draws a single isometric tile, which then gets repeated for the entire canvas size. Also moved all the grid logic to a new script, which gets updated less often that Canvas.gd, for optimization purposes.
Works better than the previous method, although it might be a bit slower, and currently does not work well if the canvas size is not divisible by the grid size. For now, it only gets affected by the grid width. Changing grid height has no effect.
2020-08-17 22:54:33 +03:00
Kinwailo
39808082b6
add follow canvas movement and scale option to transparent checker ( #311 )
2020-08-17 22:30:58 +03:00
OverloadedOrama
b998c87bcc
Made the isometric grid code a bit more clear with comments
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This commit has no impact on the logic itself, just makes the code a bit easier to understand, hopefully.
2020-08-16 01:21:42 +03:00
OverloadedOrama
ff54d2db8e
Add a transparent background for flip image dialog preview
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Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama
0fbc2987ca
Generate theme buttons via code
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Instead of having hardcoded nodes. This makes implementing new themes a bit easier.
2020-08-15 00:10:34 +03:00
OverloadedOrama
79bd015c19
Put top menu & ruler styles inside the themes
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Instead of using stylebox files.
2020-08-14 00:22:49 +03:00
OverloadedOrama
fe2ed42819
Use VisualServer viewport for applying shader
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This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama
8734659da1
Added Hungarian, updated list of translators
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Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama
d49c280179
Create language radiobuttons from script
2020-08-10 03:01:46 +03:00
OverloadedOrama
da656df5b7
Added more options to the Gradient Dialog
2020-08-08 19:02:49 +03:00
OverloadedOrama
e8683d75bf
Fixed export dialog path textedit not being updated when choosing a directory
2020-08-08 17:21:52 +03:00
OverloadedOrama
205e72f356
Gif exporting now works in HTML5
2020-08-07 11:01:27 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter ( #295 )
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Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
Michael Alexsander
89cd1d972a
Set tool options containers' size flags to "Fill" ( #292 )
2020-08-06 12:27:20 +03:00
Michael Alexsander
f715b566b1
Fix out-of-bounds error when color picking outside the image ( #291 )
2020-08-06 12:13:45 +03:00
OverloadedOrama
65828b328a
Change window titles in image effect dialogs
2020-08-04 19:10:50 +03:00
azagaya
6d23f95d07
Added Scale3X algorithm as an option to scale sprites ( #290 )
2020-08-02 18:24:00 +03:00
OverloadedOrama
5bbea6fa03
Don't let preview animation play if there's only one frame
2020-08-02 01:54:12 +03:00
OverloadedOrama
7269b45fc5
Added play button and zoom slider for the small canvas preview
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May also be a solution for the age old issue #25 .
2020-08-02 00:59:00 +03:00
OverloadedOrama
ebc9eab773
Added dialog with options for desaturation
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Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
2020-08-01 04:24:11 +03:00
Martin Novák
6f645d996d
Refactor export dialog ( #288 )
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* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog
* Fix export variables set in Main.gd
* Fix more wrong variable assignments
Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama
2346ca810b
Added dialog with options for invert colors
2020-07-31 03:39:46 +03:00
OverloadedOrama
0d1e45cfe4
Added a dialog for image flipping with options
2020-07-30 00:01:04 +03:00
OverloadedOrama
d4fe1f7b12
Moved image effect scene and script files into a new folder
2020-07-29 20:34:27 +03:00
OverloadedOrama
30cd607c65
Made "ImageEffects" node a separate scene
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The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama
bedede5970
Added more options to the OutlineDialog
2020-07-29 18:25:19 +03:00
OverloadedOrama
7e3fd089e4
Added color previews next to the themes in Preferences
2020-07-29 04:40:27 +03:00
OverloadedOrama
db606a5051
Added a dark texture for the restore to default button
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For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama
051f3df147
Buttons to reset preferences to default
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Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama
f88d201e1a
Organized Preferences better
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As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama
ec81950139
Experimental shader feature: Expose shader's float uniforms to the UI
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If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama
8529e93029
Don't save erased guides in .pxos
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This fixes a crash when saving a pxo with guides that have been removed
2020-07-27 20:03:15 +03:00
OverloadedOrama
8cca37e752
Hid some color picker presets from GradientDialog
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And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama
94aa94a364
Added a preview in OutlineDialog
2020-07-27 04:36:00 +03:00
OverloadedOrama
4870ebc094
Added checkbox in OutlineDialog for affection selection
2020-07-27 04:11:46 +03:00
OverloadedOrama
062ce664ca
Unlock the image before getting its size in generate_gradient()
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This *may* solve a rare crash related to memory.
