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Fixed bug in outlines where some pixels might be outside the image boundaries

This commit is contained in:
OverloadedOrama 2019-12-24 17:52:58 +02:00
parent ea97ec85f8
commit d0c890a63f

View file

@ -672,7 +672,7 @@ func _on_OutlineDialog_confirmed() -> void:
for i in range(1, thickness + 1):
var new_pos : Vector2 = pos + Vector2.LEFT * i
if new_pos.x > 0:
if new_pos.x >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
@ -684,13 +684,13 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.UP * i
if yy > 0:
if new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.DOWN * i
if yy < Global.canvas.size.y - 1:
if new_pos.y < Global.canvas.size.y - 1:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)