mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 01:29:49 +00:00
432c9690ff
We should change the organization of the project, and use multiple saved scenes instead of everything being on Main.tscn. Also restored "X" as a shortcut for color switch, because that somehow got lost.
1054 lines
39 KiB
GDScript
1054 lines
39 KiB
GDScript
extends Control
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var current_save_path := ""
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var current_export_path := ""
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var opensprite_file_selected := false
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var view_menu : PopupMenu
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var tools := []
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var import_as_new_frame : CheckBox
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var export_all_frames : CheckBox
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var export_as_single_file : CheckBox
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var export_vertical_spritesheet : CheckBox
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var redone := false
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var fps := 6.0
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var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_forward := true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_tree().set_auto_accept_quit(false)
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OS.set_window_title("(untitled) - Pixelorama")
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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OS.set("min_window_size", Vector2(1152, 648))
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# `TranslationServer.get_loaded_locales()` was added in 3.2beta and in 3.1.2
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# The `has_method()` check and the `else` branch can be removed once 3.2 is released.
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if TranslationServer.has_method("get_loaded_locales"):
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Global.loaded_locales = TranslationServer.get_loaded_locales()
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else:
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# Hardcoded list of locales
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Global.loaded_locales = ["de", "el", "en", "fr", "pl", "ru", "zh_TW"]
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# Make sure locales are always sorted, in the same order
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Global.loaded_locales.sort()
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# Load settings from the config file
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Global.config_cache.load("user://cache.ini")
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# Restore the window position/size if values are present in the configuration cache
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if Global.config_cache.has_section_key("window", "screen"):
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OS.current_screen = Global.config_cache.get_value("window", "screen")
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if Global.config_cache.has_section_key("window", "maximized"):
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OS.window_maximized = Global.config_cache.get_value("window", "maximized")
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if !OS.window_maximized:
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if Global.config_cache.has_section_key("window", "position"):
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OS.window_position = Global.config_cache.get_value("window", "position")
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if Global.config_cache.has_section_key("window", "size"):
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OS.window_size = Global.config_cache.get_value("window", "size")
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var file_menu_items := {
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"New..." : KEY_MASK_CMD + KEY_N,
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"Open..." : KEY_MASK_CMD + KEY_O,
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"Save..." : KEY_MASK_CMD + KEY_S,
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"Save as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S,
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"Import PNG..." : KEY_MASK_CMD + KEY_I,
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"Export PNG..." : KEY_MASK_CMD + KEY_E,
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"Export PNG as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_E,
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"Quit" : KEY_MASK_CMD + KEY_Q
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}
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var edit_menu_items := {
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"Undo" : KEY_MASK_CMD + KEY_Z,
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"Redo" : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z,
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"Scale Image" : 0,
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"Crop Image" : 0,
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"Clear Selection" : 0,
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"Flip Horizontal" : KEY_MASK_SHIFT + KEY_H,
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"Flip Vertical" : KEY_MASK_SHIFT + KEY_V,
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"Preferences" : 0
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}
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var view_menu_items := {
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"Tile Mode" : KEY_MASK_CMD + KEY_T,
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"Show Grid" : KEY_MASK_CMD + KEY_G,
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"Show Rulers" : KEY_MASK_CMD + KEY_R,
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"Show Guides" : KEY_MASK_CMD + KEY_Y
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}
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var help_menu_items := {
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"About Pixelorama" : 0
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}
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# Load language
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if Global.config_cache.has_section_key("preferences", "locale"):
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var saved_locale : String = Global.config_cache.get_value("preferences", "locale")
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TranslationServer.set_locale(saved_locale)
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# Set the language option menu's default selected option to the loaded locale
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var locale_index := Global.loaded_locales.find(saved_locale)
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$PreferencesDialog/VBoxContainer/OptionsContainer/LanguageOption.selected = locale_index + 1
