Manolis Papadeas
12b64316da
Added layout selection
...
Users can currently select between Default and Tallscreen
2022-02-01 02:31:13 +02:00
Manolis Papadeas
cbae8bdc77
Put a ScrollContainer in the tool bar
2022-02-01 00:54:33 +02:00
Manolis Papadeas
c7649bc061
Save toolbar as a separate scene
2022-01-31 19:01:55 +02:00
Manolis Papadeas
7e9d9a6a73
Make layer button container change color based on theme
...
Also removed unneeded node from AnimationTimeline
2022-01-31 18:25:52 +02:00
Variable
748a172b7b
Transparency fixes ( #641 )
...
* added a node path
* removed a line that's not needed
* added shader transparency "illusion"
before it "Alternate transparent background" was used.
* code formatting
* shader for ui transparency
* some more formatting
* more formatting...
2022-01-31 02:18:04 +02:00
Manolis Papadeas
e2bb0b8440
New UI system using Dockable Containers ( #640 )
...
* Add dockable container plugin
Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it.
* Add a panel behind the UI, temporarily restore the dark theme
* Remove tallscreen code
* Add edit mode, toggles DockableContainer's tab visibility on and off
* Split tool options into color pickers, left and right tool options
* Remove alternate_transparent_background
* Re-order tool buttons on resize
* Clip content in timeline
* Changes to the tool panel
* Removed some old unused node variables
* Restore Zen mode
* Set tabs_visible = false by default
* Better way to set tabs_visible = false by default
* Added the license of godot-dockable-container
* Remove unneeded lines
* Update README.md
* Restore window transparency with the canvas
It makes all of the TabContainers transparent however, which may not be what we actually want.
* Change tab names of the UI elements
* Remove unneeded nodes from ColorPickers.tscn
* Update default.tres
* Let the user hide elements individually
* Add some checks in HandleThemes
* Center tool icons
* Remove unneeded custom panel in SplashDialog
* Bump version to v0.10-dev and some other minor changes
* Fix crash on Zen Mode
* Added a hacky way to fix the issue with the palette panel size
2022-01-30 00:47:25 +02:00
Manolis Papadeas
2649f0e2b8
Added Portuguese
2022-01-27 20:45:26 +02:00
Manolis Papadeas
ec54754159
Remove unneeded line in TransparentChecker.gd
2022-01-26 18:33:53 +02:00
Manolis Papadeas
35b10a1cc4
Rewrite the translators code
2022-01-24 20:11:39 +02:00
Manolis Papadeas
686a49d4c5
Release v0.9.2-stable
2022-01-21 16:03:53 +02:00
Manolis Papadeas
2f9960e15e
Update AboutDialog.gd
2022-01-11 03:40:46 +02:00
Manolis Papadeas
f7a6ed0289
Don't draw in unavailable layers if multiple cels are selected
2022-01-09 00:53:42 +02:00
Manolis Papadeas
9fb9d06c38
Clear mask in Draw tools if it's not needed and it already exists
2022-01-08 17:44:15 +02:00
Manolis Papadeas
db8ded9d66
Fix Pencil bug with transparent colors immediately blending when Overwrite is setto false
2022-01-08 17:18:59 +02:00
Manolis Papadeas
0da52326a3
Quitting now detects if changes have been made in other projects too other than the current
2022-01-07 03:36:16 +02:00
mrtripie
f0fbca8b5b
Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code ( #630 )
...
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
* Duplicate shader resource before modifying its code
* added line before comment
Co-authored-by: MrTriPie <MrTriPie>
2022-01-07 01:49:22 +02:00
Manolis Papadeas
c242cd546d
Add a checkbox in Preferences for quit confirmation
...
This has no effect if the project has unsaved changes.
2022-01-05 02:34:45 +02:00
Manolis Papadeas
0fa6879bdf
Made guides a little easier to select and drag
2022-01-04 21:00:03 +02:00
Manolis Papadeas
8f701dfee0
Fix #626
2022-01-03 14:05:41 +02:00
Manolis Papadeas
04dda09df5
Do not delete cel content if the layer is locked/invisible
2022-01-01 04:12:49 +02:00
Manolis Papadeas
605e7ab3fd
Copy frame duration when cloning a frame
2021-12-31 04:05:04 +02:00
Darshan Phaldesai
51288148ee
Shader Fix Hack ( #625 )
2021-12-30 18:05:28 +02:00
Manolis Papadeas
95ae81eef1
Fix undo error when the user draws on a locked/invisible layer
2021-12-29 21:48:33 +02:00
Variable
bbc56e253e
Spritesheet layer improvements ( #623 )
...
* Drastically changed an old func()
"open_image_as_spritesheet_layer" (Hope i didn't break anything...)
