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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 01:29:49 +00:00
Preload layer and cel button nodes in Project.gd
Just a minor optimization to avoid unnecessary loading
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2c90991482
commit
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@ -40,6 +40,8 @@ var file_format : int = Export.FileFormat.PNG
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var was_exported := false
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var frame_button_node = preload("res://src/UI/Timeline/FrameButton.tscn")
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var layer_button_node = preload("res://src/UI/Timeline/LayerButton.tscn")
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var cel_button_node = preload("res://src/UI/Timeline/CelButton.tscn")
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func _init(_frames := [], _name := tr("untitled"), _size := Vector2(64, 64)) -> void:
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@ -123,7 +125,7 @@ func change_project() -> void:
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# Create new ones
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for i in range(layers.size() - 1, -1, -1):
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# Create layer buttons
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var layer_container = load("res://src/UI/Timeline/LayerButton.tscn").instance()
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var layer_container = layer_button_node.instance()
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layer_container.layer = i
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if layers[i].name == "":
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layers[i].name = tr("Layer") + " %s" % i
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@ -134,7 +136,7 @@ func change_project() -> void:
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Global.frames_container.add_child(layers[i].frame_container)
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for j in range(frames.size()): # Create Cel buttons
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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var cel_button = cel_button_node.instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = frames[j].cels[i].image_texture
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@ -407,7 +409,7 @@ func frames_changed(value : Array) -> void:
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Global.frame_ids.add_child(button)
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for i in range(layers.size() - 1, -1, -1):
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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var cel_button = cel_button_node.instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = frames[j].cels[i].image_texture
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@ -431,7 +433,7 @@ func layers_changed(value : Array) -> void:
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remove_cel_buttons()
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for i in range(layers.size() - 1, -1, -1):
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var layer_container = load("res://src/UI/Timeline/LayerButton.tscn").instance()
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var layer_container = layer_button_node.instance()
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layer_container.layer = i
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if layers[i].name == "":
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layers[i].name = tr("Layer") + " %s" % i
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@ -442,7 +444,7 @@ func layers_changed(value : Array) -> void:
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Global.frames_container.add_child(layers[i].frame_container)
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for j in range(frames.size()):
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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var cel_button = cel_button_node.instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = frames[j].cels[i].image_texture
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@ -43,7 +43,7 @@ func _on_CelButton_resized() -> void:
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func _on_CelButton_pressed() -> void:
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var project := Global.current_project
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var project = Global.current_project
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if Input.is_action_just_released("left_mouse"):
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Global.canvas.selection.transform_content_confirm()
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var change_cel := true
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@ -128,6 +128,7 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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Global.current_project.undo_redo.add_do_method(Global, "redo")
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Global.current_project.undo_redo.commit_action()
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elif popup_menu.get_item_metadata(MenuOptions.LINK) == "Link Cel":
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new_layers[layer].linked_cels.append(Global.current_project.frames[frame])
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Global.current_project.undo_redo.create_action("Link Cel")
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@ -46,7 +46,7 @@ func _input(event : InputEvent) -> void:
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func _on_LayerContainer_gui_input(event : InputEvent) -> void:
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var project := Global.current_project
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var project = Global.current_project
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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Global.canvas.selection.transform_content_confirm()
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