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225 commits

Author SHA1 Message Date
OverloadedOrama df085175ac Pixelorama now uses Godot 3.2
There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
2020-01-29 19:03:26 +02:00
azagaya 8fd8a9db08 Added functions to rotate image, and added gui for the same purpose 2020-01-26 19:50:40 -03:00
OverloadedOrama 7a3f3eb4f9 Made AnimationTimeline a scene of its own 2020-01-15 22:01:43 +02:00
OverloadedOrama 24480ede6f Made the cursor tool icons visible by default 2020-01-13 13:26:06 +02:00
henlo-birb 6fa41000ed added option to hide tool icons next to cursor 2020-01-12 20:41:17 -05:00
OverloadedOrama 5cce9d3180 Changes to the tool options UI
New option for the color picker tool (closes #115 - also includes new translatable strings), VSplitContainer for the tools and their options and a ScrollContainer for the tool options.
2020-01-10 22:44:29 +02:00
OverloadedOrama d72bda71ad Closes #114 2020-01-10 16:21:46 +02:00
Manolis Papadeas 77a55f2495
Merge branch 'master' into master 2020-01-08 17:01:59 +02:00
OverloadedOrama f83b2311c7 Revert "Delete Main.tscn"
This reverts commit b78adee373.
2020-01-08 17:00:41 +02:00
Manolis Papadeas b78adee373
Delete Main.tscn
Not necessary for the translation, plus it causes conflicts
2020-01-08 16:52:25 +02:00
Marco ad17173e6f Removed Fuzzy 2020-01-08 14:54:33 +01:00
Marco fc1a30f12a Italian translation 2020-01-08 14:45:50 +01:00
OverloadedOrama 5a43bf33ee Added a VSplitContainer for Palettes and Layers 2020-01-08 01:41:46 +02:00
OverloadedOrama eb8ce5c2e9 v0.6 - Palettes, random brushes, multiple themes, image menu and many more! 2020-01-06 14:55:05 +02:00
OverloadedOrama b1d84042b1 Big splash screen update & new translatable strings 2020-01-05 16:03:04 +02:00
OverloadedOrama 78609a86fb Put default value for "show on startup" in config_cache file
Also put the checkbutton's string on the translation files
2020-01-01 20:04:13 +02:00
OverloadedOrama 830ae623d2 Added new strings to be translated
Greek translation is still in progress
2019-12-31 20:10:10 +02:00
OverloadedOrama d42648efe1 Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama 810cd5ec88 Disconnected palette button signals from Main.gd and connected them to PaletteContainer.gd 2019-12-31 03:44:27 +02:00
OverloadedOrama ff47ae26c0 Small UI changes 2019-12-31 03:02:53 +02:00
OverloadedOrama 9ba5f6b023 Removed the Remove Palette button
Users can now just delete the .json files if they want to remove a palette.
2019-12-30 20:29:46 +02:00
OverloadedOrama 3ae679fe00 Choose how many rows or columns when exporting spritesheet
Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00
OverloadedOrama eeaa691d36 Better spritesheet exporting
You can now choose how many columns you want your spritesheet to be, allowing you to export atlases.

ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side.
2019-12-29 16:55:01 +02:00
OverloadedOrama 4ae5968887 AboutDialog Overhaul
Made AboutDialog.tscn a scene of its own, added logo icons and names for the developer team, contributors and donors. Feel free to change/add things related to you!
2019-12-29 04:14:29 +02:00
OverloadedOrama 67631ac648 Changed Export PNG settings, moved code from Main.gd to ExportSprites.gd
And made ExportSprites.tscn a scene of its own
2019-12-28 20:30:33 +02:00
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
OverloadedOrama 5ea4835bb2 Canvas update() is called when undoing and redoing
Also changed "Black & White" to "Desaturation"
2019-12-28 00:57:28 +02:00
OverloadedOrama d6a199c53f Added a new brush type - Filled Circle
Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.

Also added some more file brushes.