* removed whitespace
* some minor changes
spritesheet "Start frame" no longer restricted to existing frames number
and a minor UI change
* solved some format errors
2021-12-28 23:45:46 +02:00
Manolis Papadeas
311f4dd70b
Add missing line to Desaturate and InvertColors, and made some changes to ShaderImageEffect
2021-12-27 00:08:06 +02:00
Manolis Papadeas
93268fef43
Fix another bug with Undo/Redo where the app became unresponsive if the user drew outside the canvas
2021-12-25 19:21:09 +02:00
Manolis Papadeas
b40c2f5b75
Minor UI changes
2021-12-24 03:12:44 +02:00
Manolis Papadeas
48326900d9
Fix a memory leak coming from the Layer class
...
Removed the "frame_container" property from Layer.gd, which used to hold a reference to a node, leading to orphan nodes being created and never freed. Memory management seems to be working okay now. Previously, every time the user made a change, memory kept going up and never coming down. Now, data that can never be recovered, like undo data that have been rewritten in history, are also removed from memory.
2021-12-23 19:58:07 +02:00
Manolis Papadeas
6a78351704
Fix undoredo not working if the users draws on a locked/invisible layer
2021-12-21 01:26:58 +02:00
Manolis Papadeas
50885b8769
Release v0.9.1-stable
2021-12-20 13:45:53 +02:00
Manolis Papadeas
30f2873ed1
Remove unneeded method from HTML5FileExchange
2021-12-18 02:31:10 +02:00
Manolis Papadeas
92c252e22d
Fixes #618
2021-12-15 01:39:24 +02:00
Manolis Papadeas
28341a18d2
The autosave timer no longer starts after the backup confirmation dialog gets hidden, if the autosave option is turned off in the Preferences
2021-12-14 21:51:52 +02:00
Manolis Papadeas
7b7c572f13
Fix issue where the timeline would be unresponsive if zen mode was toggled off and on
2021-12-12 17:11:25 +02:00
Manolis Papadeas
750fae4713
Project data no longer remain in memory after the user has removed their tab
2021-12-11 21:29:32 +02:00
Manolis Papadeas
057318f659
Pause the app when it loses focus instead of limiting its FPS
2021-12-11 20:02:51 +02:00
Manolis Papadeas
47943703ec
Update CHANGELOG & AboutDialog
2021-12-07 02:20:12 +02:00
Manolis Papadeas
02a74d498c
Fix shape tool previews not being updated when modifier keys are being pressed
2021-12-06 19:11:50 +02:00
JumpJetAvocado
fa27d7fbad
Fix drawing bug reported in issue-555 ( #603 )
...
* Fix drawing bug reported in issue-555
* Remove unused parameter from commit_undo() in Draw.gd
2021-12-06 18:38:54 +02:00
Manolis Papadeas
af86856dc6
Added a clipboard pattern button
...
It starts empty and gets updated every time the user copies something.
2021-12-05 18:37:15 +02:00
Manolis Papadeas
086c6c5b9c
Remove unneeded font changing code
...
Welp, I just found out that Godot's font resources have fallback options. Better late than never, I guess.
2021-12-03 02:39:10 +02:00
Manolis Papadeas
563aab3137
Update AboutDialog.gd
2021-12-03 01:45:57 +02:00
Manolis Papadeas
59ee60151e
Change "Rectangle Select" undoredo action to "Select"
2021-12-02 13:25:20 +02:00
Manolis Papadeas
67ec887ad1
Just one method for undo/redo in Global.gd
2021-12-02 02:22:32 +02:00
Manolis Papadeas
f70efe3076
Move new_empty_frame() to Project.gd from Canvas.gd
...
This commit also changes the behavior of the fill color. The new cels now only get filled with the Project.fill_color if they are on the bottom layer.
2021-12-01 20:50:50 +02:00
Manolis Papadeas
4c60ef144f
Fixed project not having the correct size if the default image size has been changed in the Preferences
...
Ideally, the new_empty_frame() method should be removed from Canvas and should probably go to Frame or Project.
2021-12-01 20:02:39 +02:00
Manolis Papadeas
f7ef4a4283
Remove handle_undo() and handle_redo() from Canvas.gd
...
Getting rid of some old, unneeded code.
2021-12-01 17:49:22 +02:00
Manolis Papadeas
f3d696ef81
Clear code from ShaderEffect.gd
...
Now inherits from ImageEffect and uses a ShaderImageEffect to generate the image. We get to clear duplicate code that was shared between ShaderEffect.gd and ShaderImageEffect.gd this way, and it also uses the undo/redo logic from ImageEffect instead of Canvas.gd.
2021-12-01 03:41:20 +02:00
Manolis Papadeas
2cab2af561
Preload image effect shaders
2021-12-01 03:04:40 +02:00
Manolis Papadeas
72aef23cce
UI changes to the onion skinning settings
...
