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https://github.com/Orama-Interactive/Pixelorama.git
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UndoRedo vol 5 - Added undo/redo for clear selection & flip h/v edit menu options
- Undo/redo for clear selection, flip horizontal & flip vertical - Moved undo and redo on the top of the edit menu
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@ -31,13 +31,13 @@ func _ready() -> void:
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"Quit" : KEY_MASK_CTRL + KEY_Q
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}
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var edit_menu_items := {
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"Undo" : KEY_MASK_CTRL + KEY_Z,
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"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
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"Scale Image" : 0,
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"Crop Image" : 0,
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"Clear Selection" : 0,
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"Flip Horizontal": KEY_MASK_SHIFT + KEY_H,
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"Flip Vertical": KEY_MASK_SHIFT + KEY_V,
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"Undo" : KEY_MASK_CTRL + KEY_Z,
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"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z
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"Flip Vertical": KEY_MASK_SHIFT + KEY_V
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}
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var view_menu_items := {
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"Tile Mode" : KEY_MASK_CTRL + KEY_T,
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@ -145,10 +145,14 @@ func file_menu_id_pressed(id : int) -> void:
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func edit_menu_id_pressed(id : int) -> void:
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match id:
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0: #Scale Image
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0: #Undo
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Global.undo_redo.undo()
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1: #Redo
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Global.undo_redo.redo()
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2: #Scale Image
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$ScaleImage.popup_centered()
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Global.can_draw = false
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1: #Crop Image
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3: #Crop Image
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#Use first layer as a starting rectangle
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var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect()
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#However, if first layer is empty, loop through all layers until we find one that isn't
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@ -178,28 +182,28 @@ func edit_menu_id_pressed(id : int) -> void:
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var height = Global.canvas.layers[0][0].get_height()
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Global.canvas.size = Vector2(width, height).floor()
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Global.canvas.camera_zoom()
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2: #Clear selection
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4: #Clear selection
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Global.canvas.handle_undo("Rectangle Select")
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Global.selection_rectangle.polygon[0] = Vector2.ZERO
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Global.selection_rectangle.polygon[1] = Vector2.ZERO
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Global.selection_rectangle.polygon[2] = Vector2.ZERO
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Global.selection_rectangle.polygon[3] = Vector2.ZERO
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Global.selected_pixels.clear()
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3: # Flip Horizontal
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var canvas = Global.canvas
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Global.canvas.handle_redo("Rectangle Select")
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5: # Flip Horizontal
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var canvas : Canvas = Global.canvas
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canvas.handle_undo("Draw")
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canvas.layers[canvas.current_layer_index][0].unlock()
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canvas.layers[canvas.current_layer_index][0].flip_x()
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canvas.layers[canvas.current_layer_index][0].lock()
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canvas.update_texture(canvas.current_layer_index)
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4: # Flip Vertical
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var canvas = Global.canvas
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canvas.handle_redo("Draw")
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6: # Flip Vertical
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var canvas : Canvas = Global.canvas
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canvas.handle_undo("Draw")
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canvas.layers[canvas.current_layer_index][0].unlock()
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canvas.layers[canvas.current_layer_index][0].flip_y()
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canvas.layers[canvas.current_layer_index][0].lock()
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canvas.update_texture(canvas.current_layer_index)
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5: #Undo
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Global.undo_redo.undo()
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6: #Redo
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Global.undo_redo.redo()
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canvas.handle_redo("Draw")
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func view_menu_id_pressed(id : int) -> void:
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match id:
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@ -492,10 +496,11 @@ func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_le
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func _on_ScaleImage_confirmed() -> void:
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var width = $ScaleImage/VBoxContainer/WidthCont/WidthValue.value
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var height = $ScaleImage/VBoxContainer/HeightCont/HeightValue.value
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var interpolation = $ScaleImage/VBoxContainer/InterpolationContainer/InterpolationType.selected
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for i in range(Global.canvas.layers.size() - 1, -1, -1):
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var sprite = Image.new()
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var sprite := Image.new()
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sprite = Global.canvas.layers[i][1].get_data()
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sprite.resize(width, height, $ScaleImage/VBoxContainer/InterpolationContainer/InterpolationType.selected)
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sprite.resize(width, height, interpolation)
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Global.canvas.layers[i][0] = sprite
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Global.canvas.layers[i][0].lock()
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Global.canvas.update_texture(i)
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