2020-07-25 20:17:47 +03:00
OverloadedOrama
585f83e28a
Fixed Invert and Desaturate not working on the correct cel
2020-07-25 19:35:46 +03:00
OverloadedOrama
186e2259ac
[EXPERIMENTAL] Added ability to load a shader as an image effect
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This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama
59122f6a13
Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects
2020-07-24 03:53:24 +03:00
OverloadedOrama
2cb07fb848
Added option to affect all projects in the HSVDialog
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HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama
95ccd42e48
Added option to affect all frames in the HSVDialog
2020-07-24 03:28:39 +03:00
OverloadedOrama
1ce89c6577
Added affecting options to the HSVDialog
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First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.
Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
OverloadedOrama
af915caf7a
Refactored adjust_hsv to be 3 times faster
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adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama
46717692ef
Fixed mouse filter of the ImageEffects node
2020-07-23 04:38:09 +03:00
OverloadedOrama
462187a6c1
Grouped Image effect dialogs together in Main.tscn
2020-07-23 04:15:18 +03:00
OverloadedOrama
c7f50107d6
Fixed symmetry guide being off by one pixel
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See https://github.com/Orama-Interactive/Pixelorama/issues/133#issuecomment-662328285
2020-07-22 15:07:02 +03:00
OverloadedOrama
d3cb0c2b17
Gave splash screen and camera_zoom() more time to get executed
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This should make the splash screen properly centered on HTML5, and the canvas being always fit to frame when the program starts (in all platforms).
2020-07-22 00:11:33 +03:00
OverloadedOrama
8d9e1e8207
Fullscreen can be toggled on and off from the View menu
2020-07-21 22:11:25 +03:00
OverloadedOrama
81f9cb4769
Improved performance for bucket filling after the selected_pixels change
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0f82be765e
should no longer have any performance issues left now.
2020-07-20 22:45:22 +03:00
OverloadedOrama
6c2b7f7067
Improved performance for drawing after the selected_pixels change
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It should be as fast as before, if there's not a big selection.
2020-07-20 22:29:58 +03:00
OverloadedOrama
0f82be765e
Replaced the _min and _max Project variables with Project.selected_pixels
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This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129 ) and even enhance the current rectangle selection tool (See #56 )
Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
2020-07-20 22:15:34 +03:00
OverloadedOrama
8c965c1858
Added ability to change gradient direction
2020-07-18 19:01:24 +03:00
OverloadedOrama
7aee58ec1a
Fixed gradient dialog crash
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Occurred sometimes when trying to generate a gradient in a different project that has a different size.
2020-07-18 17:29:05 +03:00
OverloadedOrama
29e9579eb6
Added basic gradient generation
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A new option in the "Image" menu, gradient generation.
2020-07-18 17:23:36 +03:00
OverloadedOrama
826b4da177
Organized all Dialog nodes in Main.tscn under a parent "Dialog" node
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Just to make the scene tree look cleaner.
2020-07-18 02:27:47 +03:00
OverloadedOrama
c6bc3d6d05
Change point limit of Guides from 99999 to 19999
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This should prevent some bugs where the guide being dragged won't appear. Probably memory issues?