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else: # If the user doesn't have a language preference, set it to their OS' locale
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TranslationServer.set_locale(OS.get_locale())
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if TranslationServer.get_locale() == "zh_TW":
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theme.default_font = preload("res://Assets/Fonts/NotoSansCJKtc-Regular.tres")
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else:
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theme.default_font = preload("res://Assets/Fonts/Roboto-Regular.tres")
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var file_menu : PopupMenu = Global.file_menu.get_popup()
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var edit_menu : PopupMenu = Global.edit_menu.get_popup()
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view_menu = Global.view_menu.get_popup()
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var help_menu : PopupMenu = Global.help_menu.get_popup()
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var add_palette_menu : PopupMenu = Global.add_palette_button.get_popup()
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var i = 0
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for item in file_menu_items.keys():
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file_menu.add_item(item, i, file_menu_items[item])
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i += 1
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i = 0
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for item in edit_menu_items.keys():
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edit_menu.add_item(item, i, edit_menu_items[item])
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i += 1
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i = 0
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for item in view_menu_items.keys():
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view_menu.add_check_item(item, i, view_menu_items[item])
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i += 1
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view_menu.set_item_checked(2, true) #Show Rulers
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view_menu.set_item_checked(3, true) #Show Guides
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i = 0
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for item in help_menu_items.keys():
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help_menu.add_item(item, i, help_menu_items[item])
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i += 1
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file_menu.connect("id_pressed", self, "file_menu_id_pressed")
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edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
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view_menu.connect("id_pressed", self, "view_menu_id_pressed")
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help_menu.connect("id_pressed", self, "help_menu_id_pressed")
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add_palette_menu.connect("id_pressed", self, "add_palette_menu_id_pressed")
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var root = get_tree().get_root()
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#Node, left mouse shortcut, right mouse shortcut
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tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"])
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tools.append([Global.find_node_by_name(root, "Eraser"), "left_eraser_tool", "right_eraser_tool"])
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tools.append([Global.find_node_by_name(root, "Bucket"), "left_fill_tool", "right_fill_tool"])
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tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"])
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tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"])
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tools.append([Global.find_node_by_name(root, "ColorPicker"), "left_colorpicker_tool", "right_colorpicker_tool"])
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for t in tools:
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t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
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Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
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Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
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#Options for Import
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import_as_new_frame = CheckBox.new()
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import_as_new_frame.text = tr("IMPORT_FILE_LABEL")
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$ImportSprites.get_vbox().add_child(import_as_new_frame)
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#Options for Export
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var export_project_hbox := HBoxContainer.new()
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export_all_frames = CheckBox.new()
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export_all_frames.text = tr("EXPORT_ALLFRAMES_LABEL")
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export_as_single_file = CheckBox.new()
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export_as_single_file.text = tr("EXPORT_FRAMES_ASFILE_LABEL")
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export_vertical_spritesheet = CheckBox.new()
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export_vertical_spritesheet.text = tr("EXPORT_VERTICAL_SPRITESHEET_LABEL")
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$ExportSprites.get_vbox().add_child(export_project_hbox)
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export_project_hbox.add_child(export_all_frames)
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export_project_hbox.add_child(export_as_single_file)
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export_project_hbox.add_child(export_vertical_spritesheet)
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var path := "Brushes"
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var brushes_dir := Directory.new()
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if !brushes_dir.dir_exists(path):
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brushes_dir.make_dir(path)
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brushes_dir.open(path)
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brushes_dir.list_dir_begin(true, true)
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var file := brushes_dir.get_next()
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while file != "":
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if file.get_extension().to_upper() == "PNG":
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var image := Image.new()
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var err := image.load(path.plus_file(file))
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if err == OK:
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image.convert(Image.FORMAT_RGBA8)
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Global.custom_brushes.append(image)
