novhack
99f847e732
Add ZSTD compression to save files. Move clear_canvases() to Global.gd
2020-04-10 00:06:24 +02:00
novhack
237b8c1507
Move open/save related code to a separate file.
2020-04-09 22:54:05 +02:00
OverloadedOrama
b202bc5c5a
ShortcutSelector popup theme is now affected by the chosen theme
2020-04-08 21:43:55 +03:00
novhack
e6233a37d5
Add shortcuts binding to preferences.
2020-04-08 00:57:37 +02:00
OverloadedOrama
c900909514
Removed "Add Frame Tag" from framebutton's popupmenu
2020-04-08 00:46:45 +03:00
OverloadedOrama
6056ff4857
Changed which tool options are visible for when each tool is selected
2020-04-08 00:43:43 +03:00
OverloadedOrama
9e0c62773c
Fixed issue with cel opacity affecting the actual image pixels on export
2020-04-07 18:52:23 +03:00
Manolis Papadeas
a19a2fb0d5
Merge pull request #190 from novhack/gif-export
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Add GIF export for Windows and Linux
2020-04-07 18:47:05 +03:00
OverloadedOrama
83188a54d9
When the palette, outline and rotate image dialogs are open, the user can't zoom in the canvas anymore.
2020-04-07 18:13:35 +03:00
OverloadedOrama
f5ab5c3987
Frame tags are saved in .pxos
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And are also cleared on clear_canvases()
2020-04-07 00:23:30 +03:00
novhack
e4a350d670
Disable GIF export on unsupported platforms.
2020-04-06 19:01:00 +02:00
novhack
e8c6025c46
Add gif export plugin and extend export dialog with GIF animation support.
2020-04-06 18:51:47 +02:00
OverloadedOrama
943e20a0de
Fixed crash on Linux with layer containers
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When the user clicked on a layer container to change its name and then clicked away, the program crashed. This was because the name of the layer was changed (`Global.layers[i][0] = new_name`), and Global.layers_changed() was being called, which removed all of the layer container UI and re-created it.
This is unneeded to happen when only the layer name changes, so I added a boolean to skip the execution of the method.
Oddly enough, the crash was not happening on Windows (at least on my end) and it was working as expected. Godot's output terminal was not showing any error messages, either.
2020-04-06 18:35:54 +03:00
OverloadedOrama
1e9d44fffc
You can now delete tags
2020-04-06 01:07:28 +03:00
OverloadedOrama
cf55c9167f
Changed FrameTagDialog and made it its own scene
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The way frames are being added has changed, and now you can modify existing tags too. Deletion will come soon.
2020-04-06 00:51:46 +03:00
OverloadedOrama
4bfe199cf0
Changed default and min window sizes
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The new default window size is 1280x720, and the new minimum window size is 1024x576.
2020-04-05 00:45:19 +03:00
OverloadedOrama
3ca1d00b98
Added a tag button in the timeline
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Creates a new frame tag for now, it will be changed to manage all tags
2020-04-05 00:35:11 +03:00
Manolis Papadeas
f2ed5ade8a
Merge pull request #182 from luiq54/fake_rotsprite
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Rotsprite-like Rotation
2020-04-03 20:44:18 +03:00
luiq54
e92b2b3bab
Implement fake_rotsprite
2020-04-03 22:27:42 +05:30
OverloadedOrama
1963d99e45
Fixed issue where custom brushes were sometimes not being drawn
2020-04-03 16:13:49 +03:00
OverloadedOrama
b4a312d702
Made the onion skinning settings popup appear next to the "expand" button
2020-04-03 15:52:34 +03:00
OverloadedOrama
ce94b9fcc2
Added texture for the onion skinning button for when it's disabled
2020-04-03 15:34:16 +03:00
OverloadedOrama
76194f3c85
Added luiq54 to the list of contributors
2020-04-03 03:25:56 +03:00
Marco Galli
1efec81a6b
Improved CreateNewImage dialog #178 ( #181 )
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* Sync fork
* Added 'Lock aspect ratio' when creating a new image
* Added common templates in 'CreateNewImage' dialog
* Last fix
* Added translation strings
2020-04-03 03:12:42 +03:00
OverloadedOrama
30e8522677
Set Global.saved = true when creating a new image
2020-04-02 15:28:47 +03:00
luiq54
dee0d0696d
Add WarningDialog for unsaved Image before creating a new Image
2020-04-02 15:26:26 +05:30
OverloadedOrama
53338e4310
Basic UI for animation frame tags
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You can add tags by right clicking on a cel and selecting "Add Frame Tag". No tag modifying and deletion is implemented yet.
I'm using a different ScrollContainer for the tags, which gets updated everytime the main timeline ScrollContainer gets updated. I hide its sliders from its theme, wish there was a more straightforward way.
