mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Overall code re-organizing & layer renaming changes
- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size - Re-organized the variables in Global, now they are less messy and randomly placed - Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
This commit is contained in:
parent
da61234b13
commit
5613c3d7ef
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@ -905,6 +905,7 @@ margin_bottom = 138.0
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size_flags_horizontal = 3
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[node name="AnimationButtons" type="HBoxContainer" parent="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer"]
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editor/display_folded = true
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margin_right = 562.0
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margin_bottom = 25.0
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rect_min_size = Vector2( 0, 24 )
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@ -972,6 +973,7 @@ mouse_default_cursor_shape = 2
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texture_normal = ExtResource( 25 )
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[node name="LoopButtons" type="HBoxContainer" parent="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer/AnimationButtons"]
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editor/display_folded = true
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margin_left = 476.0
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margin_right = 562.0
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margin_bottom = 25.0
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@ -22,6 +22,7 @@ margin_bottom = 32.0
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rect_min_size = Vector2( 3, 0 )
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button_mask = 3
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texture_normal = ExtResource( 1 )
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stretch_mode = 5
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script = ExtResource( 2 )
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[node name="BrushTexture" type="TextureRect" parent="."]
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@ -26,6 +26,7 @@ rect_min_size = Vector2( 32, 32 )
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size_flags_horizontal = 0
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size_flags_vertical = 0
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expand = true
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stretch_mode = 6
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[node name="PopupMenu" type="PopupMenu" parent="FrameButton"]
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margin_right = 20.0
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@ -3,7 +3,6 @@
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[ext_resource path="res://Scripts/LayerContainer.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Graphics/Layers/layer_visible.png" type="Texture" id=2]
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[node name="LayerContainer" type="Button"]
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margin_left = -0.540344
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margin_right = 11.4597
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@ -11,19 +10,25 @@ margin_bottom = 42.0
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rect_min_size = Vector2( 160, 42 )
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toggle_mode = true
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_horizontal_guides_": [ ]
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = 4.0
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margin_top = -16.0
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margin_bottom = 16.0
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margin_left = -80.0
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margin_top = -21.0
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margin_right = 80.0
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margin_bottom = 21.0
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mouse_default_cursor_shape = 2
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[node name="VisibilityButton" type="TextureButton" parent="HBoxContainer"]
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margin_top = 5.0
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margin_right = 32.0
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margin_bottom = 32.0
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margin_bottom = 37.0
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hint_tooltip = "Toggle layer's visibility"
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 0
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@ -32,24 +37,30 @@ texture_normal = ExtResource( 2 )
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[node name="TextureRect" type="TextureRect" parent="HBoxContainer"]
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margin_left = 36.0
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margin_top = 5.0
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margin_right = 68.0
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margin_bottom = 32.0
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margin_bottom = 37.0
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rect_min_size = Vector2( 32, 32 )
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size_flags_vertical = 4
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expand = true
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stretch_mode = 6
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[node name="Label" type="Label" parent="HBoxContainer"]
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margin_left = 72.0
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margin_top = 9.0
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margin_top = 14.0
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margin_right = 118.0
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margin_bottom = 23.0
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margin_bottom = 28.0
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text = "Layer 0"
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align = 1
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[node name="LineEdit" type="LineEdit" parent="HBoxContainer"]
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visible = false
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margin_left = 110.0
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margin_right = 168.0
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margin_bottom = 32.0
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margin_left = 122.0
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margin_top = 5.0
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margin_right = 202.0
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margin_bottom = 37.0
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rect_min_size = Vector2( 80, 32 )
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size_flags_vertical = 4
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text = "Layer 0"
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editable = false
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caret_blink = true
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@ -8,7 +8,7 @@ var drag := false
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func _ready() -> void:
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viewport_container = get_parent().get_parent()
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func _input(event) -> void:
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func _input(event : InputEvent) -> void:
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var mouse_pos := viewport_container.get_local_mouse_position()
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var viewport_size := viewport_container.rect_size
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if event.is_action_pressed("camera_drag"):
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@ -75,7 +75,7 @@ func camera_zoom() -> void:
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Global.camera_preview.offset = size / 2
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# warning-ignore:unused_argument
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func _process(delta) -> void:
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func _process(delta : float) -> void:
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sprite_changed_this_frame = false
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update()
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current_pixel = get_local_mouse_position() - location
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@ -438,10 +438,10 @@ func generate_layer_panels() -> void:
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if !layers[i][2]:
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layers[i][2] = "Layer %s" % i
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layer_container.i = i
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layer_container.get_child(0).get_child(1).texture = layers[i][1]
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layer_container.get_child(0).get_child(2).text = layers[i][2]
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layer_container.get_child(0).get_child(3).text = layers[i][2]
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layers[i][3] = true #set visible
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layer_container.get_child(0).get_child(1).texture = layers[i][1]
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Global.vbox_layer_container.add_child(layer_container)
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func pencil_and_eraser(mouse_pos : Vector2, color : Color, current_mouse_button : String, current_action := "None") -> void:
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@ -2,17 +2,55 @@ extends Node
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var undo_redo : UndoRedo
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var undos := 0 #The number of times we added undo properties
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#Canvas related stuff
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var current_frame := 0 setget frame_changed
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# warning-ignore:unused_class_variable
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var can_draw := false
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# warning-ignore:unused_class_variable
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var has_focus := false
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var canvases := []