Also changed the ignore text to the "_io" suffix instead of "ignore_onion", because this is quicker to type.
2021-12-01 02:28:12 +02:00
Manolis Papadeas
15d987ebae
Changed behavior of flip image to make it work as expected with selections
...
The selection itself also gets flipped, if there is any
2021-11-30 02:42:35 +02:00
Manolis Papadeas
3835a3f0da
Fix all of linter errors
2021-11-29 18:58:40 +02:00
Manolis Papadeas
e2a68c4ba4
Add an underscore to private method's names
...
As a way to differentiate between public and private methods, as per the official GDScript naming convention. Haven't changed all of the codebase yet, just some scripts that had a lot of public methods. This fixed 4 of the 7 errors of the linter.
2021-11-29 17:12:30 +02:00
Manolis Papadeas
540a61ae4d
Merge onion skinning past and future into one script
2021-11-26 03:38:00 +02:00
Variable
159a821dd2
Better Onion Skinning ( #600 )
...
* better onion part (1/3)
changed code and added scripts
* better onion part (2/3)
added some onion variables
* better onion part (3/3)
Added to onion dialog
* removed whitespace that gave static error
2021-11-26 02:55:08 +02:00
Manolis Papadeas
246f6f9be1
Minor code changes
2021-11-25 19:10:04 +02:00
Manolis Papadeas
8c9545e183
Preload tool scenes
...
The app now opens just a bit faster
2021-11-25 17:42:35 +02:00
Manolis Papadeas
7489ae3777
Optimize update_hint_tooltips() calls
...
Now gets called once at the beginning instead of multiple times for every shortcut.
2021-11-25 15:16:56 +02:00
Manolis Papadeas
c6b9a1fb82
Format code and add static checks ( #599 )
...
* gdformat .
* Lint code - Part 1
* Format code - Part 2
* Lint code - Part 2
Trying to fix the max allowed line length errors
* Add normal_map_invert_y to the image .import files
Because of Godot 3.4
* Do not call private methods outside of the script's scope
Lint code - Part 3
* Format code - Part 3
* Fixed more line length exceeded errors - Lint code Part 3
* Export array of licenses - Lint code part 4
* Clean hint_tooltip code from Global
Removes a lot of lines of code
* Create static-checks.yml
* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas
41b5db4622
Don't change the cursor tool icon texture _input() call
...
Seems like my past self has made some pretty embarassing optimization mistakes...
2021-11-23 02:52:21 +02:00
Manolis Papadeas
536250f517
Moved some variables away from Global
2021-11-23 02:36:22 +02:00
Manolis Papadeas
c921344b04
Fix splash screen not appearing in the Web version
2021-11-22 21:38:17 +02:00
Manolis Papadeas
79ff0a8d45
Optimize _input() methods
2021-11-22 21:32:39 +02:00
Manolis Papadeas
4931e50213
Move cursot tool icon visibility to ViewportContainer
...
I have no idea what I was thinking when I put that code inside Canvas' _input()
2021-11-22 18:43:06 +02:00
Manolis Papadeas
36680795ee
Move even more code away from Global
...
The idea is to make the project less dependant on Global. Global should strictly be used for reusable code in multiple places, not as a second Main. I just hope I'm not breaking anything during this process.
2021-11-22 17:37:06 +02:00
Manolis Papadeas
19c062fa07
Move some PopupMenu code away from Global's _ready()
2021-11-22 16:15:36 +02:00
Manolis Papadeas
88365301fb
Change window opacity settings to a dedicated dialog with a slider and a spinbox
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Changed from a popupmenu with fixed settings. This should give more freedom to the user while improving UX.
2021-11-22 04:47:41 +02:00
Manolis Papadeas
f4c903771d
Remove some unneeded yield() calls
...
And minor changes to make the code a tiny bit more clean. I tested this PR, but it still might be a bit risky.
2021-11-17 19:59:14 +02:00
mrtripie
0081aa365a
Guide Color Improvements ( #561 )
...
* Symmetry guide color work
* Changed to semi-transparent guides from red, blend slight blue into symmetry guides for variation
Co-authored-by: MrTriPie <MrTriPie>
2021-11-17 01:48:21 +02:00
Variable
3e88efc118
Improvements to Animation Tags ( #560 )
...
* Animation tag fix (a)
fixed tag behavior in "Project.gd"
* Animation tag fix (b)
fixed tag behavior in "AnimationTimeline.gd"
* Animation tag fix (c)
fix top part of line not visible
* Animation tag fix (d)
a fix i forgot about earlier
* added a randomizer...
... to auto select colors of new tags
* Fix Tag scrolling without cels when scrolled on it
* removed randomize() cause it's not needed
2021-11-17 00:21:29 +02:00
mrtripie
969aed8070
Cache Save/Open Sprite Dialog's directory, and keep dialogs synced ( #559 )
...