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Global.create_brush_button(image, Global.BRUSH_TYPES.FILE, file.trim_suffix(".png"))
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file = brushes_dir.get_next()
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brushes_dir.list_dir_end()
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Global.brushes_from_files = Global.custom_brushes.size()
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func _input(event : InputEvent) -> void:
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Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
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Global.left_cursor.texture = Global.left_cursor_tool_texture
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Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
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Global.right_cursor.texture = Global.right_cursor_tool_texture
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if event.is_action_pressed("toggle_fullscreen"):
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OS.window_fullscreen = !OS.window_fullscreen
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if Global.has_focus:
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for t in tools: #Handle tool shortcuts
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if event.is_action_pressed(t[2]): #Shortcut for right button (with Alt)
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_on_Tool_pressed(t[0], false, false)
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elif event.is_action_pressed(t[1]): #Shortcut for left button
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_on_Tool_pressed(t[0], false, true)
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func _notification(what : int) -> void:
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: #Handle exit
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$QuitDialog.popup_centered()
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Global.can_draw = false
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func file_menu_id_pressed(id : int) -> void:
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match id:
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0: #New
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$CreateNewImage.popup_centered()
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Global.can_draw = false
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1: #Open
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$OpenSprite.popup_centered()
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Global.can_draw = false
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opensprite_file_selected = false
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2: #Save
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if current_save_path == "":
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$SaveSprite.popup_centered()
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Global.can_draw = false
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else:
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_on_SaveSprite_file_selected(current_save_path)
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3: #Save as
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$SaveSprite.popup_centered()
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Global.can_draw = false
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4: #Import
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$ImportSprites.popup_centered()
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Global.can_draw = false
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opensprite_file_selected = false
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5: #Export
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if current_export_path == "":
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$ExportSprites.popup_centered()
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Global.can_draw = false
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else:
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export_project()
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6: #Export as
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$ExportSprites.popup_centered()
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Global.can_draw = false
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7: #Quit
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$QuitDialog.popup_centered()
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Global.can_draw = false
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func edit_menu_id_pressed(id : int) -> void:
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match id:
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0: #Undo
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Global.undo_redo.undo()
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1: #Redo
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redone = true
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Global.undo_redo.redo()
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redone = false
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2: #Scale Image
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$ScaleImage.popup_centered()
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Global.can_draw = false
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3: #Crop Image
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#Use first layer as a starting rectangle
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var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect()
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#However, if first layer is empty, loop through all layers until we find one that isn't
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var i := 0
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while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)):
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i += 1
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used_rect = Global.canvas.layers[i][0].get_used_rect()
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#Merge all layers with content
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for j in range(Global.canvas.layers.size() - 1, i, -1):
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if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0):
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used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect())
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#If no layer has any content, just return
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if used_rect == Rect2(0, 0, 0, 0):
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return
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var width := used_rect.size.x
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var height := used_rect.size.y
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Global.undos += 1
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Global.undo_redo.create_action("Scale")
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Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
