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1058 commits

Author SHA1 Message Date
Emmanouil Papadeas 6c002756c7 Move all selected layers with drag & drop
Similar to 7507206726 but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
2024-04-15 02:10:52 +03:00
Emmanouil Papadeas 4ddcf37d0b Fix crash when dropping frames to re-arrange them
Also don't allow dropping on a selected frame
2024-04-14 16:03:22 +03:00
Emmanouil Papadeas 0d375631b8 Better static typing in the timeline related methods in Project 2024-04-14 00:57:53 +03:00
Emmanouil Papadeas dc6efe02bb Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas 2024-04-13 19:51:12 +03:00
Emmanouil Papadeas c3bb85f6c9 Fix dimension label showing fractions in the final image size in the Export dialog 2024-04-13 19:15:37 +03:00
Emmanouil Papadeas 9a1464f73b Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
Emmanouil Papadeas 1e83173697 Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Emmanouil Papadeas 7507206726 Move all selected frames - implements #743
This only works for frames at the moment, not layers and cels. Layers may be harder to support because they also have children. Supports both the "move left/right" options and drag and dropping. Frame swapping (with control) only works when one frame is selected, because I am unsure how they should be handled, especially when the selected frames are not continuous.

Didn't encounter any issues on my testing, but more testing is always welcome.
2024-04-11 18:03:43 +03:00
Emmanouil Papadeas 529962f91f Layer effect UI improvements & implement dragging to re-arrange 2024-04-11 00:31:50 +03:00
Emmanouil Papadeas 92e8666da2 Change layers with Control + Up/Down arrow keys
We already have Control + Left/Right for changing frames, so it makes sense to have Up/Down for layers
2024-04-10 16:58:04 +03:00
Emmanouil Papadeas 4e8a02c1a4 Fix issue with the TopMenuContainer where menu options weren't clickable in some languages 2024-04-10 16:42:23 +03:00
Emmanouil Papadeas 64b2b7b9af Make 3D rotation gizmos lines a bit thinner 2024-04-10 02:24:21 +03:00
Emmanouil Papadeas a4f06d8cbe Fix 3D layer buttons not having the same offset as the other layer type buttons 2024-04-10 01:25:57 +03:00
Emmanouil Papadeas 1c9c8bf4e3 Add Palettize and Pixelize effects
Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
2024-04-10 01:20:28 +03:00
Emmanouil Papadeas dbfd4d8412 When merging layers, automatically make the bottom layer visible
If the bottom layer is invisible, it becomes visible now. Consistent with behavior seen in Krita and Photopea.
2024-04-09 02:30:50 +03:00
Emmanouil Papadeas 8f395b2be7 Create a new Effects menu and move all of the cel-specific effects there, away from the Image menu
Also moves Project properties into Image
2024-04-09 01:52:12 +03:00
Emmanouil Papadeas 25a69a99d6 Fix texture loading in LayerEffectsSettings 2024-04-08 02:43:01 +03:00
Emmanouil Papadeas 785701b093 Add an option to export a JSON file with the project data
Probably temporary, it might be a good idea to add a third "Data" tab in the export dialog, if we add stuff like exporting to Godot resources, such as AnimatedSprite, AnimationPlayer etc.
2024-04-06 03:30:50 +03:00
Emmanouil Papadeas 8c0a194468 Update camera when the viewport size changes 2024-04-06 00:09:58 +03:00
Emmanouil Papadeas 596c174c92 Add a project properties dialog
Allows users to change project name and add custom user data. I was not sure where to put this, so I put it under the Edit menu. It might be a good idea to add a new "Project" menu in the future, and perhaps Scale Image, Resize Canvas and Crop to Content/Selection could be placed there, as they always affect the entire project.
2024-04-05 02:24:47 +03:00
Emmanouil Papadeas c5c421bd28 Add layer properties 2024-04-04 03:21:07 +03:00
Emmanouil Papadeas 2cdd426a45 Update Translations and minor UI improvement in cel, frame and tag properties 2024-04-04 02:46:50 +03:00
Emmanouil Papadeas 14a13a2161 Add user data for cels, frames and tags
Projects and layers are next, once I add project and layer setting dialogs respectively.
2024-04-04 01:27:50 +03:00
Emmanouil Papadeas d9888036f2 Hide the dynamics popup
Oops
2024-03-25 00:32:00 +02:00
Emmanouil Papadeas 94fdfd8f02 Hide and show dynamics properties when dynamics are enabled 2024-03-24 15:35:40 +02:00
Emmanouil Papadeas b620cf2a9e Lazy load the preferences dialog
Speeds up the initial loading time of Pixelorama. It's now almost as fast as 0.x on my computer (a bit more than 2 seconds). Lazy loading the preferences dialog also drastically reduces memory usage and node count (when preferences have not been opened), from 150MB, 13634 objects and 3680 nodes, to 94MB, 8207 objects and 1823 nodes. This essentially cuts the initial node count to half!
2024-03-24 02:46:57 +02:00
Emmanouil Papadeas 8c9a01feae Move theme handling code in a new Themes autoload
The preferences code only handles the UI related stuff, while the Themes autoload is now solely responsible for theme adding, removing and changing. This makes it possible to handle themes without having the preferences dialog be in the middle.
2024-03-24 02:08:54 +02:00
Emmanouil Papadeas f3ca6d1c33 Separate extension handling code from the Preferences UI
The preferences code only handles the UI related stuff, while HandleExtensions is now solely responsible for extension enabling, loading and uninstalling. This makes it possible to handle extensions without having the preferences dialog be in the middle.
2024-03-24 01:20:51 +02:00
Emmanouil Papadeas ebfc3c04fe Lazy load the frame tag dialog 2024-03-24 00:14:57 +02:00
RorotoSic 8bfd474613
Add flip X and Flip Y, and Rotation (90, 180, 270) buttons to BaseTool (#988)
* Add Flip X, Flip Y, Rotate 90, Rotate 180, Rotate 270