* Open/Save Sprite Dialogs now have their directory cached so when reopening Pixelorama they will be set to that directory. Load last project and load recent project also syncs with the open/save dialogs and caches that directory
* Sets a projects default file path to the cached file directory (not sure about) and if the export directory is blank, use the cached file directory
* Changed 'file_dialog_dir' to 'current_dir'
Co-authored-by: MrTriPie <MrTriPie>
2021-11-17 00:17:02 +02:00
Manolis Papadeas
752703878d
Use onready vars for nodes in Global.gd
...
I have no idea why I didn't do that sooner. This cleared over 80 lines of code.
2021-11-16 00:04:50 +02:00
Manolis Papadeas
1fa0b1e1b7
Hide the "Brush colors from" option from the Eraser tool
2021-11-15 02:03:05 +02:00
Manolis Papadeas
9cfa8c82b1
Make the eraser tool's transparency settings work with brushes
2021-11-14 16:19:38 +02:00
Manolis Papadeas
4f02ea1b97
Alt to pick colors with draw tools - Closes #125
2021-11-14 03:30:00 +02:00
mrtripie
a9039cccd5
Canvas Rotation ( #558 )
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* Implemented canvas rotation
Co-authored-by: MrTriPie <MrTriPie>
2021-11-13 20:43:37 +02:00
Jeremy Behreandt
429b37f6fc
Use Luminance In Desaturate Shader ( #557 )
...
Updated desaturate shader to use perceptual luminance instead of HSV.
2021-11-12 21:46:29 +02:00
Manolis Papadeas
24d25d49ea
Implement #429
2021-11-11 03:21:34 +02:00
Manolis Papadeas
0c1fcdea89
Use JavaScript.download_buffer() for file downloading in the Web version
...
This commit makes Pixelorama unable to run in Godot versions prior to 3.4.
I wonder if there are plans for an upload_buffer() method as well...
2021-11-10 20:16:25 +02:00
Manolis Papadeas
6e5c4fc99f
Do not keep decreasing opacity with the Eraser without releasing the mouse first
...
Only relevant if the opacity strength is less than 255 in the tool options
2021-11-08 19:26:00 +02:00
Manolis Papadeas
056cb76a46
Minor code cleanups
2021-11-06 17:23:54 +02:00
Manolis Papadeas
87261e93c6
Disable "New Brush" in the Edit menu if there is no selection
2021-11-06 17:19:20 +02:00
Manolis Papadeas
f6b15cb562
Fixes #552
2021-11-04 02:46:12 +02:00
Manolis Papadeas
77996c769e
Implement #540 and a part of #429 for the zoom tool
2021-11-03 02:33:45 +02:00
Manolis Papadeas
11f8402d57
Change the UI scale slider step to 0.25 from 0.1
2021-11-01 18:23:09 +02:00
Manolis Papadeas
93a8e75bcb
Change the backup dialog message
2021-10-26 03:34:14 +03:00
Silent Orb
520e31cd7e
Persist palette selection ( #549 )
2021-10-17 16:20:11 +03:00
Variable
087387a700
Minor adjs to eraser ( #548 )
2021-10-15 16:31:24 +03:00
Manolis Papadeas
c7f238ff19
Don't show the brush color from option in the Shading tool
2021-10-15 15:49:23 +03:00
Manolis Papadeas
cdb7ff1004
Add an opacity option for the Eraser's tool options
...
This lets the user change the strength of the tool. When it has an opacity of 255, the eraser will completely delete the underlying pixels. If it has less than 255, it will simply subtruct that value from the underlying pixel's alpha.
2021-10-12 23:12:05 +03:00
Manolis Papadeas
a5e3afa7e2
Start the autosave timer if the user presses X on the backup confirmation dialog
2021-10-11 20:40:26 +03:00
Manolis Papadeas
4b552a1fdd
Enable autowrap for the Backup confirmation dialog
2021-10-11 19:55:25 +03:00
Manolis Papadeas
18ed5b2a05
Update CHANGELOG & AboutDialog
2021-10-07 16:57:26 +03:00
Manolis Papadeas
b7e598c438
Fix issue with copying and pasting to a different project that has a smaller canvas
...
Fixes a bug caused by 86e66495b1
2021-10-06 02:02:56 +03:00
Manolis Papadeas
845bf2bab7
Fixes critical bug that is caused by removing a project tab that is to the left of the currently active tab
2021-10-06 01:51:39 +03:00
Variable
da070db27e
Log Option ( #546 )
...
* Added Log button option
2021-10-05 23:37:16 +03:00
Manolis Papadeas
721cab8765
Minor changes that make Pixelorama work with Android
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Just planting the seeds of a possible Android version, probably tablet-only, at least at first. I do not know when that will happen yet.
