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697 commits

Author SHA1 Message Date
Marco 54ed08357d LineEdit release focus on Enter key pressed 2020-03-13 19:51:39 +01:00
Marco 096a81d61c Fix #167 2020-03-13 18:47:16 +01:00
OverloadedOrama 41d80d503a Ability to get color for palette buttons, when editing a palette, from the currently selected left and right colors 2020-03-13 02:04:40 +02:00
OverloadedOrama 072d2c9461 Added UI buttons for layer linking
No new functionality yet, it will be implemented soon
2020-03-13 00:13:52 +02:00
OverloadedOrama 7d12f1fccc Backend implementation of an isometric grid
An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.

To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
OverloadedOrama 67c243b189 Fixed issues when creating new image 2020-03-11 01:07:35 +02:00
OverloadedOrama 825e06f98a Fixed issue where the remove layer button was not disabled when there was only one layer left 2020-03-11 00:01:12 +02:00
OverloadedOrama 550da1e961 Can't delete and apply effects to locked layers
By effects I mean the selections of the Image menu
2020-03-10 01:42:50 +02:00
OverloadedOrama e71f76d8ee Fixed crash when changing FPS 2020-03-10 00:47:21 +02:00
OverloadedOrama 87b22e7d6d Fixed crash when loading a .pxo file from an earlier version 2020-03-09 21:22:25 +02:00
OverloadedOrama 2614ac5b3a Changes to layer re-naming
Layer's LineEdit saves the changes when it loses focus, or when the user presses ESC (or Enter)
2020-03-09 17:17:20 +02:00
OverloadedOrama d64b4edb96 Notification labels appear on top of the timeline 2020-03-09 16:59:17 +02:00
OverloadedOrama 7a008cfc3f Implemented locking/unlocking layers
When a layer is locked, no changes can be made to it.
2020-03-09 03:26:13 +02:00
OverloadedOrama f02afbe371 Removed legacy get_layer_container() from Canvas.gd 2020-03-09 03:18:27 +02:00
OverloadedOrama 1e5c674673 Fixed spacing between some comments 2020-03-09 02:17:49 +02:00
OverloadedOrama f4dbd2aadb Add a VSplitContainer between the canvas and the timeline 2020-03-09 01:53:20 +02:00
Manolis Papadeas 65544dcfc1
Merge pull request #170 from Orama-Interactive/new-timeline
Merge the new timeline into master
2020-03-09 01:40:16 +02:00
OverloadedOrama 2b49d439f9 Added Cedulio Cezar (ceduliocezar) and blackjoker77777 as translators 2020-03-08 22:18:17 +02:00
OverloadedOrama 6b73c59a8f Removed some commented code 2020-03-08 22:12:18 +02:00
Manolis Papadeas 35b3e464e1
New Crowdin translations (#166)
* New translations Translations.pot (Italian)

* New translations Translations.pot (Russian)

* New translations Translations.pot (Chinese Traditional)

* New translations Translations.pot (Portuguese, Brazilian)

* New translations Translations.pot (German)

* New translations Translations.pot (Chinese Simplified)

* New translations Translations.pot (French)
2020-03-08 22:08:19 +02:00
OverloadedOrama a9c57d27e5 Removed frame_changed method from Canvas.gd 2020-03-08 22:03:31 +02:00
OverloadedOrama b9b0d3e1b3 Small UI improvement - The visibility icon will remain in a fixed place no matter how long the layer name is. 2020-03-08 21:57:22 +02:00
OverloadedOrama 3b68698be3 Removed legacy FrameContainer.tscn 2020-03-08 21:41:01 +02:00
OverloadedOrama 321ac978f1 Fixed crash when removing the first layer
Global.current_layer was being set to -1
2020-03-08 21:25:09 +02:00
OverloadedOrama 0619d0e1ad Opening and saving .pxo file should now work
This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama baa8cfbf63 Importing spritesheets now works 2020-03-07 16:43:28 +02:00
OverloadedOrama 2f07259389 Importing PNGs should now work 2020-03-07 16:43:27 +02:00
OverloadedOrama 4969978f46 Fix issue with frame moving and current_frame not changing
This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama 9812a34b8b Fixed exporting PNGs 2020-03-07 16:43:27 +02:00
OverloadedOrama 2a5dfa7ea2 The selected cel (?) is now pressed, based on current layer and frame
All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama 87629fdf2f The selected layer's buttons are now pressed
The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama 24818bfaea Cloning frames works 2020-03-07 16:43:26 +02:00
OverloadedOrama 120e47d0f9 Add/remove/move frames should now work
With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama 98e6b0f56b Fix move up/down and merge layers not de-activating when there's only one layer left 2020-03-07 16:43:25 +02:00
OverloadedOrama adcacaa8cb Merging layers works
This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama 24e9eda644 Fixed crash where the cursor was failing to load
The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama 4e31c1ed4b Changing layer order works again
Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama 18356d4408 UndoRedo and Image effects work per layer
Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
OverloadedOrama 53d062619e Rectangle Selection works per layer again 2020-03-07 16:43:23 +02:00
OverloadedOrama 6557d3aeac Clone layer is now functional 2020-03-07 16:43:23 +02:00
OverloadedOrama 0945a558d2 Fix layer name change
Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama 60aed9efba Use setter method for layers to update the UI
Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama 2bfae68755 Implemented Remove Layer - Doesn't work properly yet 2020-03-07 16:43:21 +02:00
OverloadedOrama bb6e2cbf16 Layer images are now unique to each frame 2020-03-07 16:43:21 +02:00
OverloadedOrama 37621477c8 Hide invisible layers in onion skinning 2020-03-07 16:43:20 +02:00
OverloadedOrama 29959a410a Implement rotation dialog and #155 to Main.tscn 2020-03-07 16:43:20 +02:00
OverloadedOrama 6e713988d3 Fix Canvas.gd problems 2020-03-07 16:43:20 +02:00
OverloadedOrama a2893e1c1c Store layer visibility on Global.layers instead
This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama 3df9853dda Update the button textures accordingly
Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama 7d7eccb03f Fixed issues with scrolling
No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00