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Made Timeline & Tool buttons change depending on theme type

Changed "LayerButtons" group to "UIButtons", as it includes most UI buttons.
This commit is contained in:
OverloadedOrama 2019-12-21 03:50:09 +02:00
parent 8058cf2f55
commit 238bb3b488
7 changed files with 77 additions and 38 deletions

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@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/Next_Frame_hover.png-29e3bdc3bfb09dbf24f0d4ef57cdadd0.stex"
path="res://.import/Next_Frame_Hover.png-ba92cf8a5dbcda245610c78c96d6bf93.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Dark Themes/Timeline/Next_Frame_hover.png"
dest_files=[ "res://.import/Next_Frame_hover.png-29e3bdc3bfb09dbf24f0d4ef57cdadd0.stex" ]
source_file="res://Assets/Graphics/Dark Themes/Timeline/Next_Frame_Hover.png"
dest_files=[ "res://.import/Next_Frame_Hover.png-ba92cf8a5dbcda245610c78c96d6bf93.stex" ]
[params]

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@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/onion_skinning.png-d0842f2eb16b7f7b21f3177f2d045336.stex"
path="res://.import/Play Backwards_Hover.png-a09d4ebe9901867db26b4f435a7e4260.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Dark Themes/Timeline/onion_skinning.png"
dest_files=[ "res://.import/onion_skinning.png-d0842f2eb16b7f7b21f3177f2d045336.stex" ]
source_file="res://Assets/Graphics/Light Themes/Timeline/Play Backwards_Hover.png"
dest_files=[ "res://.import/Play Backwards_Hover.png-a09d4ebe9901867db26b4f435a7e4260.stex" ]
[params]

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@ -15,7 +15,7 @@ __meta__ = {
}
[node name="VisibilityButton" type="TextureButton" parent="." groups=[
"LayerButtons",
"UIButtons",
]]
margin_left = 6.0
margin_top = 5.0

View file

@ -62,14 +62,17 @@ func change_theme(ID : int) -> void:
Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
for button in get_tree().get_nodes_in_group("LayerButtons"):
for button in get_tree().get_nodes_in_group("UIButtons"):
var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, normal_file_name])
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, hover_file_name])
button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name])
if button.texture_hover:
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name])
if button.texture_disabled:
var disabled_file_name = button.texture_disabled.resource_path.get_file()
button.texture_disabled = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, disabled_file_name])
button.texture_disabled = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, disabled_file_name])
func _on_GridWidthValue_value_changed(value : float) -> void:
Global.grid_width = value