2021-10-02 15:08:58 +03:00
Laurenz Reinthaler
502c7d9409
Add idle fps setting and fix bug when moving the mouse outside of the application ( #543 )
2021-09-29 18:03:45 +03:00
Manolis Papadeas
61fa13cde3
Fix notifications not appearing properly when the UI is scaled
2021-09-27 02:41:45 +03:00
Manolis Papadeas
3b7ac1eddf
Fix guides not working properly when the UI is scaled
2021-09-27 01:30:53 +03:00
Marquis Kurt
cad464eb99
(Port) Port Pixelorama to Ubuntu Touch ( #517 )
...
* Add support for creating Ubuntu Touch click packages.
The clickable directory contains the files necessary to create a
click package designed for Ubuntu Touch, a community-driven Linux
distro for mobile phones as an alternative to iOS and Android.
A new CI script has been added to create the packages, which is
copied over from one of my other projects. Please change this to
suit your needs.
A new custom feature "clickable" has been added to the project
settings to allow customizations for the Ubuntu Touch platform.
Signed-off-by: Marquis Kurt <software@marquiskurt.net>
* Make clickable CI follow more closely to desktop builds
* Remove sudo from clickable install step
* Install software-properties-common
* Comment out docker startups in click install
* Change export name for Click version
* Change name and export mode to pack only
* Change means of copying data to clickable dir
* Install sudo to docker
* Add -g to docker add user
* Remove docker user creation
* Remove other chpasswd stuff
* Split CI into two jobs
* Make build-ubports.sh runnable
* Use HiPDI GUI theme on Clickable
* Move clickable folder to Misc, add release CI targets
* Add mobile to clickable settings
* Add pixelorama_data to install data
* Create pixelorama_data subdir in click itself
* Change default save dir for clickable
* Update AppArmor policy
* Update clickable version to test AppArmor
* Revert changes and use user data dir
* Add README pertaining to Ubuntu Touch
* Remove GODOT_MAC_VERSION from UT port workflow
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2021-09-25 13:42:31 +03:00
Manolis Papadeas
86e66495b1
Fix issue with copying and pasting to a different project that has a bigger canvas
2021-09-24 19:23:59 +03:00
Manolis Papadeas
f948c24430
Fix Changelog URL
2021-09-24 17:39:02 +03:00
Variable
41d88c1839
Boost HSV and Rotation sliders ( #531 )
...
* Added a timer to filter out useless values
This timer will determine if you actually want to view these changes or just want to skip ahead
* a live preview checkbox
* Some dialog improvements
* Minor changes/adjustments
2021-09-23 21:25:35 +03:00
Manolis Papadeas
8f115a726e
Fix #541
2021-09-22 21:54:16 +03:00
Laurenz Reinthaler
ad37c67690
Add buttons for looking at different splash-screen artworks ( #538 )
...
Fix overlooked line of code
2021-09-22 16:06:30 +03:00
Manolis Papadeas
d584ae0839
Launch of version 0.9 - selections & shapes update
2021-09-18 18:59:15 +03:00
Manolis Papadeas
dc413eb724
Update the splash screen with 3 new artworks for v0.9
...
Art by Wishdream, Roroto and Kamilayza
2021-09-17 16:37:16 +03:00
Manolis Papadeas
f3ea6b57cd
Fix opening pre-v0.8 pxo files
2021-09-07 20:31:32 +03:00
Manolis Papadeas
7bbc01d978
Keep the tallscreen hsplit container invisible if we're changing panel layout mode in Zen mode
2021-09-06 17:55:26 +03:00
Manolis Papadeas
3d0d0b0335
Bump version to v0.9-rc3
2021-09-06 17:21:10 +03:00
Manolis Papadeas
cae4f39a4b
Hide the splash dialog when dragging and dropping a file
2021-09-06 15:36:28 +03:00
Manolis Papadeas
da8bc0d057
Added a "Licenses" tab in the About menu, which displays Pixelorama's license as well as the software it depends on, such as Godot
2021-09-05 01:07:12 +03:00
Manolis Papadeas
37916b63ca
Update the minimum value of the zoom level spinbox on project change
2021-09-04 16:59:23 +03:00
Manolis Papadeas
47b20ff5c3
Fix the canvas preview having incorrect zoom when switching between projects
2021-09-04 15:32:44 +03:00
Manolis Papadeas
e4ba665c2a
Always display the close button in tabs and let users close projects other than the current
2021-09-01 18:07:36 +03:00
Variable
fb93143906
Dialog improvements ( #530 )
...
* Dialog Improvements
Preview now scales with resizing Dialog
2021-08-31 05:38:11 -07:00
Variable
32dc69fee6
Guide corrections ( #528 )
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* Fixed guide size
2021-08-30 15:00:04 -07:00
Variable
75059b5b12
Selection fixes ( #527 )
...
