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Enter v0.8 Release Candidate stage

This commit is contained in:
OverloadedOrama 2020-09-05 13:39:32 +03:00
parent 8abdd6dd3b
commit d59ad5937d
3 changed files with 8 additions and 8 deletions

View file

@ -33,8 +33,8 @@ codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PoolStringArray( )
application/icon="res://assets/graphics/icons/icon.ico"
application/file_version="0.7"
application/product_version="0.7"
application/file_version="0.8"
application/product_version="0.8"
application/company_name="Orama Interactive"
application/product_name="Pixelorama"
application/file_description="Pixelorama - Your free & open-source sprite editor"
@ -90,8 +90,8 @@ application/info="Pixelorama - Your free and open-source sprite editor"
application/icon="res://assets/graphics/icons/icon.icns"
application/identifier="com.orama_interactive.pixelorama"
application/signature=""
application/short_version="0.7"
application/version="0.7"
application/short_version="0.8"
application/version="0.8"
application/copyright="Orama Interactive 2020"
display/high_res=false
privacy/camera_usage_description=""
@ -158,8 +158,8 @@ codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PoolStringArray( )
application/icon="res://assets/graphics/icons/icon.ico"
application/file_version="0.7"
application/product_version="0.7"
application/file_version="0.8"
application/product_version="0.8"
application/company_name="Orama Interactive"
application/product_name="Pixelorama"
application/file_description="Pixelorama - Your free & open-source sprite editor"

View file

@ -113,7 +113,7 @@ boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
config/icon="res://assets/graphics/icons/icon.png"
config/macos_native_icon="res://assets/graphics/icons/icon.icns"
config/windows_native_icon="res://assets/graphics/icons/icon.ico"
config/Version="v0.8-dev"
config/Version="v0.8-rc1"
[audio]

View file

@ -94,7 +94,7 @@ func setup_image_menu() -> void:
"Outline" : 0,
"Adjust Hue/Saturation/Value" : 0,
"Gradient" : 0,
"Shader" : 0
# "Shader" : 0
}
var image_menu : PopupMenu = Global.image_menu.get_popup()