2019-12-27 22:02:47 +02:00
OverloadedOrama e06586edce TimelineSeconds now being re-drawn when scrolling through the frames
For some reason, scroll_ended() and scroll_started() signals of the ScrollContainer are not working.
2019-12-27 16:27:39 +02:00
OverloadedOrama a3fcfc4597 Made themes be like languages in Preferences
Also changed palette grid container columns from 8 to 5
2019-12-27 02:12:26 +02:00
OverloadedOrama de2f9b68be Preferences Window Overhaul
Languages are now unique buttons instead of one OptionButton, this also fixes problem where Chinese characters weren't being rendered with the Roboto font. Also made the brushes popup a little bigger.
2019-12-27 01:02:36 +02:00
OverloadedOrama aa4a769088 Importing brushes from the Brushes folder now looks inside the subfolders too
But not the subfolders of the subfolders. Also moved the code of brush importing from Main.gd to Import.gd
2019-12-26 19:01:08 +02:00
OverloadedOrama 9b73e4f661 Edit palette fixes
- If the palette has colors, automatically select the first one
- When adding a new color button, take the color currently selected on the picker instead of white
- Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.
2019-12-26 02:01:04 +02:00
OverloadedOrama 4a2c0eb291 Added sliders next to spinboxes for the brush color from & LightenDarken amount 2019-12-25 21:42:01 +02:00
OverloadedOrama d4b42534bb Added sliders for brush size & 2 new custom brushes
Also, in Canvas.gd's _draw() method, draw_set_transform() is called again after the circle brush drawings, to reset the transform to its default state.
2019-12-25 21:17:29 +02:00
OverloadedOrama 06e0d74c14 Added proper circle brush - Bresenham's Circle Algorithm
The circle's radius is the brush's size. Respects image/selection boundaries, works with mirror. A special plot_circle() method is found on Global, to calculate the rectangles used by the mouse cursor/position indicator.
2019-12-25 20:27:25 +02:00
OverloadedOrama d3ff1e984b Added diagonal outlines, changed paint all pixels of the same color to respect selection 2019-12-25 02:53:45 +02:00
OverloadedOrama a06dbdb9fc Added Black & White, put Scale/Crop Image and Flip Horizontal/Vertical from Edit to Image 2019-12-25 01:43:21 +02:00
OverloadedOrama ba4ee3418d Enchanced Layer Opacity UI- Added Spinbox next to Slider 2019-12-25 00:23:45 +02:00
OverloadedOrama ed2e757c11 Layer Opacity - Change alpha of each layer
Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
2019-12-24 23:51:08 +02:00
OverloadedOrama ea97ec85f8 Added outline generation, under new "Image" menu
You can currently change outline color & thickness
2019-12-24 16:48:07 +02:00
OverloadedOrama a127b71aaa Fixes #91 2019-12-24 14:35:29 +02:00
OverloadedOrama 02f5bd0f5b Fixes #90 2019-12-24 13:52:46 +02:00
OverloadedOrama 1f2d8406c2 Text under frames and TimelineSeconds color change on different themes 2019-12-24 04:37:17 +02:00
OverloadedOrama bfd64a6b84 Re-organized the right panel, fixed spaces in palette buttons, made AddPalette a TextureButton 2019-12-24 04:28:45 +02:00
OverloadedOrama 27ab9d14d7 Added texture for the palette buttons
Add palette needs to become a TextureButton though.