* node placement

* flip_rotate for BrushButton

* flip corrected for BrushButton (x, y was reversed)

* code changed for github static checks

* github static checks

* github static checks 2

* remove " _ " before my variable name

hope this was the problem

* var brush_texture_rotation

* Hide Flip/Rotate buttons where it is unnecessary

* btns flip/rotate  hide when a non-image brush is selected

* rotate ButtonGroup (radio btn)

* expand button for flip/rotate

* radio btn grp 2

* expand button (forgot to add the tscn )

* cursor shape to pointing hand

* tooltip R90 R180 R270

i dont add txt to the Translations.pot bc not sure to understand and dont want to make mistake

* shading.tscn  (nodes placement debreaking)

back as before

* Revert "expand button (forgot to add the tscn )"

This reverts commit 3062afe73f.

* Revert "expand button for flip/rotate"

This reverts commit 51189ac793.

* Collapsible Container

change "expend buton" to the pixelorama custum node "CollapsibleContainer"

* remove thick white outline when CollapseContainer is pressed and focus

* styleboxflat when CollapseContainer is pressed and empty for checkbox

* Revert "styleboxflat when CollapseContainer is pressed and empty for checkbox"

This reverts commit 0af0e1f427.

* StyleboxEmpty for normal /  keep hover unchanged

* Revert "StyleboxEmpty for normal /  keep hover unchanged"

This reverts commit 14b3745053.

* Revert "remove thick white outline when CollapseContainer is pressed and focus"

This reverts commit b80ab1ad5c.