2020-07-16 05:36:17 +03:00
OverloadedOrama
740d7e237d
Made Symmetry Guides have dotted lines
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Just to make them different from regular Guides
2020-07-16 05:35:31 +03:00
OverloadedOrama
a5a8bf1fe5
Turn Symmetry Guides visibility on and off if mirroring is enabled
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Also fixed issue with "Show Guides" view menu option and having multiple projects with guides. Only think remaining is to make the Symmetry Guides look different than regular guides. Closes #133 .
2020-07-16 05:05:40 +03:00
OverloadedOrama
9fa91ffd8e
Added SymmetryGuides
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Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
2020-07-16 04:25:59 +03:00
OverloadedOrama
7529e967e3
Selection no longer affects the mirroring point of symmetry
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Instead, x_symmetry_point and y_symmetry_point are being used in Project.gd that determine the points of symmetry. This is necessary for #133
2020-07-15 21:23:15 +03:00
OverloadedOrama
70ba60cbaa
Have "untitled" be the default project name on save & export
2020-07-15 20:27:14 +03:00
OverloadedOrama
ebf19c7bfe
Disable "open last project" option in HTML5
2020-07-15 18:36:46 +03:00
OverloadedOrama
8ec3256ce6
Have "untitled" as default project name in SaveSpriteHTML5
2020-07-15 18:28:46 +03:00
OverloadedOrama
ea717cfea7
CreateNewImage now remembers the last created canvas size - Closes #178
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The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama
c6ccbd4868
Import image file as part of a random brush
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The random brush gets loaded only if Pixelorama gets restarted. I'll see if I can change this somehow.
2020-07-14 03:33:01 +03:00
OverloadedOrama
1b561220b2
Merge brush_name_replace() and pattern_name_replace() to file_name_replace()
2020-07-13 22:13:21 +03:00
OverloadedOrama
8c02e696a9
Add hint tooltips for Project Brush buttons when importing them from image files
2020-07-13 21:59:25 +03:00
OverloadedOrama
c42a8a7219
Same as the previous commit but for Patterns too
2020-07-13 21:57:37 +03:00
OverloadedOrama
72f5ed1d2b
When importing a file brush and its filename already exists, add a number to its filename
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Similar to 5df25c21c6
but for brushes.
2020-07-13 21:42:40 +03:00
OverloadedOrama
20f28ff492
Import project brushes from an image file
2020-07-13 21:17:08 +03:00
Kinwailo
fd3afbfebc
Add overwrite option to pencil. ( #282 )
2020-07-13 15:10:17 +03:00
OverloadedOrama
e04b79dd4b
Added pattern file name as a tooltip for their buttons
2020-07-13 03:44:08 +03:00
OverloadedOrama
b47685e857
Fixed importing brushes and patterns by opening file
2020-07-13 03:36:42 +03:00
OverloadedOrama
d099666abe
Fixed transparent background in ResizeCanvas dialog
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It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama
d31509035f
Add a "Use ZSTD Compression" checkbox on Save Sprite dialog
2020-07-11 02:09:17 +03:00
OverloadedOrama
671536cbd7
Fixed bucket crash when there were no patterns
2020-07-09 15:52:59 +03:00
Kinwailo
4a668f71f5
Refactoring tools ( #281 )
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* Refactoring tools
* Remove unused code
* Fixed some inferring errors and added translations
* Attempt to fix some Script Errors found in the CI workflow
* Fix bucket crash.
* Fix static type convert.
