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https://github.com/Orama-Interactive/Pixelorama.git
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Canvas transparent background changes on dark & gold themes
It's also in Global.gd instead of Canvas.gd
This commit is contained in:
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d08841da62
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11 changed files with 48 additions and 21 deletions
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Assets/Graphics/Transparent Background Dark.png
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Assets/Graphics/Transparent Background Dark.png
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Assets/Graphics/Transparent Background Dark.png.import
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Assets/Graphics/Transparent Background Dark.png.import
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@ -0,0 +1,13 @@
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[remap]
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importer="image"
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type="Image"
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path="res://.import/Transparent Background Dark.png-3390cbd0582c34c8d5e9ea776775a7f5.image"
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[deps]
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source_file="res://Assets/Graphics/Transparent Background Dark.png"
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dest_files=[ "res://.import/Transparent Background Dark.png-3390cbd0582c34c8d5e9ea776775a7f5.image" ]
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[params]
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13
Assets/Graphics/Transparent Background Godot.png.import
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Assets/Graphics/Transparent Background Godot.png.import
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@ -0,0 +1,13 @@
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[remap]
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importer="image"
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type="Image"
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path="res://.import/Transparent Background Godot.png-d1a39497ccb71eaedecb0ccf98e2bf02.image"
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[deps]
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source_file="res://Assets/Graphics/Transparent Background Godot.png"
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dest_files=[ "res://.import/Transparent Background Godot.png-d1a39497ccb71eaedecb0ccf98e2bf02.image" ]
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[params]
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Assets/Graphics/Transparent Background Gold.png
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Assets/Graphics/Transparent Background Gold.png
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Assets/Graphics/Transparent Background Gold.png.import
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Assets/Graphics/Transparent Background Gold.png.import
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[remap]
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importer="image"
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type="Image"
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path="res://.import/Transparent Background Gold.png-df3e9b1fb8719f4a7356d4379d2066e3.image"
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[deps]
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source_file="res://Assets/Graphics/Transparent Background Gold.png"
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dest_files=[ "res://.import/Transparent Background Gold.png-df3e9b1fb8719f4a7356d4379d2066e3.image" ]
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[params]
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@ -1,13 +0,0 @@
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[remap]
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importer="image"
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type="Image"
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path="res://.import/Transparent Background.png-62a2c5eb3e805ff7dbb890edc2b8d883.image"
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[deps]
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source_file="res://Assets/Graphics/Transparent Background.png"
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dest_files=[ "res://.import/Transparent Background.png-62a2c5eb3e805ff7dbb890edc2b8d883.image" ]
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[params]
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@ -226,7 +226,6 @@ text = "[64×64]"
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align = 2
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[node name="UI" type="HBoxContainer" parent="MenuAndUI"]
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editor/display_folded = true
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margin_top = 28.0
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margin_right = 1152.0
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margin_bottom = 648.0
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@ -802,7 +801,6 @@ mouse_default_cursor_shape = 2
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text = "Vertical"
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[node name="CanvasAndTimeline" type="VBoxContainer" parent="MenuAndUI/UI"]
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editor/display_folded = true
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margin_left = 224.0
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margin_right = 928.0
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margin_bottom = 620.0
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@ -3,7 +3,6 @@ class_name Canvas
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var layers := []
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var current_layer_index := 0
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var trans_background : ImageTexture
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var location := Vector2.ZERO
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var size := Vector2(64, 64)
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var frame := 0 setget frame_changed
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@ -27,9 +26,6 @@ var line_2d : Line2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Global.can_draw = false
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#Background
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trans_background = ImageTexture.new()
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trans_background.create_from_image(preload("res://Assets/Graphics/Transparent Background.png"), 0)
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#The sprite itself
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if layers.empty():
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@ -381,7 +377,7 @@ func get_layer_container(layer_index : int) -> LayerContainer:
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return null
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func _draw() -> void:
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draw_texture_rect(trans_background, Rect2(location, size), true) #Draw transparent background
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draw_texture_rect(Global.transparent_background, Rect2(location, size), true) #Draw transparent background
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#Onion Skinning
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#Past
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if Global.onion_skinning_past_rate > 0:
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@ -17,6 +17,7 @@ var canvases := []
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var hidden_canvases := []
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var left_cursor_tool_texture : ImageTexture
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var right_cursor_tool_texture : ImageTexture
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var transparent_background : ImageTexture
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# warning-ignore:unused_class_variable
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var selected_pixels := []
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var image_clipboard : Image
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@ -205,6 +206,8 @@ func _ready() -> void:
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config_cache.load("user://cache.ini")
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undo_redo = UndoRedo.new()
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transparent_background = ImageTexture.new()
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transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
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image_clipboard = Image.new()
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var root = get_tree().get_root()
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@ -32,24 +32,28 @@ func change_theme(ID : int) -> void:
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var ruler_style
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if ID == 0: #Dark Theme
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Global.theme_type = "Dark"
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Dark.png"), 0)
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VisualServer.set_default_clear_color(Color(0.247059, 0.25098, 0.247059))
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main_theme = preload("res://Themes & Styles/Dark Theme/Dark Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Dark Theme/DarkTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 1: #Gray Theme
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Global.theme_type = "Dark"
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 2: #Godot's Theme
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Global.theme_type = "Dark"
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0)
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
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elif ID == 3: #Gold Theme
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Global.theme_type = "Light"
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Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gold.png"), 0)
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VisualServer.set_default_clear_color(Color(0.694118, 0.619608, 0.458824))
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main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
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