Marco
54ed08357d
LineEdit release focus on Enter key pressed
2020-03-13 19:51:39 +01:00
Marco
096a81d61c
Fix #167
2020-03-13 18:47:16 +01:00
OverloadedOrama
41d80d503a
Ability to get color for palette buttons, when editing a palette, from the currently selected left and right colors
2020-03-13 02:04:40 +02:00
OverloadedOrama
072d2c9461
Added UI buttons for layer linking
...
No new functionality yet, it will be implemented soon
2020-03-13 00:13:52 +02:00
OverloadedOrama
7d12f1fccc
Backend implementation of an isometric grid
...
An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.
To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
OverloadedOrama
67c243b189
Fixed issues when creating new image
2020-03-11 01:07:35 +02:00
OverloadedOrama
825e06f98a
Fixed issue where the remove layer button was not disabled when there was only one layer left
2020-03-11 00:01:12 +02:00
OverloadedOrama
550da1e961
Can't delete and apply effects to locked layers
...
By effects I mean the selections of the Image menu
2020-03-10 01:42:50 +02:00
OverloadedOrama
e71f76d8ee
Fixed crash when changing FPS
2020-03-10 00:47:21 +02:00
OverloadedOrama
87b22e7d6d
Fixed crash when loading a .pxo file from an earlier version
2020-03-09 21:22:25 +02:00
OverloadedOrama
2614ac5b3a
Changes to layer re-naming
...
Layer's LineEdit saves the changes when it loses focus, or when the user presses ESC (or Enter)
2020-03-09 17:17:20 +02:00
OverloadedOrama
d64b4edb96
Notification labels appear on top of the timeline
2020-03-09 16:59:17 +02:00
OverloadedOrama
7a008cfc3f
Implemented locking/unlocking layers
...
When a layer is locked, no changes can be made to it.
2020-03-09 03:26:13 +02:00
OverloadedOrama
f02afbe371
Removed legacy get_layer_container() from Canvas.gd
2020-03-09 03:18:27 +02:00
OverloadedOrama
1e5c674673
Fixed spacing between some comments
2020-03-09 02:17:49 +02:00
OverloadedOrama
f4dbd2aadb
Add a VSplitContainer between the canvas and the timeline
2020-03-09 01:53:20 +02:00
Manolis Papadeas
65544dcfc1
Merge pull request #170 from Orama-Interactive/new-timeline
...
Merge the new timeline into master
2020-03-09 01:40:16 +02:00
OverloadedOrama
2b49d439f9
Added Cedulio Cezar (ceduliocezar) and blackjoker77777 as translators
2020-03-08 22:18:17 +02:00
OverloadedOrama
6b73c59a8f
Removed some commented code
2020-03-08 22:12:18 +02:00
Manolis Papadeas
35b3e464e1
New Crowdin translations ( #166 )
...
* New translations Translations.pot (Italian)
* New translations Translations.pot (Russian)
* New translations Translations.pot (Chinese Traditional)
* New translations Translations.pot (Portuguese, Brazilian)
* New translations Translations.pot (German)
* New translations Translations.pot (Chinese Simplified)
* New translations Translations.pot (French)
2020-03-08 22:08:19 +02:00
OverloadedOrama
a9c57d27e5
Removed frame_changed method from Canvas.gd
2020-03-08 22:03:31 +02:00
OverloadedOrama
b9b0d3e1b3
Small UI improvement - The visibility icon will remain in a fixed place no matter how long the layer name is.
2020-03-08 21:57:22 +02:00
OverloadedOrama
3b68698be3
Removed legacy FrameContainer.tscn
2020-03-08 21:41:01 +02:00
OverloadedOrama
321ac978f1
Fixed crash when removing the first layer
...
Global.current_layer was being set to -1
2020-03-08 21:25:09 +02:00
OverloadedOrama
0619d0e1ad
Opening and saving .pxo file should now work
...
This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
baa8cfbf63
Importing spritesheets now works
2020-03-07 16:43:28 +02:00
OverloadedOrama
2f07259389
Importing PNGs should now work
2020-03-07 16:43:27 +02:00
OverloadedOrama
4969978f46
Fix issue with frame moving and current_frame not changing
...
This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama
9812a34b8b
Fixed exporting PNGs
2020-03-07 16:43:27 +02:00
OverloadedOrama
2a5dfa7ea2
The selected cel (?) is now pressed, based on current layer and frame
...
All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
87629fdf2f
The selected layer's buttons are now pressed
...
The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama
24818bfaea
Cloning frames works
2020-03-07 16:43:26 +02:00
OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
...
With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
adcacaa8cb
Merging layers works
...
This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
24e9eda644
Fixed crash where the cursor was failing to load
...
The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
...
Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
18356d4408
UndoRedo and Image effects work per layer
...
Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
OverloadedOrama
53d062619e
Rectangle Selection works per layer again
2020-03-07 16:43:23 +02:00
OverloadedOrama
6557d3aeac
Clone layer is now functional
2020-03-07 16:43:23 +02:00
OverloadedOrama
0945a558d2
Fix layer name change
...
Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama
60aed9efba
Use setter method for layers to update the UI
...
Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755
Implemented Remove Layer - Doesn't work properly yet
2020-03-07 16:43:21 +02:00
OverloadedOrama
bb6e2cbf16
Layer images are now unique to each frame
2020-03-07 16:43:21 +02:00
OverloadedOrama
37621477c8
Hide invisible layers in onion skinning
2020-03-07 16:43:20 +02:00
OverloadedOrama
29959a410a
Implement rotation dialog and #155 to Main.tscn
2020-03-07 16:43:20 +02:00
OverloadedOrama
6e713988d3
Fix Canvas.gd problems
2020-03-07 16:43:20 +02:00
OverloadedOrama
a2893e1c1c
Store layer visibility on Global.layers instead
...
This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
3df9853dda
Update the button textures accordingly
...
Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama
7d7eccb03f
Fixed issues with scrolling
...
No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00