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-07-09 15:22:17 +03:00
OverloadedOrama
e1724148fc
Updated translations, Readme & Changelog
2020-07-05 02:24:07 +03:00
OverloadedOrama
0713342c0f
Change "err" variable for HTML5 in OpenSave.save_pro_file()
2020-07-05 02:22:48 +03:00
OverloadedOrama
9464c7a953
Importing palettes is now possible in HTML5
2020-07-01 04:48:18 +03:00
OverloadedOrama
d02bb52d48
Removed some old code about pen pressure
2020-07-01 03:57:27 +03:00
OverloadedOrama
6e7b3610d0
Workaround for #275
2020-07-01 03:08:50 +03:00
OverloadedOrama
0bc26bbbae
Always ensure that directory_path is "user://" on HTML5
2020-06-30 22:36:03 +03:00
OverloadedOrama
7e3436d3ba
Loading image files is now possible in HTML5
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Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama
637a60d9ee
Saving .pxo files in HTML5 is now possible
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Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama
a517f9178a
Fix png files not being recognized when being exported from the HTML5 build
2020-06-30 18:38:26 +03:00
OverloadedOrama
fb7c1a1874
Saving .png files is now possible in HTML5
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Addresses #280 . Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama
6b26bb5b10
Removed custom blend_rect() method from DrawingAlgos
2020-06-30 15:07:09 +03:00
OverloadedOrama
b15e846f29
Replace hardcoded shortcut strings in Global.update_hint_tooltips()
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Addresses https://github.com/Orama-Interactive/Pixelorama/issues/273#issuecomment-650149617
2020-06-27 16:01:17 +03:00
OverloadedOrama
41a56eec7a
Restore backup system in HTML5
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Apparently backups do get stored in HTML5. I did not know that. I'm keeping "open last project" hidden though.
2020-06-25 23:25:46 +03:00
OverloadedOrama
b8bdcfbb62
Fix Preferences having "General" always chosen when the dialog pops up
2020-06-25 22:27:08 +03:00
Manolis Papadeas
4f0c0d77c5
Added "Test" GitHub Actions Workflow ( #269 )
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* Remove export_presets.cfg from gitignore
* Create export_presets.cfg
* Create godot-ci-export.yml
* Test DLL copying to artifact
* Test repo cloning and copying files
* Attempt to fix directory paths
* Fix directory paths again
* Remove export paths from export_presets.cfg
* Fix inferring script error
* Attempt to fix script error in Global.gd
This and the previous error in Input.gd only happened in the builds generated by GH Actions.
* Attempting to fix another error in Global.gd
* Checkout with submodules
* Added pixelorama folder to Linux build
And renamed "windows" to "windows-64bit" and "linux" to "linux-64bit" directories.
* Renamed artifacts
* Added emojis to step names
* Emojis for job names
* Removed --recurse-submodules from git clone
* Attempt to copy pixelorama folder to Mac's zip
* Revert previous commit
* Update and rename godot-ci-export.yml to godot-ci-test.yml
2020-06-25 18:18:20 +03:00
OverloadedOrama
8bb1e61d8f
If it's HTML5, hide Autosave and Open Last Project options in Preferences
2020-06-25 18:08:39 +03:00
OverloadedOrama
9fbfbc7432
Fix wrong "Export" text changing on the File menu
2020-06-25 05:07:07 +03:00
OverloadedOrama
8230d9de96
Added image size and frame size labels on PreviewDialog
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Just to show the image size and the frame size. The latter is only visible if the user chose to import the sprite as a spritesheet.
2020-06-25 01:22:26 +03:00
OverloadedOrama
5ce061d793
Palettes can now be created from the colors of the selected sprite
2020-06-24 20:22:44 +03:00
OverloadedOrama
5df25c21c6
When making a new palette or importing one and its name already exists, Pixelorama will add a number to its name.
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For example, "Palette_Name" would become "Palette_Name (2)", "Palette_Name (3)", etc.
