Languages are now unique buttons instead of one OptionButton, this also fixes problem where Chinese characters weren't being rendered with the Roboto font. Also made the brushes popup a little bigger.
Also, in Canvas.gd's _draw() method, draw_set_transform() is called again after the circle brush drawings, to reset the transform to its default state.
Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
We should change the organization of the project, and use multiple saved scenes instead of everything being on Main.tscn.
Also restored "X" as a shortcut for color switch, because that somehow got lost.
- Also fixed a small translation bug with the menu items, for real this time
- Fixed a bug with the brush color not being updated when using the custom color picker tool
- The pixel indicators only appear for Pencil, Eraser and LightenDarken tools
- Small UI margin changes.
Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
- Added grid size and color in preferences
- Canvas' update_texture() updates the frame button's texture only when the user releases a mouse button. This should optimize drawing in large images.
- Cursor is no longer invisible inside the canvas
- Minor UI changes
- Added some more translations. This is going to be a common thing in commits from now on.
Also added CameraMovement.gd to the preview window camera and fixed a cursor problem where it always remained as the default arrow cursor outside the canvas
- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size
- Re-organized the variables in Global, now they are less messy and randomly placed
- Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
More tool options for the other tools, like bucket, should come soon. The PaintAllPixelsSameColor tool has been removed, as it will be implemented as an option for the bucket tool.
- Changed left and right color picker position in the UI
- Added a color switch button that switches the left & right colors
- Added a reset to default color button, that makes the left color black and the right white
- Left tool options is now on top of the right tool options.
- Brushes have been removed from the right panel, and have instead become a popup that appears when you press one of the brush type buttons, to choose a brush. The indicators will be removed.
Before this commit, if you had one frame in the timeline and clicked the loop button until it went back to no loop WHILE the animation was playing, Pixelorama would crash. Now, if you're left with only one frame, Pixelorama will stop animating. Also updated the loop button's hint tooltip.
This makes it more convenient to use Pixelorama, especially when using
multiple monitors.
The associated cache configuration file could be reused in the future
to store other kinds of "semi-persistent" data.
- New UI icons for the tools, layer and frame buttons.
- Removed clone, remove and move frame buttons. You can now right click on a frame button to do these actions instead.
- Added first, previous, next and last frame buttons to the timeline.
- Added rulers for the main canvas viewport.
- Window size bumped to 1152x648.
- Default FPS is now 6 instead of 1.
- Fill tool renamed to Bucket.
- Mouse default cursor shape for the canvas is the arrow instead of cross.
- Mouse default cursor shape for the mirror and onion skinning buttons is the pointing hand.
In this commit:
- Added notification labels that appear when the user does an action (for undoing, redoing and saving)
- Fixed symmetry with custom brushes.
- In Main.gd, current_save_path and current_export_path get cleared when the user creates a new drawing or opens one.
v0.4 of Pixelorama is out! Check https://functionoverload590613498.wordpress.com/2019/11/13/pixelorama-v0-4-is-out/ for the full changelog.
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
- UndoRedo for Add/Remove/Clone/Move Frames
- Set functions for frame changes (both on canvases and Global.current_frame)
- Removed unneeded signal methods and put multiple signals on one method instead (for example, add and clone layer button signals both connect to add_layer())
- Fixed bug where, if you opened a .pxo file with multiple frames, the remove frame button would be disabled.
- Probably other small things that I'm forgetting to mention
- New, Open and Import now clear undo/redo history
- Crop Image now has undo/redo
- Fixed bug where redo wasn't working properly in multiple frames
Found bug when drawing while animating - undo/redo isn't being registered properly.
Started working on UndoRedo. Currently works with basic drawing/erasing/bucket filling as well as the rectangle selection tool, custom brushes and copying/pasting.
May not work with multiple layers and frames and it does not work with the rest of the tools and buttons. Also does not work when pressing both mouse buttons at the same time, or when the cursor is outside the canvas when drawing.
- Mirrored drawing in horizontal, vertical or both axes.
- Fixed bug where the paint all pixels of the same color tool would affect other frames.
- Removed most of the parameters for draw_pixel() - replaced them with "current_mouse_button" instead.
- Paint all pixels of same color tool added. Does what it says.
- Lighten/darken tool. It lightens by default, darkens when user is pressing Ctrl.
- Removed tool variables from main - stored everything in an array instead.
- If you had custom brushes in your project and you opened a new one (from a .pxo file), the brushes would stack. Now, the previous brushes get removed.
- Added arrow left and right indicators for the selected brushes.
Also moved blend_image_with_color() to Global and the custom brush image (resized & blended accordingly with the selected color and interpolation factor) is now updated every time something changes (size, color etc) and not every time you draw. This is not true for the eraser, however, as it must be blended with Color(0, 0, 0, 0)
- Added support for custom brushes. When you Ctrl-C a selection, it gets added to the list of custom brushes. Each mouse button can have a different brush, and the user can choose whether their color comes from the brush itself or the selected color in the tool options. They can also be resized based on the selected brush size.
- Custom brushes are also being saved on .pxo files.
- You can now crop images (per frame). All layers of that frame are taken into account and are affected.
- Added split screen support. The user can toggle between single screen and split screen, where a second canvas is being shown. Note that you cannot draw on the second canvas.
- Added an About Pixelorama selection on the new Help menu.
- Project assets are re-organized.