* Fix for multiple cel selection issue
Now it will only apply selection to the selected cels that are **visible and unlocked**
* Fix for loss of selection data
This will hopefully fix the selection data loss on toggling layer buttons
2021-08-30 03:24:48 -07:00
Jeremy Behreandt
c29254c2e8
DrawingAlgos Explicit Project DataType ( #526 )
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I needed to add the data type to project for the scripts to compile.
2021-08-29 15:59:05 -07:00
Manolis Papadeas
680ab481f3
Don't transform content if layer is locked or invisible
2021-08-30 01:22:13 +03:00
Variable
ab18e8bdb6
Transparency updates ( #525 )
...
* Update with theme instead of only value change
instantly updates with theme (old version updated on value change only)
* shortened some paths
2021-08-29 10:19:08 -07:00
Manolis Papadeas
3482314971
Fix project's selection bitmap having incorrect size when importing a pxo
2021-08-29 16:26:01 +03:00
Manolis Papadeas
e088820c74
Bump version to v0.9-rc1
2021-08-28 20:01:05 +03:00
Manolis Papadeas
79e1ab5e61
Remove unneeded Global.update_hint_tooltips() call
2021-08-27 00:49:01 +03:00
Variable
ddc69b8282
Editable zoom ( #523 )
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* editable zoom change 1
* editable zoom change 2
* editable zoom change 3
* editable zoom change 4
* editable zoom change 4 part b
added upper limit automation for zoom
2021-08-26 14:23:51 -07:00
Manolis Papadeas
4e51b7211e
Made the palette comments TextEdit a big taller
2021-08-26 05:00:05 +03:00
Manolis Papadeas
2518f72319
Fix Select by Color not working properly on non-square canvases
2021-08-25 16:43:04 +03:00
Manolis Papadeas
a3f8c960ab
Change the FPS value in the spinbox when loading a project in an empty project
2021-08-25 16:37:09 +03:00
Manolis Papadeas
180c775b72
Disable per pixel transparency for OSX
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As a temporary workaround for #491
2021-08-24 17:34:58 +03:00
mrtripie
de28a9d68e
Shading Tool Hue Shift Fixes + Tweaks ( #522 )
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* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode
* Shading tool hue shifting fixes and tweaks
Co-authored-by: MrTriPie <MrTriPie>
2021-08-23 07:04:52 -07:00
Manolis Papadeas
ed45c86649
Remove unused variables from Shading.gd
2021-08-21 17:00:37 +03:00
mrtripie
c196a32ebc
Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode ( #519 )
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Co-authored-by: MrTriPie <MrTriPie>
2021-08-19 06:49:14 -07:00
Manolis Papadeas
58b1da41a1
Fix hue shifting brightening and darkening on colors between yellow and purple
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By yellow and purple I mean hue 60 and hue 270 respectively
2021-08-18 21:53:42 +03:00
Manolis Papadeas
e7f8417d0d
Subtle toolbar UI changes
2021-08-18 20:13:56 +03:00
Manolis Papadeas
147a08f28b
Use outlines textures for tool cursor icons
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Instead of using the AutoInvertColors shader
2021-08-18 15:06:10 +03:00
Manolis Papadeas
3dfd597de4
Fix shading tool not working properly with multiple selected cels
2021-08-18 14:42:26 +03:00
Martin Novák
9ef7818c77
Tweak UI to use less empty space ( #514 )
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* Tweak right side panels to use less empty space
* Add fake grabber to tools panel. Add a bottom margin. Fix a few issues with resizing.
* Fix tallscreen mode. Set a bit smaller animation timeline min height.
* Change Preferences visibility settings
* Update Main.tscn
* Fix crash when changing to tallscreen and then switching themes
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2021-08-16 16:56:19 -07:00
Martin Novák
b95496c57d
Fix dialog sizes ( #512 )
2021-07-30 16:05:50 -07:00
Manolis Papadeas
4292fcc51f
Change behavior of selection quick-copy (Ctrl+Alt+mouse movement)
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It should now keep the same image data until the transformation gets confirmed
2021-07-31 02:03:51 +03:00
Manolis Papadeas
06bd56866d
Change selection shortcuts: Alt is now used to only move selection and Ctrl+Alt makes a quick copy of the selected content
2021-07-29 16:15:02 +03:00
Manolis Papadeas
1d20295f7d
Keep images unlocked after editing them - Should close #331
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Not sure if this actually solves the issue or just makes it more rare, but I haven't been able to reproduce any PoolVector locking issues so far. The problem was that images were remained locked essentially all the time, which seemed to cause issues. Maybe other PoolVectors could not get locked?