2020-06-24 20:02:03 +03:00
OverloadedOrama
90d02ad75b
Have the ResizeCanvas width & height values the same as the project's size the first time
2020-06-24 04:02:19 +03:00
OverloadedOrama
89b6e3a989
Added a preview to the Resize Canvas dialog
2020-06-24 03:55:58 +03:00
OverloadedOrama
9362b3486b
Added a Center button to the ResizeCanvas dialog
2020-06-24 03:31:44 +03:00
OverloadedOrama
fa2dfb6bca
Change image offset in Resize Canvas
2020-06-24 03:21:44 +03:00
OverloadedOrama
8e2fe8dac3
Ability to import an image file as a pattern
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Also moved some pattern importing code from Import.gd to Global.create_pattern_button()
2020-06-24 00:25:54 +03:00
OverloadedOrama
a8de56ed68
Ability to import an image file as a brush
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Works only for file brushes at the moment. The image files gets copied into the "pixelorama/Brushes" directory.
2020-06-23 21:59:47 +03:00
OverloadedOrama
31fae924bf
Removed import button from splash screen and fixed #265
2020-06-23 17:15:18 +03:00
OverloadedOrama
047561b95a
Added options for when importing an image as a new frame or layer
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The user can now choose which layer they want the new frame to be, and, similarly, which frame they want the new layer to be when importing an image.
2020-06-22 15:57:42 +03:00
OverloadedOrama
76b7014d84
Added UndoRedo support for importing images as frames and layers
2020-06-21 21:39:16 +03:00
OverloadedOrama
40a01f1da3
Added import image as a new layer of the current project
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Just realized that I forgot to add undo/redo support of importing images as new frame/layer, oops. Will fix next.
2020-06-21 21:20:39 +03:00
OverloadedOrama
f260971056
Added import image as a new frame of the current project
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Will also add a way to let the user choose which layer the new cel of the imported image will be.
2020-06-21 21:02:03 +03:00
OverloadedOrama
597fdbc0c0
Removed ImportSprites dialog
2020-06-19 23:07:56 +03:00
OverloadedOrama
2a2de8ba62
Spritesheet preview lines now work properly for non-square images
2020-06-17 17:56:18 +03:00
OverloadedOrama
2dc94a4896
Import images as palettes for all supported image file extensions
2020-06-17 17:15:51 +03:00
OverloadedOrama
25d9aca0c4
Drag and drop palette files to open them
2020-06-17 16:47:24 +03:00
OverloadedOrama
f7cc9a8104
Added ability to import images as palettes
2020-06-17 03:56:46 +03:00
OverloadedOrama
063ea04b4c
If imported image size is less than 100px, limit the max value of the spritesheet frames
2020-06-17 03:34:24 +03:00
OverloadedOrama
28818171d4
Call Global.dialog_open when a PreviewDialog pops up/gets hidden
2020-06-17 02:58:24 +03:00
OverloadedOrama
8142647a69
Added Line2D nodes to cut the spritesheet preview
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This helps in previewing how each spritesheet frame will look when it will be imported in Pixelorama. Note that this does not work well with non-square images at the moment.
2020-06-16 18:30:01 +03:00
OverloadedOrama
13613703fc
Importing spritesheets is possible again
2020-06-16 17:59:56 +03:00
OverloadedOrama
57d4156341
Added a preview dialog that opens every time the user imports an image file
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The dialog does not appear on .pxo files. Import options will be added on it soon.
2020-06-13 20:58:43 +03:00
OverloadedOrama
7219a5a274
Added Resize Canvas option to Image menu
2020-06-13 20:22:25 +03:00
OverloadedOrama
53b91a4bf4
Moved image effect code to DrawingAlgos.gd
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More specifically, moved scale, crop, invert, desaturate and generate outline code to DrawingAlgos.gd. I am a little worried of DrawingAlgos.gd getting too big though.