* "flip_rotateD" + "Flat CollapsibleContainer'"

* conflicts Resolved

signal color_changed(color: Color, button: int)

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-03-23 16:39:44 +02:00
Emmanouil Papadeas 6d2d09d222 More static typing improvements 2024-03-23 04:36:26 +02:00
Emmanouil Papadeas 572fabbe66 Remove Global.reference_panel
Slowly trying to remove nodes from Global
2024-03-23 02:52:27 +02:00
Emmanouil Papadeas acce1dda2e Move even more code away from Project.change_project()
Making Pixelorama more modular by relying more on signals
2024-03-23 02:12:28 +02:00
Emmanouil Papadeas 48145b7f61 Use signals to move some code away from Project.change_project()
WIP, more code can be moved
2024-03-22 21:05:00 +02:00
Emmanouil Papadeas dd8145d369 Greatly simplify backup code, got rid of OpenSave's current_save_paths and backup_save_paths
The previous backup code was unnecessarily complicated, hard to read/understand and prone to errors. The new system simply stores the save and backup paths in the `Project` class, and stores the backup files inside `user://backups`, instead of having their file paths be in `cache.ini`.
2024-03-22 18:24:41 +02:00
Emmanouil Papadeas 6c8b2ae36b Rename Project.directory_path to Project.export_directory_path 2024-03-22 14:42:47 +02:00
Emmanouil Papadeas 64983b0404 Some static typing improvements 2024-03-22 03:07:21 +02:00
Emmanouil Papadeas 8f8e6b7e32 Lazy load Recorder's FileDialog 2024-03-22 02:49:31 +02:00
Emmanouil Papadeas 491d81f393 Minor config file section key re-organization 2024-03-21 01:51:19 +02:00
Emmanouil Papadeas 377c24c981 Make Pixelorama load slightly faster by not calling some setters of Global's variables if the value is the same 2024-03-21 00:02:54 +02:00
Emmanouil Papadeas c45ac70d2b Lazy load the splash dialog 2024-03-20 20:20:47 +02:00
Emmanouil Papadeas 722cb1a1e4 Lazy load the layer fx settings dialog 2024-03-20 19:03:46 +02:00
Emmanouil Papadeas 6f3796627f Add a flat property to CollapsibleContainer 2024-03-20 15:49:53 +02:00
Emmanouil Papadeas f1ef01bb87 Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage
Necessary workaround because of https://github.com/godotengine/godot/issues/89514
2024-03-19 15:39:34 +02:00
Emmanouil Papadeas 9fa90ab3b1 Set license text in the About dialog to be uneditable 2024-03-16 22:49:22 +02:00
Emmanouil Papadeas 03b173b76e Optimize cel switching by avoiding changing the stylebox of every CelButton 2024-03-15 01:31:12 +02:00
Emmanouil Papadeas d3be746290 Change UI of layer buttons - bring the small buttons out of the main button
This makes the visible/lock/linked/expand buttons more clear that they are indeed buttons. This commit also slightly changes the look of child layers, as they only appear intended and they no longer change color.
2024-03-14 20:13:42 +02:00
Emmanouil Papadeas c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
Emmanouil Papadeas fdc92ccfc3 Fix group layer expand button not working 2024-03-13 01:22:46 +02:00
Emmanouil Papadeas 3c5c659f01 Disable 3D for the SubViewports
This doesn't affect 3D layers, as they are being rendered on another Viewport
2024-03-12 22:18:15 +02:00
Emmanouil Papadeas 6ea6df0e26 Fix size label not being updated on the Export dialog's spritesheet tab when the direction changes 2024-03-11 19:19:27 +02:00
Emmanouil Papadeas 4614a648d1 Update hint tooltip of the alpha lock button 2024-03-09 02:51:29 +02:00
Emmanouil Papadeas dc9ba6dd9c Implement alpha lock as a global tool option 2024-03-09 02:47:13 +02:00
Emmanouil Papadeas 90f7df0f5d Exporting each layer as a different file is now possible 2024-03-07 16:08:20 +02:00
Emmanouil Papadeas cb58cf7163 Minor refactor of Export & ExportDialog to combine processed_images and durations into a single ProcessedImage class 2024-03-07 02:10:21 +02:00
Emmanouil Papadeas cd2787b373 Set opacity of multiple layers at once 2024-03-07 01:16:43 +02:00
Emmanouil Papadeas d17a151f8d Delete and change properties of multiple cels at once 2024-03-07 01:06:46 +02:00
Emmanouil Papadeas 20fecc5a7a Export spritesheets based on animation tags 2024-03-06 19:49:05 +02:00
Emmanouil Papadeas 22ddc96962 Use getters to lazy-load cleanEdge and OmniScale shaders 2024-02-19 02:09:35 +02:00
Emmanouil Papadeas 66ea1fcfe9 Update the DockableContainer plugin 2024-02-18 19:47:21 +02:00
Variable 81dbc0177d
Moved live preview code to ImageEffect Dialog (#978)
* live fixes

