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3298 commits

Author SHA1 Message Date
Schweini07 e61fea32bc
Merge pull request #1 from Orama-Interactive/master
Updated fix for #53 to only work on 3.1.x
2020-01-01 15:58:52 +01:00
OverloadedOrama d917eb06de Updated fix for #53 to only work on 3.1.x
As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
2020-01-01 15:00:46 +02:00
Manolis Papadeas f7ba68b5fc
Merge pull request #102 from YeldhamDev/pt_br_update
Update Brazilian Portuguese translation
2020-01-01 11:03:49 +02:00
Michael Alexsander 784ecac474 Update Brazilian Portuguese translation 2020-01-01 00:30:07 -03:00
OverloadedOrama 079600501f Added more Palette strings to be translated
English and Greek strings are already translated.
2020-01-01 03:28:53 +02:00
OverloadedOrama 29baf3dcc0 Made About & Preferences update translations every time you open them
Also fixed "Grey" string, it was supposed to be "Gray"
2020-01-01 01:27:34 +02:00
Manolis Papadeas c873e50d50
Merge pull request #101 from huskeee/master
Update el.po
2020-01-01 01:04:35 +02:00
huskee 031472002f Update el.po
Fixed up most (if not all) of the Greek translations
2019-12-31 23:02:05 +02:00
OverloadedOrama 830ae623d2 Added new strings to be translated
Greek translation is still in progress
2019-12-31 20:10:10 +02:00
OverloadedOrama 2be469ec22 Using metadata for TreeItems in Preferences & About
To avoid issues with the TreeItem strings being translated. Starting to get more translation-friendly again, will commit changes to Translations.pot, en.po and el.po soon.
2019-12-31 19:04:54 +02:00
OverloadedOrama 6beb4eed07 Added "View Splash Screen", "Issue Tracker" and "Changelog" as Help menu options 2019-12-31 18:36:57 +02:00
OverloadedOrama d42648efe1 Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama d1ef5c17e9 Added "Issue Tracker" to the Help menu 2019-12-31 14:40:44 +02:00
OverloadedOrama 810cd5ec88 Disconnected palette button signals from Main.gd and connected them to PaletteContainer.gd 2019-12-31 03:44:27 +02:00
OverloadedOrama ff47ae26c0 Small UI changes 2019-12-31 03:02:53 +02:00
OverloadedOrama 20d643b4ca Rename palettes on EditPalettePopup, removed "Custom" subfolder 2019-12-31 01:24:56 +02:00
OverloadedOrama 129885ddfc Cloning layers now adds "(copy") to the layer name
So if you clone "Layer 0", the cloned layer's name will be "Layer 0 (copy)"
2019-12-30 22:05:09 +02:00
OverloadedOrama 9ba5f6b023 Removed the Remove Palette button
Users can now just delete the .json files if they want to remove a palette.
2019-12-30 20:29:46 +02:00
OverloadedOrama 870cf8940d Palettes now get loaded from the root directory instead of user://
Folders "Brushes", "Palette" and "Palette/Custom" now get created if they don't exist (tested on Windows export).

Also, the palettes don't need the Default palette to work anymore, and Default along with bubblegum16 aren't copied to the Palette folder now.
2019-12-30 20:03:22 +02:00
Manolis Papadeas ef879882d6
Update FUNDING.yml
Added patreon link
2019-12-30 17:13:52 +02:00
OverloadedOrama be91e65c55 Import as new frame on ImportSprites dialog now ticked on by default 2019-12-30 04:06:37 +02:00
Manolis Papadeas ad2e1062ee
Update Changelog.md 2019-12-30 00:55:12 +02:00
OverloadedOrama 2be96f5d53 Fixed issue on exporting spritesheet
The spritesheet_rows/column variable wasn't updated when choosing between Columns/Rows. Also updated the GitHub Contributors in the About dialog.
2019-12-30 00:50:58 +02:00
OverloadedOrama 3ae679fe00 Choose how many rows or columns when exporting spritesheet
Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00
OverloadedOrama 1a6f6c1cc9 Resize image on exporting PNG
Also fixed issue when exporting a spritesheet, spritesheet_rows wasn't being updated if the user didn't change the value of the spinbox
2019-12-29 22:04:44 +02:00
OverloadedOrama eeaa691d36 Better spritesheet exporting
You can now choose how many columns you want your spritesheet to be, allowing you to export atlases.

ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side.
2019-12-29 16:55:01 +02:00
OverloadedOrama 4ae5968887 AboutDialog Overhaul
Made AboutDialog.tscn a scene of its own, added logo icons and names for the developer team, contributors and donors. Feel free to change/add things related to you!
2019-12-29 04:14:29 +02:00
OverloadedOrama 8292c3aa31 Update Changelog.md 2019-12-29 00:11:27 +02:00
OverloadedOrama be4495aca5 Create Changelog.md 2019-12-29 00:04:55 +02:00
Overloaded 76103a9ea8
Merge pull request #99 from Martin1991zab/de-translation
fix smaller stuff in german translation
2019-12-28 23:01:25 +02:00
Martin Zabinski a86604e3e0 fix smaller stuff in german translation 2019-12-28 21:09:10 +01:00
OverloadedOrama 67631ac648 Changed Export PNG settings, moved code from Main.gd to ExportSprites.gd
And made ExportSprites.tscn a scene of its own
2019-12-28 20:30:33 +02:00
OverloadedOrama 04fe708560 Fixed issue where the canvas was stuck on 64x64 size 2019-12-28 19:03:45 +02:00
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
OverloadedOrama 3cac42ba15 Fixed mirroring of the bucket tool
Also removed unnecessary double code from Canvas.gd, made it a little cleaner.
2019-12-28 15:14:54 +02:00
OverloadedOrama 87d6d6140b When exporting a png, "Export PNG..." becomes "Export (filename)"
Also updated the translations to simply translate "export". Feel free to fix anything I may did wrong.
2019-12-28 03:07:48 +02:00
Overloaded a840f7d35f
Merge pull request #98 from Calinou/optimize-images
Optimize images losslessly using `oxipng -o6 --strip --zopfli`
2019-12-28 01:52:04 +02:00
Hugo Locurcio 5f4bb8fe0b
Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-12-28 00:34:40 +01:00
OverloadedOrama 5ea4835bb2 Canvas update() is called when undoing and redoing
Also changed "Black & White" to "Desaturation"
2019-12-28 00:57:28 +02:00
Overloaded cefdbc5b47
Merge pull request #97 from YeldhamDev/inferring_errors_fix
Fix multiple inferring errors
2019-12-28 00:26:36 +02:00
OverloadedOrama abfa70be31 Fixed issue with the filled circle brush
It no longer leaves any unfilled pixels
2019-12-28 00:25:44 +02:00
Michael Alexsander a1ed703b56 Fix multiple inferring errors 2019-12-27 19:00:45 -03:00
OverloadedOrama d6a199c53f Added a new brush type - Filled Circle
Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.

Also added some more file brushes.
2019-12-27 22:02:47 +02:00
OverloadedOrama abc622d08e Fixed issue when removing palette buttons
Also, when adding a new palette color, the new button gets automatically selected.
2019-12-27 20:49:12 +02:00
OverloadedOrama b720100995 Fixed View menu options not updating the canvas 2019-12-27 20:26:55 +02:00
OverloadedOrama 86761c92ec Layers stay invisible when adding/removing/moving a new layer 2019-12-27 20:24:44 +02:00
OverloadedOrama 42e3aec561 Fixed issue where Shift and Ctrl weren't working with straight lines on Canvas.gd 2019-12-27 17:38:43 +02:00
Overloaded 080676ac83
Merge pull request #96 from Calinou/fix-gdscript-warnings
Fix GDScript warnings pertaining to unused arguments
2019-12-27 17:19:03 +02:00
Overloaded 88fa8c5e47
Merge pull request #95 from Calinou/no-update-on-key-input
Don't call `update()` in the canvas on non-mouse input events
2019-12-27 17:18:25 +02:00
Hugo Locurcio 02c76cfd14
Don't call update() in the canvas on non-mouse input events
This partially addresses #85.
2019-12-27 16:16:20 +01:00