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Guide Color Improvements (#561)

* Symmetry guide color work

* Changed to semi-transparent guides from red, blend slight blue into symmetry guides for variation

Co-authored-by: MrTriPie <MrTriPie>
This commit is contained in:
mrtripie 2021-11-16 18:48:21 -05:00 committed by GitHub
parent 3e88efc118
commit 0081aa365a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 31 additions and 27 deletions

View file

@ -156,7 +156,10 @@ func preference_update(prop : String) -> void:
if prop in ["guide_color"]:
for guide in Global.canvas.get_children():
if guide is Guide:
if guide is SymmetryGuide:
# Add a subtle difference to the normal guide color by mixing in some blue
guide.default_color = Global.guide_color.linear_interpolate(Color(0.2 , 0.2, .65), .6)
elif guide is Guide:
guide.default_color = Global.guide_color
if prop in ["fps_limit"]:

View file

@ -13,6 +13,8 @@ func _ready() -> void:
width = Global.camera.zoom.x * 2
default_color = Global.guide_color
project.guides.append(self)
if outside_canvas():
modulate.a = 0.5
func _input(_event : InputEvent):
@ -45,10 +47,17 @@ func _input(_event : InputEvent):
var xx = stepify(mouse_pos.x, 0.5)
points[0].x = xx
points[1].x = xx
if outside_canvas():
modulate.a = 0.5
else:
modulate.a = 1
if Input.is_action_just_released("left_mouse"):
Global.has_focus = true
has_focus = false
if !outside_canvas():
if outside_canvas():
project.guides.erase(self)
queue_free()
else:
update()
@ -63,7 +72,8 @@ func _draw() -> void:
for p in range(viewport_poly.size()):
viewport_poly[p] = viewport_poly[p].rotated(Global.camera.rotation) * zoom + Vector2(Global.camera.offset.x - (viewport_size.rotated(Global.camera.rotation).x / 2) * zoom.x, Global.camera.offset.y - (viewport_size.rotated(Global.camera.rotation).y / 2) * zoom.y)
var string = "%spx" % str(stepify(mouse_pos.y if type == Types.HORIZONTAL else mouse_pos.x, 0.5))
var string := "%spx" % str(stepify(mouse_pos.y if type == Types.HORIZONTAL else mouse_pos.x, 0.5))
var color: Color = Global.control.theme.get_color("font_color", "Label")
# X and Y offsets for nicer looking spacing
var x_offset := 5
var y_offset := -7 # Only used where the string is above the guide
@ -74,44 +84,37 @@ func _draw() -> void:
if intersection:
draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
if intersection.distance_squared_to(viewport_poly[0]) < intersection.distance_squared_to(viewport_poly[1]):
draw_string(font, Vector2(x_offset, font.get_height()), string)
draw_string(font, Vector2(x_offset, font.get_height()), string, color)
else:
draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, font.get_height()), string)
draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, font.get_height()), string, color)
return
intersection = Geometry.segment_intersects_segment_2d(points[0], points[1], viewport_poly[3], viewport_poly[0])
if intersection:
draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
if intersection.distance_squared_to(viewport_poly[3]) < intersection.distance_squared_to(viewport_poly[0]):
draw_string(font, Vector2(x_offset, y_offset), string)
draw_string(font, Vector2(x_offset, y_offset), string, color)
else:
draw_string(font, Vector2(x_offset, font.get_height()), string)
draw_string(font, Vector2(x_offset, font.get_height()), string, color)
return
intersection = Geometry.segment_intersects_segment_2d(points[0], points[1], viewport_poly[1], viewport_poly[2])
if intersection:
draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
if intersection.distance_squared_to(viewport_poly[1]) < intersection.distance_squared_to(viewport_poly[2]):
draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, font.get_height()), string)
draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, font.get_height()), string, color)
else:
draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, y_offset), string)
draw_string(font, Vector2(-font.get_string_size(string).x - x_offset, y_offset), string, color)
return
# If there's no intersection with a viewport edge, show string in top left corner
draw_set_transform(viewport_poly[0], Global.camera.rotation, zoom * 2)
draw_string(font, Vector2(x_offset, font.get_height()), string)
draw_string(font, Vector2(x_offset, font.get_height()), string, color)
func outside_canvas() -> bool:
if type == Types.HORIZONTAL:
if points[0].y < 0 || points[0].y > project.size.y:
project.guides.erase(self)
queue_free()
return true
return points[0].y < 0 || points[0].y > project.size.y
else:
if points[0].x < 0 || points[0].x > project.size.x:
project.guides.erase(self)
queue_free()
return true
return false
return points[0].x < 0 || points[0].x > project.size.x
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:

View file

@ -11,25 +11,23 @@ func _ready() -> void:
texture_mode = Line2D.LINE_TEXTURE_TILE
width = Global.camera.zoom.x * 4
yield(get_tree().create_timer(0.01), "timeout")
modulate = Global.guide_color
# Add a subtle difference to the normal guide color by mixing in some blue
default_color = Global.guide_color.linear_interpolate(Color(0.2 , 0.2, .65), .6)
func _input(_event : InputEvent) -> void:
._input(_event)
if type == Types.HORIZONTAL:
project.y_symmetry_point = points[0].y * 2 - 1
points[0].y = clamp(points[0].y, 0, Global.current_project.size.y)
points[1].y = clamp(points[1].y, 0, Global.current_project.size.y)
elif type == Types.VERTICAL:
points[0].x = clamp(points[0].x, 0, Global.current_project.size.x)
points[1].x = clamp(points[1].x, 0, Global.current_project.size.x)
project.x_symmetry_point = points[0].x * 2 - 1
yield(get_tree().create_timer(0.01), "timeout")
func outside_canvas() -> bool:
if type == Types.HORIZONTAL:
points[0].y = clamp(points[0].y, 0, Global.current_project.size.y)
points[1].y = clamp(points[1].y, 0, Global.current_project.size.y)
elif type == Types.VERTICAL:
points[0].x = clamp(points[0].x, 0, Global.current_project.size.x)
points[1].x = clamp(points[1].x, 0, Global.current_project.size.x)
return false