* added accidentally disconected signals

* Update RotateImage.tscn

* improved code

* Formatting
2024-02-17 00:23:31 +02:00
Emmanouil Papadeas b3fa8870f8 Fix null instance error causing a crash on startup, originating from #974 2024-02-14 20:58:21 +02:00
Variable 909f38bd0c
Further Reference UI Improvements (#974)
* references UI refactor

* changed select icon

* fixed a bug
2024-02-14 19:53:35 +02:00
OverloadedOrama 47fc659170 Add yet another MarginContainer in the timeline
To fix the outline of the first frame (when selected) from being cut off, while also keeping frames & cels glued to the layers
2024-02-12 05:02:07 +02:00
Emmanouil Papadeas 0a63664391 Remove some dialog parent nodes
Also removes the GIF warning in the ExportDialog, as #697 no longer occurs in 1.0
2024-02-12 00:28:50 +02:00
Emmanouil Papadeas 85b255032f Keep the aspect ratio correctly in the image effect dialog previews 2024-02-11 18:44:22 +02:00
Emmanouil Papadeas 2b4d85ac3e Fix PointCollapseContainer's TextureRect being rotated incorrectly 2024-02-11 18:21:35 +02:00
Emmanouil Papadeas 0e4c9bad20 Remove CollapsibleContainer.tscn, only keep it as a script/node type 2024-02-11 18:20:46 +02:00
Emmanouil Papadeas 8d8a147142 Lazy load the window opacity dialog 2024-02-11 16:20:04 +02:00
Emmanouil Papadeas be7427fd9c Fix memory leak when previewing layouts in the ManageLayouts dialog 2024-02-11 16:02:15 +02:00
Emmanouil Papadeas c4a4bd4602 Implement lazy loading for some dialogs to make the initial loading of Pixelorama faster
Only load dialogs when they are needed and not at the start of the program. Right now only the new image, about, manage layouts and image effects dialogs are being loaded on demand, but more dialogs can be handled this way in future commits.
2024-02-11 16:01:59 +02:00
Emmanouil Papadeas a6060d9ff6 Remove unused variable from ReferencesPanel 2024-02-11 02:20:44 +02:00
Emmanouil Papadeas 8448dbd4ba Various theme improvements 2024-02-10 15:11:53 +02:00
Emmanouil Papadeas a05dbabf98 Slightly increase the layer container minimum size to match the layer buttons 2024-02-09 14:50:18 +02:00
Emmanouil Papadeas b75573d19c Make CelProperties its own scene and put it in Main.tscn instead of having it as a child of each CelButton
This drastically reduces the number of nodes. Before, each cel would have its own property node which, when the project had many cels, drove the node count quite high.
2024-02-09 04:01:01 +02:00
Emmanouil Papadeas 7f1aad280c Fix cel buttons not changing colors when switching themes 2024-02-09 03:33:34 +02:00
OverloadedOrama d8d05c73de Add a new Rose theme, made changes to the other themes
Made by @Erevoid
2024-02-08 22:30:14 +02:00
OverloadedOrama 12036364b5 Timeline UI improvements, better visual indication of the cels that are selected and the cels that are linked 2024-02-08 20:46:07 +02:00
OverloadedOrama e11ecb2e8d Add get_position() and get_minimum_size() methods to AnimationTag 2024-02-07 03:17:39 +02:00
Emmanouil Papadeas a5a0ac103c Enable gestures and treat long press as right click for Android
Gestures are not yet working very smoothly, but that's something that can be improved after 1.0
2024-02-06 02:50:55 +02:00
Emmanouil Papadeas 5dfe1cc271 Set Selection.gd process input false by default, fix cursor still being set to a cross when entering the canvas if it's disabled in the preferences 2024-02-04 00:12:19 +02:00
Emmanouil Papadeas 6a7e060f73 Set the cursor to cross when entering the canvas and to resize when hovering selection gizmos 2024-02-04 00:05:20 +02:00
Emmanouil Papadeas 4c39e29b67 Fix UI not staying dimmed after opening a native file dialog 2024-02-03 13:55:17 +02:00
Emmanouil Papadeas 9a842ad33e Sort layouts alphabetically when adding a new one so that Pixelorama will remember the correct last used layout when opening again 2024-02-02 03:50:28 +02:00
Emmanouil Papadeas 5824d2a0eb Choose which layout to copy from when adding a new layout 2024-02-02 02:59:07 +02:00
Emmanouil Papadeas 534a7fd356 Change the selected UI layout every time it changes
This way, Pixelorama remembers the changes users make to the UI, without them having to go to Window, Manage Layouts and clicking on Edit, which was an unintuitive and slow way. Needs testing because bugs may linger.