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#Loop through all the layers to crop them
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for j in range(Global.canvas.layers.size() - 1, -1, -1):
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var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect)
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Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data)
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Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data)
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Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
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Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
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Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
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Global.undo_redo.commit_action()
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4: #Clear selection
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Global.canvas.handle_undo("Rectangle Select")
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Global.selection_rectangle.polygon[0] = Vector2.ZERO
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Global.selection_rectangle.polygon[1] = Vector2.ZERO
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Global.selection_rectangle.polygon[2] = Vector2.ZERO
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Global.selection_rectangle.polygon[3] = Vector2.ZERO
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Global.selected_pixels.clear()
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Global.canvas.handle_redo("Rectangle Select")
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5: # Flip Horizontal
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var canvas : Canvas = Global.canvas
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canvas.handle_undo("Draw")
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canvas.layers[canvas.current_layer_index][0].unlock()
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canvas.layers[canvas.current_layer_index][0].flip_x()
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canvas.layers[canvas.current_layer_index][0].lock()
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canvas.handle_redo("Draw")
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6: # Flip Vertical
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var canvas : Canvas = Global.canvas
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canvas.handle_undo("Draw")
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canvas.layers[canvas.current_layer_index][0].unlock()
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canvas.layers[canvas.current_layer_index][0].flip_y()
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canvas.layers[canvas.current_layer_index][0].lock()
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canvas.handle_redo("Draw")
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7: #Preferences
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$PreferencesDialog.popup_centered()
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Global.can_draw = false
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func view_menu_id_pressed(id : int) -> void:
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match id:
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0: #Tile mode
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Global.tile_mode = !Global.tile_mode
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view_menu.set_item_checked(0, Global.tile_mode)
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1: #Show grid
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Global.draw_grid = !Global.draw_grid
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view_menu.set_item_checked(1, Global.draw_grid)
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2: #Show rulers
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Global.show_rulers = !Global.show_rulers
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view_menu.set_item_checked(2, Global.show_rulers)
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Global.horizontal_ruler.visible = Global.show_rulers
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Global.vertical_ruler.visible = Global.show_rulers
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3: #Show guides
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Global.show_guides = !Global.show_guides
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view_menu.set_item_checked(3, Global.show_guides)
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for canvas in Global.canvases:
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for guide in canvas.get_children():
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if guide is Guide:
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guide.visible = Global.show_guides
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func help_menu_id_pressed(id : int) -> void:
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match id:
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0: #About Pixelorama
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$AboutDialog.popup_centered()
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Global.can_draw = false
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func _on_CreateNewImage_confirmed() -> void:
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var width : int = $CreateNewImage/VBoxContainer/OptionsContainer/WidthValue.value
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var height : int = $CreateNewImage/VBoxContainer/OptionsContainer/HeightValue.value
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var fill_color : Color = $CreateNewImage/VBoxContainer/OptionsContainer/FillColor.color
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clear_canvases()
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Global.canvas = load("res://Prefabs/Canvas.tscn").instance()
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Global.canvas.size = Vector2(width, height).floor()
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Global.canvases.append(Global.canvas)
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Global.canvas_parent.add_child(Global.canvas)
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Global.current_frame = 0
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if fill_color.a > 0:
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Global.canvas.layers[0][0].fill(fill_color)
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Global.canvas.layers[0][0].lock()
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Global.canvas.update_texture(0)
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Global.undo_redo.clear_history(false)
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func _on_OpenSprite_file_selected(path : String) -> void:
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var file := File.new()
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var err := file.open(path, File.READ)
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if err != OK: #An error occured
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file.close()