2020-04-02 03:29:14 +03:00
OverloadedOrama
25f74a136d
The splash screen is no longer purple, it changes depending on the theme
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Also fixed issue with Chinese characters not being rendered for Platinum & Gold Sponsor Placeholder labels
2020-04-01 20:38:40 +03:00
OverloadedOrama
b62d961e1e
Onion skinning settings have been moved to a popup window
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You can open the settings from a new button next to the onion settings button.
2020-03-31 19:14:13 +03:00
OverloadedOrama
bc683bab2c
Animation loops by default, icon changes
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Changed the icon when animation is not looping, and added hover textures.
2020-03-31 18:53:26 +03:00
OverloadedOrama
1214b6b9d0
Fixed issues with merging layers
2020-03-28 15:56:01 +02:00
OverloadedOrama
e072b95727
Pattern filling - Partially addresses #130
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If the user chooses a brush that is not the pixel or a circle brush and uses the bucket tool, the brush image is used as a pattern that fills the area.
2020-03-28 05:15:09 +02:00
OverloadedOrama
61c4ea7aa1
Major UI changes in Main.tscn
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More changes will happen
2020-03-27 03:40:23 +02:00
OverloadedOrama
07db587b6c
Timeline UI changes
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The onion skinning button replaces the old onion skinning area of the timeline, but there's no way right now to change the settings. This will be added in a future commit. More UI changes will soon follow.
2020-03-26 20:56:30 +02:00
OverloadedOrama
278c9facb2
Changed some hint_tooltips
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I'm trying to remove all the weird "_HT" strings and replace them with actual sentences instead. This will make it easier for translators
2020-03-26 03:24:25 +02:00
OverloadedOrama
9bf1660d18
ExportDialog visual changes
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Tabs are now included as Class items in all themes, the OK button in ExportDialog appears on the left on Windows machines, and on the right in all other operating systems. Also added border outlines to all window dialogs.
2020-03-25 18:22:29 +02:00
OverloadedOrama
d974d3f76a
Implemented Esperanto
2020-03-25 04:42:03 +02:00
OverloadedOrama
873808d6c1
Updated strings for translation
2020-03-25 04:29:23 +02:00
OverloadedOrama
d858be72c3
Methods in ExportDialog.gd now use static typing
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Also fixed the theme for Popups, and an issue with cel opacity (that was my fault)
2020-03-25 03:17:01 +02:00
novhack
169efa29d5
Replace ExportSprites with a new ExportDialog.
2020-03-23 23:09:37 +01:00
OverloadedOrama
a439fc12e0
Fixed issue with merging layers & undoing, and then drawing again
2020-03-22 02:38:39 +02:00
OverloadedOrama
5e942d7b3b
Update frame when unlinking it
2020-03-22 00:30:10 +02:00
OverloadedOrama
772e16bb4d
Fixed issue with merge down layer, the other frames were not being updated
2020-03-22 00:29:47 +02:00
OverloadedOrama
9ca564cfe1
Cel unlinking now works properly
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Undo/redo can have some weird behavior right now
2020-03-21 22:55:36 +02:00
OverloadedOrama
0ec3af30f4
Layer visibility is taken into account when exporting the drawing as a .png file
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This means that invisible layers will not be included in the final .png file.
2020-03-19 19:28:05 +02:00
OverloadedOrama
b7b3d1d924
Actually link the images - changes that happen to one linked cell happen to another
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Also fixed a a crash in FrameButton.gd
2020-03-18 03:24:15 +02:00
OverloadedOrama
73da8eeb1a
Update the currently selected cell's button UI when the link button is pressed
2020-03-18 03:07:35 +02:00
OverloadedOrama
07b62c9fd8
Added "Unlink Cell" to FrameButton's PopupMenu (appears on right click)
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Behavior may be changed because it's not set to work with UndoRedo. Not sure if it should, yet.
2020-03-18 02:57:23 +02:00
OverloadedOrama
fd0069d2e5
Append new linked cells to Global.layers[i][5]
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Append the Canvas nodes instead of frame ints
2020-03-18 02:56:29 +02:00
OverloadedOrama
778c86183f
Cel buttons have a green outline to indicate that they're linked
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The first time the link button get pressed, the currently selected cel is being linked. In futue commits, new frames will be linked on layers where the link button is pressed.
2020-03-18 02:02:41 +02:00
OverloadedOrama
a60efccbfd
Added a boolean to check if new frames will be linked and an array of linked frames to Global.layers
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This doesn't add any new functionality right now
2020-03-14 21:40:10 +02:00
Marco
54ed08357d
LineEdit release focus on Enter key pressed
2020-03-13 19:51:39 +01:00
OverloadedOrama
41d80d503a
Ability to get color for palette buttons, when editing a palette, from the currently selected left and right colors
2020-03-13 02:04:40 +02:00
OverloadedOrama
7d12f1fccc
Backend implementation of an isometric grid
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An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.