2019-12-24 04:01:58 +02:00
OverloadedOrama f083fdea88 Update Go_To_Last_Frame.png 2019-12-23 02:23:03 +02:00
OverloadedOrama 5358d0f6f8 Custom UI button textures for the Light theme 2019-12-23 02:16:34 +02:00
OverloadedOrama f732e61754 Changed color switch & default buttons their textures and positions again 2019-12-22 22:51:21 +02:00
OverloadedOrama d958966bb7 Changed color switch and color default's textures and position in Main.tscn
Their normal textures now change when switching from a dark to a light theme and vice versa
2019-12-22 22:07:31 +02:00
OverloadedOrama b32c9634f9 Renamed Next_Frame_Hover
Had to commit twice because it wasn't detecting a name change when I capitalized "h" in Next_Frame_hover
2019-12-21 22:37:13 +02:00
OverloadedOrama 5a4f70e7b7 Renamed Next_Frame_hover 2019-12-21 22:35:52 +02:00
OverloadedOrama 2ea71475ea Fixed crash in Palette.gd where json files for palettes may not have had "comments" and "editable"
Also updated com.orama_interactive.Pixelorama.appdata.xml
2019-12-21 22:24:39 +02:00
CheetoHead 5fb8c92673 Import GPL merge update 2019-12-21 11:28:44 -05:00
CheetoHead 5f434e7d33 Merge remote-tracking branch 'upstream/master' 2019-12-21 10:50:28 -05:00
OverloadedOrama f4a62f227f Changed transparent background and default clear color for Godot's theme 2019-12-21 05:03:57 +02:00
OverloadedOrama c6ded721d1 Canvas transparent background changes on dark & gold themes
It's also in Global.gd instead of Canvas.gd
2019-12-21 04:56:48 +02:00
OverloadedOrama f69cd0ff94 Default clear color changes on Gold theme
Also made buttons' texture_pressed change between themes
2019-12-21 04:17:39 +02:00
OverloadedOrama 238bb3b488 Made Timeline & Tool buttons change depending on theme type
Changed "LayerButtons" group to "UIButtons", as it includes most UI buttons.
2019-12-21 03:50:09 +02:00
OverloadedOrama 8058cf2f55 Button textures change based on their filename and not their node name
Restored layer nodes back to their previous names
2019-12-21 03:27:11 +02:00
OverloadedOrama 23b83c8864 Asset re-organization, added light theme button textures
Most haven't been implemented yet, this commit just adds files
2019-12-21 03:17:37 +02:00
OverloadedOrama f08d6c8708 Layer buttons change depending on theme
2 theme types, dark and light. 2 types of graphics for the layer buttons for each theme type.
2019-12-21 03:02:57 +02:00
OverloadedOrama c159eda437 Layer graphics for the light theme, renamed dark layer graphics, removed unecessary graphics
Also put hover textures for layer visible/invisible
2019-12-21 02:20:23 +02:00
CheetoHead 888832b209 GPL importer update after Theme bug fix 2019-12-20 16:12:38 -05:00
CheetoHead 33551c4d81 Merge remote-tracking branch 'upstream/master' 2019-12-20 15:23:14 -05:00
CheetoHead 770c633db2 Added GPL importer, new palette classes for clarification 2019-12-20 15:22:52 -05:00
OverloadedOrama 2fc9711788 Added Light theme in Preferences
Light theme is still work in progress
2019-12-20 15:32:43 +02:00
Erevoid ec86d35d9f Godot theme completed
Polished Godot Theme
2019-12-20 05:34:33 +02:00
OverloadedOrama abee0653d6 3 themes available under Preferences, changed theme organization
Dark theme (default), gray theme, Godot's theme
2019-12-20 05:22:03 +02:00
Erevoid 2185408ecc Added Hsliders, switched some colors, New "Original theme"
Title self explanatory
2019-12-20 03:30:58 +02:00
OverloadedOrama 69392ff34b Constrained angles on straight lines while pressing Ctrl 2019-12-19 15:50:41 +02:00
OverloadedOrama 91b21a52f5 Angle between last drawn pixel and line is now appearing on the top when drawing a straight line
Also straight lines work with LightenDarken now, and moved the Seconds Timeline a bit to the left
2019-12-19 03:15:23 +02:00
OverloadedOrama 3cf44a6d55 Created basic theme changing under Preferences
Also fixed bug where Global.can_draw wasn't being set to true after PreferencesDialog was hidden
2019-12-19 01:18:57 +02:00
OverloadedOrama 432c9690ff PreferencesDialog is now a scene of its own
We should change the organization of the project, and use multiple saved scenes instead of everything being on Main.tscn.