2020-06-13 18:57:28 +03:00
OverloadedOrama
c6b977d48e
Set the main viewport's cursor to be cross, and set it as a custom cursor image
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Instead of setting the main arrow as a custom cursor every time the cursor gets inside the viewport, set the viewport's default cursor to be the cross, and change the cross's image once in Global.gd
2020-06-13 18:09:46 +03:00
OverloadedOrama
2e587e3634
Made TopMenuContainer.gd and moved all the menu code there from Main.gd
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Main.gd is now easier to read
2020-06-13 17:59:57 +03:00
OverloadedOrama
af078d590d
Update TransparentChecker's size of all viewports
2020-06-13 15:33:59 +03:00
OverloadedOrama
a05f8ac4ab
Use Image class' blend_rect method if Godot's version is 3.2.2
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https://github.com/godotengine/godot/issues/31124 has now been fixed in Godot 3.2.2-rc1, so we can use Image.blend_rect() instead of a custom method. This makes exporting large images and drawing with large brush sizes a lot faster.
Once Godot 3.2.2 stable is released, the custom blend_rect method will be completely removed.
2020-06-13 15:30:58 +03:00
OverloadedOrama
8064d7b459
Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1
2020-06-13 15:25:12 +03:00
OverloadedOrama
e6aea97f1b
The world_2d of the preview viewports is no longer the same as the main viewport's
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A "CanvasPreview" Node2D has been added to every preview viewport, where it draws the current frame. This solves #205 .
2020-06-12 02:27:21 +03:00
OverloadedOrama
2371238ec0
Removed Import option from the file menu
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The "Open" option will handle importing of .pxo files and image files from now on. The "ImportSprites" file dialog node and script are scheduled to be deleted too. Importing spritesheets option will return soon. Next thing I'm going to work on is a preview window that will appear when importing image files.
2020-06-12 01:11:58 +03:00
OverloadedOrama
e94e57ea09
Removed canvas.line_2d references from SelectionRectangle.gd
2020-06-11 00:05:19 +03:00
Kinwailo
860173d9a1
Change the line2d to plot line pixel when drawing line. ( #260 )
2020-06-10 14:19:20 +03:00
OverloadedOrama
b0338ab09a
Changed structure of .pxo files
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The structure of the .pxo files is now consisted of a JSON-structured metadata part, where all the data that can be stored as text are, and a binary part, that contain all the actual image data for each cel and project brush.
This makes it easier for users to understand the .pxo structure, easier to add more changes without having to check versions for backwards compatibility, easier to be opened by third-party apps and it allows us to make an "Export JSON metadata" option, that will export just the metadata in JSON format, without the binary image data.
It's backwards compatible and .pxo files from as far as v0.5 are still supported.
2020-06-10 04:17:39 +03:00
Darshan Phaldesai
49b61db891
Added the ability to draw on Tiling Mode Previews ( #259 )
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Also added hovering brush preview for same
2020-06-09 21:13:34 +03:00
OverloadedOrama
76af8a3214
Change paths in the open/save dialogs when switching project
2020-06-09 20:19:55 +03:00
OverloadedOrama
58bab65518
Implemented zen mode
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When zen mode is on, most parts of the UI are invisible, except the drawing canvas and the top menu bar.
2020-06-09 19:15:25 +03:00
OverloadedOrama
d76b24b029
Removed unnecessary code from CreateNewImage.gd
2020-06-09 19:02:09 +03:00
OverloadedOrama
8118381b0b
Fixed issue where new images had the size of the previous project
2020-06-09 18:44:08 +03:00
OverloadedOrama
01ce3a3932
When opening a project and the current tab is empty, open it in that tab
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If the current project is empty (only 1 layer and frame, no tags and the image has no content - is invisible) and the user is opening a project, then the opened project will not open a new tab of its own, and will use the currently opened one instead.
2020-06-07 01:48:35 +03:00
OverloadedOrama
d38a6efe9b
Move save paths when repositioning tabs
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Change path position in the arrays when repositioning tabs
2020-06-06 13:06:50 +03:00
OverloadedOrama
5fda35c2d8
Fixed issues with saving and backups
2020-06-06 02:52:17 +03:00
OverloadedOrama
709a401373
Save backups for all opened projects
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current_save_paths and backup_save_paths in OpenSave.gd are arrays now, have paths for every project
2020-06-06 02:16:53 +03:00
OverloadedOrama
2c409ab025
Camera zoom and offset are now project properites
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The zoom/offset of the three cameras now get saved in each project, and change when you change project.
