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Changed transparent background and default clear color for Godot's theme

This commit is contained in:
OverloadedOrama 2019-12-21 05:03:57 +02:00
parent c6ded721d1
commit f4a62f227f
6 changed files with 19 additions and 3 deletions

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@ -0,0 +1,13 @@
[remap]
importer="image"
type="Image"
path="res://.import/Transparent Background Gray.png-0ba67df3c826cdf2e974e693683b6f48.image"
[deps]
source_file="res://Assets/Graphics/Transparent Background Gray.png"
dest_files=[ "res://.import/Transparent Background Gray.png-0ba67df3c826cdf2e974e693683b6f48.image" ]
[params]

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@ -226,6 +226,7 @@ text = "[64×64]"
align = 2
[node name="UI" type="HBoxContainer" parent="MenuAndUI"]
editor/display_folded = true
margin_top = 28.0
margin_right = 1152.0
margin_bottom = 648.0
@ -801,6 +802,7 @@ mouse_default_cursor_shape = 2
text = "Vertical"
[node name="CanvasAndTimeline" type="VBoxContainer" parent="MenuAndUI/UI"]
editor/display_folded = true
margin_left = 224.0
margin_right = 928.0
margin_bottom = 620.0
@ -857,6 +859,7 @@ enabled_focus_mode = 0
script = ExtResource( 15 )
[node name="ViewportContainer" type="ViewportContainer" parent="MenuAndUI/UI/CanvasAndTimeline/HViewportContainer/ViewportAndRulers/ViewportandVerticalRuler"]
editor/display_folded = true
margin_left = 16.0
margin_right = 704.0
margin_bottom = 462.0

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@ -207,7 +207,7 @@ func _ready() -> void:
undo_redo = UndoRedo.new()
transparent_background = ImageTexture.new()
transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Dark.png"), 0)
image_clipboard = Image.new()
var root = get_tree().get_root()

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@ -39,7 +39,7 @@ func change_theme(ID : int) -> void:
ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
elif ID == 1: #Gray Theme
Global.theme_type = "Dark"
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gray.png"), 0)
VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
@ -47,7 +47,7 @@ func change_theme(ID : int) -> void:
elif ID == 2: #Godot's Theme
Global.theme_type = "Dark"
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
VisualServer.set_default_clear_color(Color(0.27451, 0.278431, 0.305882))
main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")