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Escape cancels polygon selection making
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@ -18,6 +18,12 @@ func _input(event : InputEvent) -> void:
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append_gap(_draw_points[-1], _draw_points[0], _draw_points)
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ready_to_apply = true
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apply_selection(Vector2.ZERO) # Argument doesn't matter
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elif event is InputEventKey:
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if event.is_action_pressed("escape") and _ongoing_selection:
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_ongoing_selection = false
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_draw_points.clear()
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ready_to_apply = false
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Global.canvas.previews.update()
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func draw_start(position : Vector2) -> void:
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