To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
OverloadedOrama
67c243b189
Fixed issues when creating new image
2020-03-11 01:07:35 +02:00
OverloadedOrama
825e06f98a
Fixed issue where the remove layer button was not disabled when there was only one layer left
2020-03-11 00:01:12 +02:00
OverloadedOrama
550da1e961
Can't delete and apply effects to locked layers
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By effects I mean the selections of the Image menu
2020-03-10 01:42:50 +02:00
OverloadedOrama
e71f76d8ee
Fixed crash when changing FPS
2020-03-10 00:47:21 +02:00
OverloadedOrama
87b22e7d6d
Fixed crash when loading a .pxo file from an earlier version
2020-03-09 21:22:25 +02:00
OverloadedOrama
2614ac5b3a
Changes to layer re-naming
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Layer's LineEdit saves the changes when it loses focus, or when the user presses ESC (or Enter)
2020-03-09 17:17:20 +02:00
OverloadedOrama
d64b4edb96
Notification labels appear on top of the timeline
2020-03-09 16:59:17 +02:00
OverloadedOrama
7a008cfc3f
Implemented locking/unlocking layers
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When a layer is locked, no changes can be made to it.
2020-03-09 03:26:13 +02:00
OverloadedOrama
f02afbe371
Removed legacy get_layer_container() from Canvas.gd
2020-03-09 03:18:27 +02:00
OverloadedOrama
1e5c674673
Fixed spacing between some comments
2020-03-09 02:17:49 +02:00
Manolis Papadeas
65544dcfc1
Merge pull request #170 from Orama-Interactive/new-timeline
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Merge the new timeline into master
2020-03-09 01:40:16 +02:00
OverloadedOrama
2b49d439f9
Added Cedulio Cezar (ceduliocezar) and blackjoker77777 as translators
2020-03-08 22:18:17 +02:00
OverloadedOrama
6b73c59a8f
Removed some commented code
2020-03-08 22:12:18 +02:00
OverloadedOrama
a9c57d27e5
Removed frame_changed method from Canvas.gd
2020-03-08 22:03:31 +02:00
OverloadedOrama
b9b0d3e1b3
Small UI improvement - The visibility icon will remain in a fixed place no matter how long the layer name is.
2020-03-08 21:57:22 +02:00
OverloadedOrama
321ac978f1
Fixed crash when removing the first layer
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Global.current_layer was being set to -1
2020-03-08 21:25:09 +02:00
OverloadedOrama
0619d0e1ad
Opening and saving .pxo file should now work
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This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
baa8cfbf63
Importing spritesheets now works
2020-03-07 16:43:28 +02:00
OverloadedOrama
2f07259389
Importing PNGs should now work
2020-03-07 16:43:27 +02:00
OverloadedOrama
4969978f46
Fix issue with frame moving and current_frame not changing
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This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama
9812a34b8b
Fixed exporting PNGs
2020-03-07 16:43:27 +02:00
OverloadedOrama
2a5dfa7ea2
The selected cel (?) is now pressed, based on current layer and frame
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All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
87629fdf2f
The selected layer's buttons are now pressed
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The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama
24818bfaea
Cloning frames works
2020-03-07 16:43:26 +02:00
OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
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With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
adcacaa8cb
Merging layers works
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This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
24e9eda644
Fixed crash where the cursor was failing to load
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The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
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Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
18356d4408
UndoRedo and Image effects work per layer
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Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
OverloadedOrama
53d062619e
Rectangle Selection works per layer again
2020-03-07 16:43:23 +02:00
OverloadedOrama
6557d3aeac
Clone layer is now functional
2020-03-07 16:43:23 +02:00
OverloadedOrama
0945a558d2
Fix layer name change
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Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama
60aed9efba
Use setter method for layers to update the UI
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Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755
Implemented Remove Layer - Doesn't work properly yet
2020-03-07 16:43:21 +02:00
OverloadedOrama
bb6e2cbf16
Layer images are now unique to each frame
2020-03-07 16:43:21 +02:00
OverloadedOrama
37621477c8
Hide invisible layers in onion skinning
2020-03-07 16:43:20 +02:00
OverloadedOrama
6e713988d3
Fix Canvas.gd problems
2020-03-07 16:43:20 +02:00
OverloadedOrama
a2893e1c1c
Store layer visibility on Global.layers instead
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This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
3df9853dda
Update the button textures accordingly
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Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama
7d7eccb03f
Fixed issues with scrolling
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No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00
OverloadedOrama
953d002d91
[EXPERIMENTAL] Re-making the timeline
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Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.
So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.
The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama
57d3050a67
Added novhack to the list of contributors & updated changelog
2020-03-03 15:16:08 +02:00
novhack
3b16b727b9
Add palette import from a PNG file
2020-03-02 22:37:52 +01:00
OverloadedOrama
b3a8eb6d84
Notification theme is now the same as the selected theme
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This makes the letters black on the light and gold themes, and fixes the characters not being rendered issue in Chinese.
2020-03-01 17:56:34 +02:00
OverloadedOrama
5a44f3f4d5
Use a different dialog for when quitting while there is unsaved progress
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It now also works when quitting from File > Quit (or Control + Q)
2020-02-23 02:11:52 +02:00