Added missing strings to Translations.pot and fixed a few ones that were broken either because of missing periods, differences in capitalization or because of trailing newlines (the latter seems to get automatically trimmed in tooltips during runtime)
The "Animation plays only on frames of the same tag" button has been moved to the general timeline settings, along with a new slider that resizes the cel buttons in the timeline.
Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
Probably temporary, it might be a good idea to add a third "Data" tab in the export dialog, if we add stuff like exporting to Godot resources, such as AnimatedSprite, AnimationPlayer etc.
Allows users to change project name and add custom user data. I was not sure where to put this, so I put it under the Edit menu. It might be a good idea to add a new "Project" menu in the future, and perhaps Scale Image, Resize Canvas and Crop to Content/Selection could be placed there, as they always affect the entire project.
I had to disable it, because for some reason having it be enabled by default does not seem to be working. This may be a good idea anyway, as many people will not need this feature, and having this enabled affects performance.
This commit also allows for changing project setting related options in the preferences to also work when running Pixelorama inside Godot.
Closes #274 and implements #568, at long last! Some issues remain:
- The native save pxo dialog doesn't have an "Include blended images" option. This will be fixed once https://github.com/godotengine/godot/pull/83480 is merged.
- When a native file dialog closes, the interface still remains dimmed.
- In the export dialog, the "Browse" file dialog will also close the export dialog itself when it closes, when it's native.
* Reference Image Updates
* Fixed static typing
Fixed static typing in "src\UI
\ReferenceImages\ReferenceEditPanel.gd"
Changed "ri == null" to "!ri" in "src\UI\Canvas\ReferenceImages.gd"
* Tried fixing the static typing again
Removed lambda functions for the confirmation dialog.
Removed irrelevant print statement.
* Tried fixing static typing again
I think its fixed now
* Changed Spacing
* Fixed Trailing Whitespaces and tabs
* Fixed Final Trailing Whitespace
* Fixed styling and removed useless enum
* Removed double tabs left over from previous commit
* Fixed remove ConfirmDialog Showing on startusp
* Tried Fixing gdlint issues
* Fixed Linting
* Fixed Spelling issues
* Drag and drop to rearrange reference images
Added the ability to drag and drop Reference Images similar to dragging and dropping layers. These can be dragged or used with buttons (similar to the buttons that move frames). With full undo/redo support.
Added tool buttons these should help people who draw on tablets that cannot use keyboard shortcuts (icons still need to be created)
Renamed ReferenceEditPanel.gd to ReferenceEdit.gd (because it is no longer the script of a panel) and changed the base class of the Reference Panel.
Added some more translations.
Remade ReferenceImageButton.tscn to allow for drag and drop
Added drag highlight
* Added Icons
Added icons for the tools of the Reference Images
* Applied the icons to the UI
* Fix Scripting Issues
* Fixed Linting
* Rename Move.png to move.png
* Update Canvas.gd
* Updated the tooltips
Also added the correct translations
* Rename Select.png to select.png
* Rename Select.png.import to select.png.import
* Rename Move.png.import to move.png.import
* Rename Rotate.png to rotate.png
* Rename Rotate.png.import to rotate.png.import
* Fixed import files
* Rename Scale.png to scale.png
* Rename Scale.png.import to scale.png.import
* Added logic to update the reference panel when the project changes
Also fixed visual bugs related to highlighting the current reference image.
Made it so the reference image that was selected in a project get selected again when the project opens instead of going back to -1 (nothing)
* Update Project.gd
* Save pxos as zip files in disguise
* Load pxo files as zip
* Add a checkbox in save dialog to let users include the final blended images in the pxo or not
* Initial work of a color picker that is always visible
* Make the new color picker fully functional
* Minor UI fixes
* Change the UI a bit so the color picker buttons look like they used to
To save horizontal space
* Add sliders as a separate panel and rename some file names
* Move the left/right color buttons next to the hex text edit
* Add color picker sliders to the same panel as the rest of the color picker, as an expandable/collapsible area
* Change default layout
* Some minor UI improvements
* Remove guides from ColorPicker.tscn
* Reduce the lines of code that calculate the average color
* Make Pixelorama remember if the color picker is expanded and its color mode
* Update tallscreen.tres
* Update tallscreen.tres
* Pixelorama now also remembers the last used picker shape
* Add some extra comments in the code
* Fix typo
* Add some translation strings
* Basic logic for layer effects
* Add an FX button and the ability to add effects, no way to remove or change properties of effects yet
* Basic and ugly UI for adding and removing effects, no property changing yet
* Swap effects
* Fix preload shader paths
* Change parameters for layer effects
* Change gradient parameter in layer effect shaders, and other fixes
* Use CollapsibleContainers for the shader properties
* Set the correct gradient interpolation mode and color space in the UI
* Make effects of group layers apply to children
* Change `apply_fx` to `apply_effects`, formatting, some extra doc comments
* Apply effects to other canvases, when merging layers and when exporting
* Display humanized names of the shader unifrms
* Some UI improvements to the LayerEffectsSettings
* Add an Enabled button in the layer effects window, and change checkboxes to checkbuttons
* Change BaseLayer.apply_effects() to take a cel as a parameter instead
* Make layer effect buttons be affected by the modulate icon color
* Add option in the View menu whether layer effects are displayed in the canvas or not
* Rename `apply_effects()` to `display_effects()`
* Add translation strings
* Add nearest filter to the gradient map
* Don't change Main.tscn
* Fix more translations
* Change the default cursor shape of the generated UI elements of the layer effects
* Add undo/redo and effect application (apply effect destructively)
There are some errors due to the usage of anonymous lambda methods in undo/redo, but it seems to be working well regardless.
* Make layer effect application work on all cels