This commit also adds a new `save_on_change` variable and a `save` method on layout.gd of the dockable_container plugin. Perhaps I should also add this upstream as well.

I also need to add a way to create new layouts based off the default ones (which are permanently stored within Pixelorama's pck file and cannot be modified), so users will always have the option to resort to the default layouts.
2024-02-02 02:31:29 +02:00
Emmanouil Papadeas da0066259e [WIP] Copy default layouts to the layout directory so they can be modified
Moved some logic away from TopMenuContainer to Main.gd and the layout array to Global.gd.
2024-02-02 01:42:29 +02:00
Emmanouil Papadeas ed072de84e Change the layouts array in TopMenuContainer to only contain DockableLayouts instead of being an array of arrays 2024-02-01 22:10:18 +02:00
Emmanouil Papadeas 606ce965f6 Remove unneeded layout code from TopMenuContainer 2024-02-01 21:41:32 +02:00
Emmanouil Papadeas 276a872f73 Rename "ui" variable to "main_ui" in Main.gd and TopMenuContainer.gd 2024-02-01 20:53:52 +02:00
Emmanouil Papadeas 2e8cf6a30a Minor code improvements in WindowOpacityDialog.gd 2024-02-01 20:51:26 +02:00
Emmanouil Papadeas 1dce3ebe22 Change get_tree().get_root() to get_window() in TransparentChecker.gd 2024-01-29 16:37:56 +02:00
Emmanouil Papadeas 508f8f0d15 Minor simplifications of some parts in Selection.gd 2024-01-26 02:31:38 +02:00
Emmanouil Papadeas b126e95b64 Almost made selection rotation with gizmos functional
Not exposed yet
2024-01-25 02:33:41 +02:00
Emmanouil Papadeas 3d04a8d276 Selection rotation with gizmos works on selections without content now
Still not ready and thus not exposed
2024-01-25 01:35:42 +02:00
Emmanouil Papadeas 964e9fbd26 Don't set the selection_map of the project to the original_bitmap, if the latter is empty
Shouldn't happen, but best to check in case it does. Setting empty data to the selection_map breaks selections.
2024-01-25 01:06:30 +02:00
Emmanouil Papadeas de5db85345 When resizing a selection with gizmos or from the tool options, only set the original_bitmap when we're not already transforming content 2024-01-25 00:59:53 +02:00
Emmanouil Papadeas f8b32762a1 Fix canceling selection content resizing breaking the selection 2024-01-25 00:45:49 +02:00
Emmanouil Papadeas 56fe1840e0 Make selections scale properly even if they don't transform any image content
Fixes #774.
2024-01-25 00:40:53 +02:00
Emmanouil Papadeas 3a0977ce21 Some code cleanup in Selection.gd 2024-01-25 00:11:19 +02:00