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OS.alert("Can't load file")
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return
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var current_version : String = ProjectSettings.get_setting("application/config/Version")
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var version := file.get_line()
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if current_version != version:
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OS.alert("File is from an older version of Pixelorama, as such it might not work properly")
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var frame := 0
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var frame_line := file.get_line()
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clear_canvases()
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while frame_line == "--": #Load frames
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var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
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Global.canvas = canvas
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var width := file.get_16()
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var height := file.get_16()
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var layer_line := file.get_line()
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while layer_line == "-": #Load layers
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var buffer := file.get_buffer(width * height * 4)
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var layer_name := file.get_line()
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var image := Image.new()
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image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
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image.lock()
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var tex := ImageTexture.new()
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tex.create_from_image(image, 0)
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canvas.layers.append([image, tex, layer_name, true])
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layer_line = file.get_line()
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var guide_line := file.get_line() #"guideline" no pun intended
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while guide_line == "|": #Load guides
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var guide := Guide.new()
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guide.default_color = Color.purple
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guide.type = file.get_8()
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if guide.type == guide.TYPE.HORIZONTAL:
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guide.add_point(Vector2(-99999, file.get_16()))
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guide.add_point(Vector2(99999, file.get_16()))
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else:
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guide.add_point(Vector2(file.get_16(), -99999))
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guide.add_point(Vector2(file.get_16(), 99999))
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guide.has_focus = false
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canvas.add_child(guide)
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guide_line = file.get_line()
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canvas.size = Vector2(width, height)
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Global.canvases.append(canvas)
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canvas.frame = frame
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Global.canvas_parent.add_child(canvas)
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frame_line = file.get_line()
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frame += 1
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Global.current_frame = frame - 1
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#Load tool options
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Global.left_color_picker.color = file.get_var()
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Global.right_color_picker.color = file.get_var()
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Global.left_brush_size = file.get_8()
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Global.left_brush_size_edit.value = Global.left_brush_size
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Global.right_brush_size = file.get_8()
|
|
Global.right_brush_size_edit.value = Global.right_brush_size
|
|
var left_palette = file.get_var()
|
|
var right_palette = file.get_var()
|
|
for color in left_palette:
|
|
Global.left_color_picker.get_picker().add_preset(color)
|
|
for color in right_palette:
|
|
Global.right_color_picker.get_picker().add_preset(color)
|
|
|
|
#Load custom brushes
|
|
Global.custom_brushes.resize(Global.brushes_from_files)
|
|
Global.remove_brush_buttons()
|
|
|
|
var brush_line := file.get_line()
|
|
while brush_line == "/":
|
|
var b_width := file.get_16()
|
|
var b_height := file.get_16()
|
|
var buffer := file.get_buffer(b_width * b_height * 4)
|
|
var image := Image.new()
|
|
image.create_from_data(b_width, b_height, false, Image.FORMAT_RGBA8, buffer)
|
|
Global.custom_brushes.append(image)
|
|
Global.create_brush_button(image)
|
|
brush_line = file.get_line()
|
|
|
|
file.close()
|
|
Global.undo_redo.clear_history(false)
|
|
|
|
OS.set_window_title(path.get_file() + " - Pixelorama")
|
|
|
|
|
|
func _on_SaveSprite_file_selected(path) -> void:
|
|
current_save_path = path
|
|
var file := File.new()
|
|
var err := file.open(path, File.WRITE)
|
|
if err == 0:
|
|
file.store_line(ProjectSettings.get_setting("application/config/Version"))
|
|
for canvas in Global.canvases: #Store frames
|
|
file.store_line("--")
|
|
file.store_16(canvas.size.x)
|
|
file.store_16(canvas.size.y)
|
|
for layer in canvas.layers: #Store layers
|
|
file.store_line("-")
|
|
file.store_buffer(layer[0].get_data())
|
|
file.store_line(layer[2])
|
|
file.store_line("END_LAYERS")
|
|
|
|
for child in canvas.get_children(): #Store guides
|
|
if child is Guide:
|
|
file.store_line("|")
|
|
file.store_8(child.type)
|
|
if child.type == child.TYPE.HORIZONTAL:
|
|
file.store_16(child.points[0].y)
|
|
file.store_16(child.points[1].y)
|
|
else:
|
|
file.store_16(child.points[1].x)
|
|
file.store_16(child.points[0].x)
|
|
file.store_line("END_GUIDES")
|
|
file.store_line("END_FRAMES")
|
|
|
|
#Save tool options
|
|
var left_color := Global.left_color_picker.color
|
|
var right_color := Global.right_color_picker.color
|
|
var left_brush_size := Global.left_brush_size
|
|
var right_brush_size := Global.right_brush_size
|
|
var left_palette := Global.left_color_picker.get_picker().get_presets()
|
|
var right_palette := Global.right_color_picker.get_picker().get_presets()
|
|
file.store_var(left_color)
|
|
file.store_var(right_color)
|
|
file.store_8(left_brush_size)
|
|
file.store_8(right_brush_size)
|
|
file.store_var(left_palette)
|
|
file.store_var(right_palette)
|
|
#Save custom brushes
|
|
for i in range(Global.brushes_from_files, Global.custom_brushes.size()):
|
|
var brush = Global.custom_brushes[i]
|