Also restored "X" as a shortcut for color switch, because that somehow got lost.
2019-12-18 18:12:44 +02:00
Overloaded 1b23cc25f4
Merged Main.tscn with the theme changes 2019-12-18 17:54:05 +02:00
CheetoHead 60af640970 Updates to new palette import button 2019-12-18 09:55:15 -05:00
CheetoHead 19f3ba7dab Merge branch 'master' into palette_updates 2019-12-18 09:43:17 -05:00
CheetoHead 9a65960994 Import palette file dialog added 2019-12-18 09:43:11 -05:00
OverloadedOrama 0d192c4e49 Removed "Main Theme" from FrameButton.tscn and LayerContainer.tscn
They inherit the theme anyway from the main Control node when added in the main scene.
2019-12-18 04:20:55 +02:00
CheetoHead b08452034d Add new empty palette working 2019-12-17 20:04:37 -05:00
OverloadedOrama 91698cd8da Made changes to Main.tscn, Dark Theme is the default theme (for now) 2019-12-18 02:43:49 +02:00
OverloadedOrama 7dd67e7130 Put Traditional Chinese to Preferences and changes font when choosing Chinese 2019-12-17 19:52:09 +02:00
OverloadedOrama bfcb52a2f0 Put Russian in preferences & in Project Settings 2019-12-17 13:10:42 +02:00
OverloadedOrama 3a29a729e9 Re-added Polish in Preferences and in Main.gd's loaded_locales 2019-12-17 04:22:39 +02:00
Overloaded 329099fed4
Merge branch 'master' into palette_updates 2019-12-17 04:07:44 +02:00
OverloadedOrama c9071f30eb Changed brush color interpolation and LightenDarken amount's range from 0-100, instead of 0-1 2019-12-17 04:01:38 +02:00
CheetoHead 6bd4f57903 Merged with 58f47d0 2019-12-16 20:37:42 -05:00
CheetoHead 97efa20055 Merge branch 'master' into palette_updates 2019-12-16 20:36:06 -05:00
CheetoHead b094c6595f Added edit palette menu and custom file saving 2019-12-16 20:23:18 -05:00
Erevoid fd7acd62d4 Fixed theme inconsistencies
I changed the Main Theme so that it's more consistent, without gradients and with less colors for easier use.
2019-12-17 02:39:59 +02:00
OverloadedOrama 1ee38494e3 Changed default cursor shape for the rulers, because they were in the wrong direction 2019-12-17 00:04:25 +02:00
CheetoHead 388352467b Updated remove button to be disabled for default palettes 2019-12-16 10:48:23 -05:00
OverloadedOrama 9f1779893d Changed default cursor shape for the rulers, to indicate that they are interactive 2019-12-16 16:00:02 +02:00
OverloadedOrama 8bfd7db4d9 Changed color switch shortcut from Ctrl-X to just X
This closes #55
2019-12-16 15:40:10 +02:00
OverloadedOrama b377dfa98b Shortcut for color switching - Ctrl-X 2019-12-16 15:30:45 +02:00
Hugo Locurcio 35b14b0e6c
Write each language name in the target language
In a language selection menu, languge names should be written
in the target language so that they can be easily understood
by those speaking the language.

This also removes the need for individual translations to supply
their own strings for every language name.
2019-12-16 14:15:38 +01:00
Dawid Niedźwiedzki 442fb998c7
Polish translation 2019-12-16 02:32:59 +01:00
OverloadedOrama 396f32735c Fixed some translation issues 2019-12-15 17:40:38 +02:00
Michael Alexsander 470c6d2620 Enable switching between menus in menu bar on hover 2019-12-15 10:22:56 -03:00
OverloadedOrama f3ab5960ba Imported German translation in the Project Settings 2019-12-15 13:44:53 +02:00