2021-07-25 21:49:37 +03:00
Manolis Papadeas
68cbf4cfb3
Remove unused method in Draw.gd
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Global search for "restore_image" doesn't return anything, so I assume it's unused
2021-07-24 18:42:07 +03:00
Manolis Papadeas
ef133f4f71
Fix issue where Cel's image setter was not being called
2021-07-24 18:17:44 +03:00
Manolis Papadeas
65051f0910
Bring back the image_changed setter of the Cel class
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Caused issues when importing files
2021-07-22 16:33:20 +03:00
Manolis Papadeas
c6a056bba6
Made cloning frames create linked cels if the linked cel button is toggled on - suggestion of #402
2021-07-22 03:10:00 +03:00
Manolis Papadeas
57bb7929df
Fixed issue with linked cels where, if you had linked cels in one layer and then linked more cels of the same frame in another layer, their previews did not update automatically
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Cel's image_texture was being reset due to the creation of new Cel instances in CelButton.gd (line 113)
2021-07-22 02:25:00 +03:00
Manolis Papadeas
9bec8f1b09
Preload more resources
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Had to remove references to Brushes and Patterns classes from BrushesButton.gd and PatternButton.gd due to GDScript's cyclic reference bug
2021-07-21 18:29:52 +03:00
Manolis Papadeas
763a063de7
Made brushes work with the shading tool
2021-07-21 02:19:46 +03:00
Manolis Papadeas
0d5e9ce48a
Fix crop image crashes on Windows and maybe also fixed buggy behavior?
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Cropping images seem to be working fine now, or at least I haven't encountered any bugs so far
2021-07-21 01:24:39 +03:00
Manolis Papadeas
353702ebc4
Make top bar shape-related text disappear after shape has been drawn with the shape tools
2021-07-21 00:45:57 +03:00
Manolis Papadeas
28b8e000f9
Rewrite the crop image method
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Should be a bit faster, but I still get weird bugs at random
2021-07-20 22:06:18 +03:00
Manolis Papadeas
d0433bed6f
Preload layer and cel button nodes in Project.gd
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Just a minor optimization to avoid unnecessary loading
2021-07-20 21:03:15 +03:00
Manolis Papadeas
2c90991482
Closes #509
2021-07-18 14:28:33 +03:00
Manolis Papadeas
6de6c4b800
Closes #506
2021-07-14 18:06:07 +03:00
Manolis Papadeas
a40203e5cc
Bucket flood fill no longer affects separated selected parts of the canvas
2021-07-11 20:20:37 +03:00
Manolis Papadeas
ad4b377bc8
Only click the layer button with the left mouse button
2021-07-10 05:19:09 +03:00
Manolis Papadeas
983d14c0d1
Fix deleting content not working with undo
2021-07-09 12:59:01 +03:00
Manolis Papadeas
55c5688f16
Fix changing cel opacity calling project.frames_changed()
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It shouldn't happen
2021-07-09 03:38:06 +03:00
Manolis Papadeas
240e582070
Shape tool blue indicators now reflect their proper shape
2021-07-08 22:26:32 +03:00
Manolis Papadeas
873e2b8e9e
The indicator's size of the shape tools should now change depending on the tool's thickness
2021-07-08 21:48:47 +03:00
Manolis Papadeas
2760049cfd
Fix content transformation not getting confirmed when changes were done to frames and layers
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Also fixes issue where frame/layer copying does not copy the transformed data
2021-07-08 20:46:56 +03:00
Manolis Papadeas
7b343cc30f
Fix width and height fields in the create palette dialog that used to remain disabled when the dialog appeared again
2021-07-07 18:32:37 +03:00
Manolis Papadeas
a46f21265e
Update CHANGELOG & AboutDialog
2021-07-06 14:03:41 +03:00
Manolis Papadeas
0bcb65db62
Update AboutDialog.gd
2021-07-05 19:32:12 +03:00
Manolis Papadeas
4b191139f6
Fix timeline's resize grabber not responding immediatly
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It seems that the Canvas-Timeline SplitContainer's split offset had a hardcoded value
2021-07-04 16:09:21 +03:00
Manolis Papadeas
cd811d7e78
Fixed issue where "Layer 0" would be renamed when it changed position
2021-07-04 15:29:44 +03:00
Manolis Papadeas
9234005d1a
Minor drawing optimization
2021-07-01 18:14:49 +03:00
Manolis Papadeas
43bd054df6
Update translations
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Hopefully the final translations for 0.9?
2021-06-30 00:01:39 +03:00
Manolis Papadeas
c71d371c8c
Change shortcuts of the new tools
2021-06-28 21:52:45 +03:00
Manolis Papadeas
21e2cd6bd0
Dragging and dropping frames to re-arrange them no longer makes selected_cels empty
2021-06-27 18:15:06 +03:00
Manolis Papadeas
98d41fca14
Remove Global.find_node_by_name()
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Use the built-in find_node() method instead.