|
file.store_line("/")
|
|
file.store_16(brush.get_size().x)
|
|
file.store_16(brush.get_size().y)
|
|
file.store_buffer(brush.get_data())
|
|
file.store_line("END_BRUSHES")
|
|
file.close()
|
|
Global.notification_label("File saved")
|
|
|
|
func _on_ImportSprites_files_selected(paths) -> void:
|
|
if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous
|
|
clear_canvases()
|
|
|
|
#Find the biggest image and let it handle the camera zoom options
|
|
var max_size : Vector2
|
|
var biggest_canvas : Canvas
|
|
var i := Global.canvases.size()
|
|
for path in paths:
|
|
var image := Image.new()
|
|
var err := image.load(path)
|
|
if err != OK: #An error occured
|
|
OS.alert("Can't load file")
|
|
continue
|
|
|
|
opensprite_file_selected = true
|
|
var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
|
|
canvas.size = image.get_size()
|
|
image.convert(Image.FORMAT_RGBA8)
|
|
image.lock()
|
|
var tex := ImageTexture.new()
|
|
tex.create_from_image(image, 0)
|
|
#Store [Image, ImageTexture, Layer Name, Visibity boolean]
|
|
canvas.layers.append([image, tex, "Layer 0", true])
|
|
canvas.frame = i
|
|
Global.canvases.append(canvas)
|
|
Global.canvas_parent.add_child(canvas)
|
|
canvas.visible = false
|
|
if path == paths[0]: #If it's the first file
|
|
max_size = canvas.size
|
|
biggest_canvas = canvas
|
|
else:
|
|
if canvas.size > max_size:
|
|
biggest_canvas = canvas
|
|
|
|
i += 1
|
|
Global.current_frame = i - 1
|
|
Global.canvas = Global.canvases[Global.canvases.size() - 1]
|
|
Global.canvas.visible = true
|
|
biggest_canvas.camera_zoom()
|
|
|
|
Global.undo_redo.clear_history(false)
|
|
|
|
var first_path : String = paths[0]
|
|
OS.set_window_title(first_path.get_file() + " (imported) - Pixelorama")
|
|
|
|
func clear_canvases() -> void:
|
|
for child in Global.vbox_layer_container.get_children():
|
|
if child is PanelContainer:
|
|
child.queue_free()
|
|
for child in Global.frame_container.get_children():
|
|
child.queue_free()
|
|
for child in Global.canvas_parent.get_children():
|
|
if child is Canvas:
|
|
child.queue_free()
|
|
Global.canvases.clear()
|
|
current_save_path = ""
|
|
current_export_path = ""
|
|
|
|
func _on_ExportSprites_file_selected(path : String) -> void:
|
|
current_export_path = path
|
|
export_project()
|
|
|
|
func export_project() -> void:
|
|
if export_all_frames.pressed:
|
|
if !export_as_single_file.pressed:
|
|
var i := 1
|
|
for canvas in Global.canvases:
|
|
var path := "%s_%s" % [current_export_path, str(i)]
|
|
path = path.replace(".png", "")
|
|
path = "%s.png" % path
|
|
save_sprite(canvas, path)
|
|
i += 1
|
|
else:
|
|
save_spritesheet()
|
|
else:
|
|
save_sprite(Global.canvas, current_export_path)
|
|
Global.notification_label("File exported")
|
|
|
|
func save_sprite(canvas : Canvas, path : String) -> void:
|
|
var whole_image := Image.new()
|
|
whole_image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
|
|
whole_image.lock()
|
|
for layer in canvas.layers:
|
|
canvas.blend_rect(whole_image, layer[0], Rect2(canvas.position, canvas.size), Vector2.ZERO)
|
|
layer[0].lock()
|
|
var err = whole_image.save_png(path)
|
|
if err != OK:
|
|
OS.alert("Can't save file")
|
|
|
|
func save_spritesheet() -> void:
|
|
var width
|
|
var height
|
|
if export_vertical_spritesheet.pressed: #Vertical spritesheet
|
|
width = Global.canvas.size.x
|
|
height = 0
|
|
for canvas in Global.canvases:
|
|
height += canvas.size.y
|
|
if canvas.size.x > width:
|
|
width = canvas.size.x
|
|
else: #Horizontal spritesheet
|
|
width = 0
|
|
height = Global.canvas.size.y
|
|
for canvas in Global.canvases:
|
|
width += canvas.size.x
|
|
if canvas.size.y > height:
|
|
height = canvas.size.y
|
|
var whole_image := Image.new()
|
|
whole_image.create(width, height, false, Image.FORMAT_RGBA8)
|
|
whole_image.lock()
|
|
var dst := Vector2.ZERO
|
|
for canvas in Global.canvases:
|
|
for layer in canvas.layers:
|
|
canvas.blend_rect(whole_image, layer[0], Rect2(canvas.position, canvas.size), dst)
|
|
layer[0].lock()
|
|
if export_vertical_spritesheet.pressed:
|
|
dst += Vector2(0, canvas.size.y)
|
|
else:
|
|
dst += Vector2(canvas.size.x, 0)
|
|
|
|
var err = whole_image.save_png(current_export_path)
|
|
if err != OK:
|
|
OS.alert("Can't save file")
|
|
|
|
func _on_ScaleImage_confirmed() -> void:
|
|
var width : int = $ScaleImage/VBoxContainer/OptionsContainer/WidthValue.value
|
|
var height : int = $ScaleImage/VBoxContainer/OptionsContainer/HeightValue.value
|
|
var interpolation : int = $ScaleImage/VBoxContainer/OptionsContainer/InterpolationType.selected
|
|
Global.undos += 1
|
|
Global.undo_redo.create_action("Scale")
|
|
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
|
|
|
|
for i in range(Global.canvas.layers.size() - 1, -1, -1):
|
|
var sprite : Image = Global.canvas.layers[i][1].get_data()
|
|
sprite.resize(width, height, interpolation)
|
|
Global.undo_redo.add_do_property(Global.canvas.layers[i][0], "data", sprite.data)
|
|
Global.undo_redo.add_undo_property(Global.canvas.layers[i][0], "data", Global.canvas.layers[i][0].data)
|
|
|
|
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
|
|
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
|
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
|
Global.undo_redo.commit_action()
|
|
|
|
func _on_ImportSprites_popup_hide() -> void:
|
|
if !opensprite_file_selected:
|
|
Global.can_draw = true
|
|
|
|
func _on_ViewportContainer_mouse_entered() -> void:
|
|
Global.has_focus = true
|
|
|
|
func _on_ViewportContainer_mouse_exited() -> void:
|
|
Global.has_focus = false
|
|
|
|
func _can_draw_true() -> void:
|
|
Global.can_draw = true
|
|
func _can_draw_false() -> void:
|
|
Global.can_draw = false
|
|
|
|
func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
|
|
var current_action := tool_pressed.name
|
|
if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
|
|
Global.current_left_tool = current_action
|
|
|
|
#Start from 2, so the label and the cursor checkbox won't get invisible
|
|
for i in range(2, Global.left_tool_options_container.get_child_count()):
|
|
Global.left_tool_options_container.get_child(i).visible = false
|
|
|
|
#Tool options visible depending on the selected tool
|
|
if current_action == "Pencil":
|
|
Global.left_brush_type_container.visible = true
|
|
Global.left_brush_size_container.visible = true
|
|
Global.left_mirror_container.visible = true
|
|
if Global.current_left_brush_type != Global.BRUSH_TYPES.PIXEL:
|
|
Global.left_color_interpolation_container.visible = true
|
|
elif current_action == "Eraser":
|
|
Global.left_brush_type_container.visible = true
|
|
Global.left_brush_size_container.visible = true
|
|
Global.left_mirror_container.visible = true
|
|
elif current_action == "Bucket":
|
|
Global.left_fill_area_container.visible = true
|
|
Global.left_mirror_container.visible = true
|
|
elif current_action == "LightenDarken":
|
|
Global.left_brush_size_container.visible = true
|
|
Global.left_ld_container.visible = true
|
|
Global.left_mirror_container.visible = true
|
|
|
|
elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
|
|
Global.current_right_tool = current_action
|
|
#Start from 2, so the label and the cursor checkbox won't get invisible
|
|
for i in range(2, Global.right_tool_options_container.get_child_count()):
|
|
Global.right_tool_options_container.get_child(i).visible = false
