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Default clear color changes on Gold theme
Also made buttons' texture_pressed change between themes
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@ -32,21 +32,25 @@ func change_theme(ID : int) -> void:
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var ruler_style
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if ID == 0: #Dark Theme
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Global.theme_type = "Dark"
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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main_theme = preload("res://Themes & Styles/Dark Theme/Dark Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Dark Theme/DarkTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 1: #Gray Theme
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Global.theme_type = "Dark"
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
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elif ID == 2: #Godot's Theme
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Global.theme_type = "Dark"
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VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
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main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
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elif ID == 3: #Gold Theme
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Global.theme_type = "Light"
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VisualServer.set_default_clear_color(Color(0.694118, 0.619608, 0.458824))
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main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres")
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@ -62,11 +66,15 @@ func change_theme(ID : int) -> void:
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Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
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Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
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Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
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for button in get_tree().get_nodes_in_group("UIButtons"):
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var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
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var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
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var normal_file_name = button.texture_normal.resource_path.get_file()
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button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name])
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if button.texture_pressed:
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var pressed_file_name = button.texture_pressed.resource_path.get_file()
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button.texture_pressed = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, pressed_file_name])
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if button.texture_hover:
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var hover_file_name = button.texture_hover.resource_path.get_file()
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button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name])
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