2021-06-26 14:01:07 +03:00
Manolis Papadeas
e4aff633bb
Change "Current cel" strings to "Selected cels"
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Because now we have the ability to select multiple cels
2021-06-25 17:58:41 +03:00
Manolis Papadeas
02278e5fee
Fix crash when importing a new project on an empty project
2021-06-24 20:32:30 +03:00
Manolis Papadeas
f5d07e660d
Do not clear content from selection in selected cels when moving if Alt has been pressed beforehand
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This is about Alt + mouse click when moving a selection. See https://github.com/Orama-Interactive/Pixelorama/issues/129#issuecomment-756799706 for more info
2021-06-23 20:38:17 +03:00
Manolis Papadeas
5b74a4292d
Fix pasting not working properly on multiple selected cels
2021-06-22 01:46:52 +03:00
Manolis Papadeas
db0799bc12
Added Ukrainian
2021-06-21 00:24:39 +03:00
Manolis Papadeas
ac631e3e3d
Transform selected content of multiple selected cels
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Does not work with rotation. It might be a good idea to replace this whole system with one that uses a transformation matrix, to handle rotation and skewing more easily in the future. I'm not a huge fan of this current code.
2021-06-19 19:29:32 +03:00
Laurenz Reinthaler
a899d2591d
Use CMD+Shift+H for showing the pixel grid on OSX ( #494 )
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Co-authored-by: Laurenz Reinthaler <reinthalerlaurenz@gmail.com>
2021-06-15 13:03:19 -07:00
Manolis Papadeas
18592ed7c0
Minor UI changes
2021-06-15 01:03:46 +03:00
Manolis Papadeas
79b37a95b3
Fix palette importing not including all colors if they have more than 64 colors
2021-06-14 20:38:46 +03:00
Manolis Papadeas
791e966a71
Update Previews on all mouse events
2021-06-14 19:21:58 +03:00
Manolis Papadeas
bdd06d42ce
Added tool button size option in the Preferences
2021-06-14 02:14:31 +03:00
Manolis Papadeas
20f5a063fd
Get palette colors from all selected cels
2021-06-13 18:27:48 +03:00
Manolis Papadeas
de850ce8a1
Ability to select multiple cels and edit them all at once
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A rather significant change, so, while I have tested it, it might still be buggy. Implements a part of #306 .
2021-06-12 01:06:13 +03:00
Manolis Papadeas
73cce5b740
Set frame delay's min value at 0.01, does not let it become 0
2021-06-11 22:56:38 +03:00
Manolis Papadeas
feece75935
Added Norwegian Bokmål
2021-06-11 19:38:34 +03:00
Manolis Papadeas
88e95ce35f
Very minor code cleanup in 4 tools
2021-06-09 17:31:58 +03:00
Manolis Papadeas
f1ea8e30b2
Fix animation tag spacing
2021-06-09 17:17:53 +03:00
Manolis Papadeas
fd8b6b7385
Don't call Project.frame_changed() twice at the beginning
2021-06-07 20:05:50 +03:00
Manolis Papadeas
e9bf310934
Implement layer and frame dragging and dropping to re-arrange them in the timeline
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Part of #306
2021-06-06 02:19:34 +03:00
Manolis Papadeas
1a87321437
Added a Delete option in cel's right click menu
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Delete doesn't actually delete a cel, it just clears its contents. Maybe renaming it to something else would be a good idea.
2021-06-05 13:38:32 +03:00
Manolis Papadeas
e7a5b45536
Clicking on a layer button now selects the layer. Double clicking it allows renaming
2021-06-05 03:06:07 +03:00
Manolis Papadeas
ecd08ce132
Add a right click popup menu on the frame buttons and move most of the frame related options there
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These options used to be on the right click popup menu of the cel buttons. Now, cel options only contain Link/Unlink Cel, for now.
2021-06-05 02:37:33 +03:00
Manolis Papadeas
39b0baca84
Frame numbers in the timeline above the cels are now clickable buttons
2021-06-05 02:11:22 +03:00
Manolis Papadeas
a4c9e0e8dd
Use AutoInvertColors shader for the cursor tool icons
2021-06-05 02:01:04 +03:00
Manolis Papadeas
a67855a7f2
Fix RestoreDefaultButton having an alpha value of 0.5
2021-06-04 22:13:48 +03:00
Manolis Papadeas
ec1b29eb5e
Let the user change icon colors regardless of theme
2021-06-04 21:44:05 +03:00
Manolis Papadeas
12ce12a292
Replace button icons with single-color textures that change color automatically depending on the theme
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There is no longer any need for having specific graphics for each theme, as white colored textures can change their modulation to any color.
2021-06-03 22:42:08 +03:00
Manolis Papadeas
fd45344e6b
Escape cancels polygon selection making
2021-06-02 03:33:19 +03:00