|
|
|
|
#Tool options visible depending on the selected tool
|
|
if current_action == "Pencil":
|
|
Global.right_brush_type_container.visible = true
|
|
Global.right_brush_size_container.visible = true
|
|
Global.right_mirror_container.visible = true
|
|
if Global.current_right_brush_type != Global.BRUSH_TYPES.PIXEL:
|
|
Global.right_color_interpolation_container.visible = true
|
|
elif current_action == "Eraser":
|
|
Global.right_brush_type_container.visible = true
|
|
Global.right_brush_size_container.visible = true
|
|
Global.right_mirror_container.visible = true
|
|
elif current_action == "Bucket":
|
|
Global.right_fill_area_container.visible = true
|
|
Global.right_mirror_container.visible = true
|
|
elif current_action == "LightenDarken":
|
|
Global.right_brush_size_container.visible = true
|
|
Global.right_ld_container.visible = true
|
|
Global.right_mirror_container.visible = true
|
|
|
|
for t in tools:
|
|
var tool_name : String = t[0].name
|
|
if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool:
|
|
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l_r.png" % tool_name)
|
|
elif tool_name == Global.current_left_tool:
|
|
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l.png" % tool_name)
|
|
elif tool_name == Global.current_right_tool:
|
|
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_r.png" % tool_name)
|
|
else:
|
|
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s.png" % tool_name)
|
|
|
|
Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tools/%s_Cursor.png" % Global.current_left_tool))
|
|
Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tools/%s_Cursor.png" % Global.current_right_tool))
|
|
|
|
func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
|
|
Global.left_square_indicator_visible = button_pressed
|
|
|
|
func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void:
|
|
Global.right_square_indicator_visible = button_pressed
|
|
|
|
func _on_LeftBrushTypeButton_pressed() -> void:
|
|
Global.brushes_popup.popup(Rect2(Global.left_brush_type_button.rect_global_position, Vector2(226, 72)))
|
|
Global.brush_type_window_position = "left"
|
|
|
|
func _on_RightBrushTypeButton_pressed() -> void:
|
|
Global.brushes_popup.popup(Rect2(Global.right_brush_type_button.rect_global_position, Vector2(226, 72)))
|
|
Global.brush_type_window_position = "right"
|
|
|
|
func _on_LeftBrushSizeEdit_value_changed(value) -> void:
|
|
var new_size = int(value)
|
|
Global.left_brush_size = new_size
|
|
update_left_custom_brush()
|
|
|
|
func _on_RightBrushSizeEdit_value_changed(value) -> void:
|
|
var new_size = int(value)
|
|
Global.right_brush_size = new_size
|
|
update_right_custom_brush()
|
|
|
|
func add_layer(is_new := true) -> void:
|
|
var new_layer := Image.new()
|
|
if is_new:
|
|
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
|
else: #clone layer
|
|
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
|
|
new_layer.lock()
|
|
var new_layer_tex := ImageTexture.new()
|
|
new_layer_tex.create_from_image(new_layer, 0)
|
|
|
|
var new_layers := Global.canvas.layers.duplicate()
|
|
new_layers.append([new_layer, new_layer_tex, null, true])
|
|
Global.undos += 1
|
|
Global.undo_redo.create_action("Add Layer")
|
|
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
|
|
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
|
|
|
|
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
|
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
|
Global.undo_redo.commit_action()
|
|
|
|
func _on_RemoveLayerButton_pressed() -> void:
|
|
var new_layers := Global.canvas.layers.duplicate()
|
|
new_layers.remove(Global.canvas.current_layer_index)
|
|
Global.undos += 1
|
|
Global.undo_redo.create_action("Remove Layer")
|
|
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
|
|
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
|
|
|
|
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
|
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
|
Global.undo_redo.commit_action()
|
|
|
|
func change_layer_order(rate : int) -> void:
|
|
var change = Global.canvas.current_layer_index + rate
|
|
|
|
var new_layers := Global.canvas.layers.duplicate()
|
|
var temp = new_layers[Global.canvas.current_layer_index]
|
|
new_layers[Global.canvas.current_layer_index] = new_layers[change]
|
|
new_layers[change] = temp
|
|
Global.undo_redo.create_action("Change Layer Order")
|
|
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
|
|
Global.undo_redo.add_do_property(Global.canvas, "current_layer_index", change)
|
|
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
|
|
Global.undo_redo.add_undo_property(Global.canvas, "current_layer_index", Global.canvas.current_layer_index)
|
|
|
|
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
|
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
|
Global.undo_redo.commit_action()
|
|
|
|
func _on_MergeLayer_pressed() -> void:
|
|
var new_layers := Global.canvas.layers.duplicate()
|
|
new_layers.remove(Global.canvas.current_layer_index)
|
|
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
|
|
|
|
var new_layer := Image.new()
|
|
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0])
|
|
new_layer.lock()
|
|
Global.canvas.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
|
|
|
|
Global.undos += 1
|
|
Global.undo_redo.create_action("Merge Layer")
|
|
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
|
|
Global.undo_redo.add_do_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", new_layer.data)
|
|
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
|
|
Global.undo_redo.add_undo_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", Global.canvas.layers[Global.canvas.current_layer_index - 1][0].data)
|
|
|
|
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
|
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
|
Global.undo_redo.commit_action()
|
|
|
|
func add_frame() -> void:
|
|
var new_canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
|
|
new_canvas.size = Global.canvas.size
|
|
new_canvas.frame = Global.canvases.size()
|
|
|
|
var new_canvases := Global.canvases.duplicate()
|
|
new_canvases.append(new_canvas)
|
|
var new_hidden_canvases := Global.hidden_canvases.duplicate()
|
|
new_hidden_canvases.append(new_canvas)
|
|
|
|
Global.undos += 1
|
|
Global.undo_redo.create_action("Add Frame")
|
|
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
|
|
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
|
|
|
|
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
|
Global.undo_redo.add_do_property(Global, "hidden_canvases", Global.hidden_canvases)
|
|
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
|
|
Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1)
|
|
for child in Global.frame_container.get_children():
|
|
var frame_button = child.get_node("FrameButton")
|
|
Global.undo_redo.add_do_property(frame_button, "pressed", false)
|
|
Global.undo_redo.add_undo_property(frame_button, "pressed", frame_button.pressed)
|
|
for c in Global.canvases:
|
|
Global.undo_redo.add_do_property(c, "visible", false)
|
|
Global.undo_redo.add_undo_property(c, "visible", c.visible)
|
|
|
|
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
|
Global.undo_redo.add_undo_property(Global, "hidden_canvases", new_hidden_canvases)
|
|
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
