OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
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With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
adcacaa8cb
Merging layers works
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This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
24e9eda644
Fixed crash where the cursor was failing to load
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The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
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Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
18356d4408
UndoRedo and Image effects work per layer
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Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
OverloadedOrama
53d062619e
Rectangle Selection works per layer again
2020-03-07 16:43:23 +02:00
OverloadedOrama
6557d3aeac
Clone layer is now functional
2020-03-07 16:43:23 +02:00
OverloadedOrama
0945a558d2
Fix layer name change
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Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama
60aed9efba
Use setter method for layers to update the UI
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Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755
Implemented Remove Layer - Doesn't work properly yet
2020-03-07 16:43:21 +02:00
OverloadedOrama
bb6e2cbf16
Layer images are now unique to each frame
2020-03-07 16:43:21 +02:00
OverloadedOrama
37621477c8
Hide invisible layers in onion skinning
2020-03-07 16:43:20 +02:00
OverloadedOrama
6e713988d3
Fix Canvas.gd problems
2020-03-07 16:43:20 +02:00
OverloadedOrama
a2893e1c1c
Store layer visibility on Global.layers instead
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This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
3df9853dda
Update the button textures accordingly
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Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama
7d7eccb03f
Fixed issues with scrolling
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No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00
OverloadedOrama
953d002d91
[EXPERIMENTAL] Re-making the timeline
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Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.
So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.
The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama
57d3050a67
Added novhack to the list of contributors & updated changelog
2020-03-03 15:16:08 +02:00
novhack
3b16b727b9
Add palette import from a PNG file
2020-03-02 22:37:52 +01:00
OverloadedOrama
b3a8eb6d84
Notification theme is now the same as the selected theme
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This makes the letters black on the light and gold themes, and fixes the characters not being rendered issue in Chinese.
2020-03-01 17:56:34 +02:00
OverloadedOrama
5a44f3f4d5
Use a different dialog for when quitting while there is unsaved progress
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It now also works when quitting from File > Quit (or Control + Q)
2020-02-23 02:11:52 +02:00
OverloadedOrama
105d612fcd
Changed quit message when there is unsaved progress
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Also, when saving on quit, Pixelorama now actually quits after the user saves.
2020-02-23 00:52:51 +02:00
OverloadedOrama
40d1da66c8
Add "(*)" to the window title when file is not saved
2020-02-22 17:32:16 +02:00
OverloadedOrama
eab3669eb2
Use new window_title variable to change window's title
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Will be used later to get the current window title. Godot doesn't seem to have a built-in way to get the window's title.
2020-02-22 17:21:52 +02:00
OverloadedOrama
52fa460876
Saved is false after any action and is true at the beginning
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Also hide QuitDialog after saving
2020-02-22 17:14:32 +02:00
Schweini07
3ea3bd7b40
Ask for Confirmation when Pixelorama is about to quit and the Sprite is unsaved ( #165 )
2020-02-22 17:02:56 +02:00
OverloadedOrama
f0c0176080
Fixed issue where splash screen was appearing even though it should not
2020-02-19 01:13:29 +02:00
OverloadedOrama
02b91479ad
Should fix #162
2020-02-17 18:28:55 +02:00
OverloadedOrama
b656d4976b
Commit from which v0.6.2 will be build on - hopefully
2020-02-17 16:38:24 +02:00
OverloadedOrama
a1cdd36ef8
Also fixes #161 for spritesheets
2020-02-17 14:50:46 +02:00
OverloadedOrama
15db2dd960
Fixes #161
2020-02-17 14:47:15 +02:00
Michael Alexsander
97b197c41e
Fix ruler markings cutting off before they should
2020-02-16 19:51:46 -03:00
OverloadedOrama
30ce04b7f3
Set SaveSprite's current path when opening a project
2020-02-16 18:18:12 +02:00
OverloadedOrama
5a5484d4e0
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama
2020-02-16 15:19:43 +02:00
OverloadedOrama
bc734658cd
Use Global.animation_timeline to toggle timeline's visibility
2020-02-16 15:19:01 +02:00
Michael Alexsander
736edf002e
Make opening a project set the save path
2020-02-15 21:12:17 -03:00
Manolis Papadeas
3b570ccf82
Merge pull request #156 from YeldhamDev/colorpicker_presets_hide
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Hide presets in ColorPickers
2020-02-15 15:09:03 +02:00
Michael Alexsander
f808614384
Hide presets in ColorPickers
2020-02-15 02:34:42 -03:00
Michael Alexsander
0a9da7422d
Add option to hide the animation timeline
2020-02-14 22:30:40 -03:00
OverloadedOrama
543e9d9008
Hide pressure sensitivity settings
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Due to complications and priority shifts, tablet pen pressure sensitivity will not be included in v0.6.2
2020-02-14 18:26:03 +02:00
OverloadedOrama
4ea56363bf
Don't store the same pixels in Canvas.gd again and again
2020-02-14 18:05:53 +02:00
OverloadedOrama
ab87fd8536
Added StarFang208 as an Italian translator
2020-02-13 19:20:01 +02:00
OverloadedOrama
3eaeef0f58
palettes_path is always the root directory plus the "Palettes" subdirectory
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Also updated Agnis Aldiņš (NeZvers)'s name in the translators
2020-02-12 15:54:24 +02:00
OverloadedOrama
f3759d677e
Load the image of the cursor once
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This should fix some rare crashes as well
2020-02-12 00:38:35 +02:00
OverloadedOrama
d1793c2e60
Fix bug with undo and drawing after motion draw, again
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If you did motion drawing, stopped and then went to draw to the frame the motion drawing started, undo wouldn't work properly. That's because can_undo was false.
2020-02-11 20:05:37 +02:00
OverloadedOrama
f9bcab78f9
Save pressure sensitivity & smooth zoom preferences in the config ini file
2020-02-11 19:45:36 +02:00
OverloadedOrama
2531aa7b65
Affect already painted pixels on the same mouse press, if the pen pressure is higher than it used to
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And fixed bug with undo and drawing after motion draw
2020-02-11 18:42:23 +02:00
OverloadedOrama
ef9e906f19
Added Latvian translation
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Closes #150
2020-02-11 16:03:25 +02:00
OverloadedOrama
17f623c769
Blend all color channels when the color alpha is less than 1
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Along with the alpha blending that already was added some commits ago
2020-02-11 03:45:05 +02:00