2020-06-05 21:03:34 +03:00
OverloadedOrama
9ffce37c0b
An asterisk is added to the tab name if there are changes
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The window title also changes when switching tabs. And yes, "has_changed_changed" is a stupid method name, I'll find another one sometime later.
2020-06-05 20:15:40 +03:00
OverloadedOrama
6d87901056
Imported image files now open in an new tab
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Keep in mind that opening an image file as a new frame might not work properly yet, if the target image has a different size.
2020-06-05 19:51:06 +03:00
OverloadedOrama
1b1c7f844f
.pxo files now get opened in a new tab
2020-06-05 18:54:11 +03:00
OverloadedOrama
7a61f1ea4a
Fixed issue where the wrong amount of cels were being created
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The new image's frames had as many cels as the previously selected project
2020-06-05 18:19:05 +03:00
OverloadedOrama
d37b07db5d
Reposition tabs is now functional
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That was easier than I expected
2020-06-05 17:55:41 +03:00
OverloadedOrama
b276999b12
Closing tabs is now possible
2020-06-05 17:50:52 +03:00
OverloadedOrama
4af130bc61
Project brushes change when switching projects
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A new Global.file_brushes array is used for the file brushes, and the Project class has its own brushes array for the project brushes
2020-06-05 17:21:35 +03:00
OverloadedOrama
736521246d
Change guides when switching project
2020-06-05 16:21:19 +03:00
OverloadedOrama
fc03e83377
Change the selection rectangle when switching projects
2020-06-05 16:14:57 +03:00
OverloadedOrama
35969b2f67
Moved the _min and _max variables to Project.gd
2020-06-05 16:06:59 +03:00
OverloadedOrama
60126e46d3
New image now creates a new tab/project
2020-06-05 04:30:50 +03:00
OverloadedOrama
ae381a8714
Change canvas and timeline when a tab is being pressed
2020-06-05 04:30:31 +03:00
OverloadedOrama
709a6d470e
Added basic UI for tabs
2020-06-05 02:48:38 +03:00
Manolis Papadeas
2e69e1a8c2
Merge pull request #257 from Orama-Interactive/refactoring
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Last refactoring merge
2020-06-05 02:23:59 +03:00
OverloadedOrama
83916f8913
Fixed json crash and text issue in EditPalettePopup
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Importing a non-palette json file no longer crashes the app. Enabled autowrap for a label in EditPalettePopup because some translated text were pushing the boundaries of the dialog window.
2020-06-05 01:40:21 +03:00
Manolis Papadeas
356bd0665b
Added more contributors and donors in AboutDialog
2020-06-05 00:33:45 +03:00
OverloadedOrama
f9bd590d20
Moved size variable from Canvas.gd to Project.gd
2020-06-04 23:20:20 +03:00
OverloadedOrama
4e111a7ac0
Created a Projects class
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A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
Manolis Papadeas
9d38cbd13e
Update Drawers.gd
2020-06-04 20:30:26 +03:00
Manolis Papadeas
dade9560d7
Update Canvas.gd
2020-06-04 20:30:16 +03:00
Manolis Papadeas
bb5e70b965
Update Global.gd
2020-06-04 20:30:01 +03:00
Manolis Papadeas
b6dec2d500
Merge branch 'master' into refactoring
2020-06-04 20:28:22 +03:00
OverloadedOrama
2e5ff236d7
Renamed the _limit variables
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See https://github.com/Orama-Interactive/Pixelorama/issues/232#issuecomment-638718662
2020-06-04 18:20:56 +03:00
OverloadedOrama
2f5354ae4d
Fixed issue with autosave working even if it's turned off
2020-06-04 14:42:23 +03:00
Kinwailo
30f8891f21
Move pixel perfect and mirror code to drawers class ( #255 )
2020-06-04 14:11:24 +03:00