|
|
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
|
Global.undo_redo.commit_action()
|
|
|
|
func _on_LoopAnim_pressed() -> void:
|
|
match Global.loop_animation_button.texture_normal.resource_path:
|
|
"res://Assets/Graphics/Timeline/Loop_None.png":
|
|
#Make it loop
|
|
animation_loop = 1
|
|
Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop.png")
|
|
Global.loop_animation_button.hint_tooltip = "Cycle loop"
|
|
"res://Assets/Graphics/Timeline/Loop.png":
|
|
#Make it ping-pong
|
|
animation_loop = 2
|
|
Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_PingPong.png")
|
|
Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
|
|
"res://Assets/Graphics/Timeline/Loop_PingPong.png":
|
|
#Make it stop
|
|
animation_loop = 0
|
|
Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_None.png")
|
|
Global.loop_animation_button.hint_tooltip = "No loop"
|
|
|
|
func _on_PlayForward_toggled(button_pressed) -> void:
|
|
Global.play_backwards.pressed = false
|
|
if Global.canvases.size() == 1:
|
|
Global.play_forward.pressed = !button_pressed
|
|
return
|
|
|
|
if button_pressed:
|
|
Global.animation_timer.wait_time = 1 / fps
|
|
Global.animation_timer.start()
|
|
animation_forward = true
|
|
else:
|
|
Global.animation_timer.stop()
|
|
|
|
func _on_PlayBackwards_toggled(button_pressed) -> void:
|
|
Global.play_forward.pressed = false
|
|
if Global.canvases.size() == 1:
|
|
Global.play_backwards.pressed = !button_pressed
|
|
return
|
|
|
|
if button_pressed:
|
|
Global.animation_timer.wait_time = 1 / fps
|
|
Global.animation_timer.start()
|
|
animation_forward = false
|
|
else:
|
|
Global.animation_timer.stop()
|
|
|
|
func _on_NextFrame_pressed() -> void:
|
|
if Global.current_frame < Global.canvases.size() - 1:
|
|
Global.current_frame += 1
|
|
|
|
func _on_PreviousFrame_pressed() -> void:
|
|
if Global.current_frame > 0:
|
|
Global.current_frame -= 1
|
|
|
|
func _on_LastFrame_pressed() -> void:
|
|
Global.current_frame = Global.canvases.size() - 1
|
|
|
|
func _on_FirstFrame_pressed() -> void:
|
|
Global.current_frame = 0
|
|
|
|
func _on_AnimationTimer_timeout() -> void:
|
|
if animation_forward:
|
|
if Global.current_frame < Global.canvases.size() - 1:
|
|
Global.current_frame += 1
|
|
else:
|
|
match animation_loop:
|
|
0: #No loop
|
|
Global.play_forward.pressed = false
|
|
Global.play_backwards.pressed = false
|
|
Global.animation_timer.stop()
|
|
1: #Cycle loop
|
|
Global.current_frame = 0
|
|
2: #Ping pong loop
|
|
animation_forward = false
|
|
_on_AnimationTimer_timeout()
|
|
|
|
else:
|
|
if Global.current_frame > 0:
|
|
Global.current_frame -= 1
|
|
else:
|
|
match animation_loop:
|
|
0: #No loop
|
|
Global.play_backwards.pressed = false
|
|
Global.play_forward.pressed = false
|
|
Global.animation_timer.stop()
|
|
1: #Cycle loop
|
|
Global.current_frame = Global.canvases.size() - 1
|
|
2: #Ping pong loop
|
|
animation_forward = true
|
|
_on_AnimationTimer_timeout()
|
|
|
|
func _on_FPSValue_value_changed(value) -> void:
|
|
fps = float(value)
|
|
Global.animation_timer.wait_time = 1 / fps
|
|
|
|
func _on_PastOnionSkinning_value_changed(value) -> void:
|
|
Global.onion_skinning_past_rate = int(value)
|
|
|
|
func _on_FutureOnionSkinning_value_changed(value) -> void:
|
|
Global.onion_skinning_future_rate = int(value)
|
|
|
|
func _on_BlueRedMode_toggled(button_pressed) -> void:
|
|
Global.onion_skinning_blue_red = button_pressed
|
|
|
|
func _on_SplitScreenButton_toggled(button_pressed) -> void:
|
|
if button_pressed:
|
|
Global.viewport_separator.visible = true
|
|
Global.second_viewport.visible = true
|
|
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HIDE_HT")
|
|
else:
|
|
Global.viewport_separator.visible = false
|
|
Global.second_viewport.visible = false
|
|
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HT")
|
|
|
|
func _on_ColorSwitch_pressed() -> void:
|
|
var temp := Global.left_color_picker.color
|
|
Global.left_color_picker.color = Global.right_color_picker.color
|
|
Global.right_color_picker.color = temp
|
|
update_left_custom_brush()
|
|
update_right_custom_brush()
|
|
|
|
func _on_ColorDefaults_pressed() -> void:
|
|
Global.left_color_picker.color = Color.black
|
|
Global.right_color_picker.color = Color.white
|
|
update_left_custom_brush()
|
|
update_right_custom_brush()
|
|
|
|
# warning-ignore:unused_argument
|
|
func _on_LeftColorPickerButton_color_changed(color : Color) -> void:
|
|
update_left_custom_brush()
|
|
|
|
# warning-ignore:unused_argument
|
|
func _on_RightColorPickerButton_color_changed(color : Color) -> void:
|
|
update_right_custom_brush()
|
|
|
|
# warning-ignore:unused_argument
|
|
func _on_LeftInterpolateFactor_value_changed(value : float) -> void:
|
|
update_left_custom_brush()
|
|
|
|
# warning-ignore:unused_argument
|
|
func _on_RightInterpolateFactor_value_changed(value : float) -> void:
|
|
update_right_custom_brush()
|
|
|
|
func update_left_custom_brush() -> void:
|
|
Global.update_left_custom_brush()
|
|
func update_right_custom_brush() -> void:
|
|
Global.update_right_custom_brush()
|
|
|
|
func _on_LeftFillAreaOptions_item_selected(ID : int) -> void:
|
|
Global.left_fill_area = ID
|
|
|
|
func _on_RightFillAreaOptions_item_selected(ID : int) -> void:
|
|
Global.right_fill_area = ID
|
|
|
|
func _on_LeftLightenDarken_item_selected(ID : int) -> void:
|
|
Global.left_ld = ID
|
|
func _on_LeftLDAmountSpinbox_value_changed(value : float) -> void:
|
|
Global.left_ld_amount = value / 100
|
|
|
|
func _on_RightLightenDarken_item_selected(ID : int) -> void:
|
|
Global.right_ld = ID
|
|
func _on_RightLDAmountSpinbox_value_changed(value : float) -> void:
|
|
Global.right_ld_amount = value / 100
|
|
|
|
func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void:
|
|
Global.left_horizontal_mirror = button_pressed
|
|
func _on_LeftVerticalMirroring_toggled(button_pressed) -> void:
|
|
Global.left_vertical_mirror = button_pressed
|
|
|
|
func _on_RightHorizontalMirroring_toggled(button_pressed) -> void:
|
|
Global.right_horizontal_mirror = button_pressed
|
|
func _on_RightVerticalMirroring_toggled(button_pressed) -> void:
|
|
Global.right_vertical_mirror = button_pressed
|
|
|
|
func _on_QuitDialog_confirmed() -> void:
|
|
# Darken the UI to denote that the application is currently exiting
|
|
# (it won't respond to user input in this state).
|
|
modulate = Color(0.5, 0.5, 0.5)
|
|
|
|
get_tree().quit()
|
|
|
|
func _on_PaletteOptionButton_item_selected(ID) -> void:
|
|
var palette_name = Global.palette_option_button.get_item_metadata(ID)
|
|
Global.palette_container.on_palette_select(palette_name)
|
|
|
|
func _on_EditPalette_pressed() -> void:
|
|
Global.palette_container.on_edit_palette()
|
|
pass
|
|
|
|
func _on_RemovePalette_pressed() -> void:
|
|
Global.palette_container.remove_current_palette()
|
|
pass
|
|
|
|
func add_palette_menu_id_pressed(id) -> void:
|
|
match id:
|
|
0: # New Empty Palette
|
|
Global.palette_container.on_new_empty_palette()
|
|
1: # Import Palette
|
|
Global.palette_container.on_import_palette()
|
|
pass
|
|
|
|
func _on_NewPaletteDialog_confirmed() -> void:
|
|
Global.palette_container.on_new_palette_confirmed()
|
|
pass
|
|
|
|
func _on_PaletteImportFileDialog_file_selected(path) -> void:
|
|
Global.palette_container.on_palette_import_file_selected(path)
|
|
pass
|