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# warning-ignore:unused_class_variable
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var onion_skinning_past_rate := 0
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var hidden_canvases := []
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# warning-ignore:unused_class_variable
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var onion_skinning_future_rate := 0
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var selected_pixels := []
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var image_clipboard : Image
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#Tools & options
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# warning-ignore:unused_class_variable
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var onion_skinning_blue_red := false
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var current_left_tool := "Pencil"
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# warning-ignore:unused_class_variable
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var current_right_tool := "Eraser"
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# warning-ignore:unused_class_variable
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var left_square_indicator_visible := true
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# warning-ignore:unused_class_variable
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var right_square_indicator_visible := false
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#0 for area of same color, 1 for all pixels of the same color
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# warning-ignore:unused_class_variable
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var left_fill_area := 0
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# warning-ignore:unused_class_variable
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var right_fill_area := 0
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#0 for lighten, 1 for darken
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# warning-ignore:unused_class_variable
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var left_ld := 0
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# warning-ignore:unused_class_variable
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var right_ld := 0
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# warning-ignore:unused_class_variable
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var left_ld_amount := 0.1
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# warning-ignore:unused_class_variable
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var right_ld_amount := 0.1
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# warning-ignore:unused_class_variable
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var left_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var left_vertical_mirror := false
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# warning-ignore:unused_class_variable
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var right_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var right_vertical_mirror := false
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#View menu options
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# warning-ignore:unused_class_variable
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var tile_mode := false
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# warning-ignore:unused_class_variable
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@ -21,9 +59,43 @@ var draw_grid := false
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var show_rulers := true
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# warning-ignore:unused_class_variable
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var show_guides := true
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var canvases := []
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#Onion skinning options
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# warning-ignore:unused_class_variable
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var hidden_canvases := []
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var onion_skinning_past_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_future_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_blue_red := false
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#Brushes
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enum BRUSH_TYPES {PIXEL, FILE, CUSTOM}
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# warning-ignore:unused_class_variable
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var left_brush_size := 1
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# warning-ignore:unused_class_variable
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var right_brush_size := 1
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# warning-ignore:unused_class_variable
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var current_left_brush_type = BRUSH_TYPES.PIXEL
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# warning-ignore:unused_class_variable
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var current_right_brush_type = BRUSH_TYPES.PIXEL
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var brushes_from_files := 0
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# warning-ignore:unused_class_variable
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var custom_brushes := []
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# warning-ignore:unused_class_variable
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var custom_left_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_right_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_left_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_right_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_left_brush_texture := ImageTexture.new()
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# warning-ignore:unused_class_variable
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var custom_right_brush_texture := ImageTexture.new()
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#Nodes
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var control : Node
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var canvas : Canvas
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var canvas_parent : Node
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var second_viewport : ViewportContainer
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var viewport_separator : VSeparator
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var split_screen_button : BaseButton
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# warning-ignore:unused_class_variable
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var left_square_indicator_visible := true
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# warning-ignore:unused_class_variable
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var right_square_indicator_visible := false
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var camera : Camera2D
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var camera2 : Camera2D
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var camera_preview : Camera2D
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var selection_rectangle : Polygon2D
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var horizontal_ruler : BaseButton
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var vertical_ruler : BaseButton
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# warning-ignore:unused_class_variable
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var selected_pixels := []
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var image_clipboard : Image
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var file_menu : MenuButton
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var edit_menu : MenuButton
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var view_menu : MenuButton
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var help_menu : MenuButton
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var cursor_position_label : Label
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var zoom_level_label : Label
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var left_color_picker : ColorPickerButton
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var right_color_picker : ColorPickerButton
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@ -62,6 +129,9 @@ var left_brush_type_button : BaseButton
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var right_brush_type_button : BaseButton
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var left_brush_type_label : Label
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var right_brush_type_label : Label
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var brushes_popup : Popup
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var file_brush_container : GridContainer
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var project_brush_container : GridContainer
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var left_brush_size_container : Container
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var right_brush_size_container : Container
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@ -82,77 +152,24 @@ var right_ld_container : Container
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var left_mirror_container : Container
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var right_mirror_container : Container
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var animation_timer : Timer
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var current_frame_label : Label
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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var play_backwards : BaseButton
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var frame_container : HBoxContainer
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var vbox_layer_container : VBoxContainer
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var remove_layer_button : BaseButton
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var move_up_layer_button : BaseButton
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var move_down_layer_button : BaseButton
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var merge_down_layer_button : BaseButton
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var animation_timer : Timer
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var cursor_position_label : Label
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var zoom_level_label : Label
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var current_frame_label : Label
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# warning-ignore:unused_class_variable
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var current_left_tool := "Pencil"
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# warning-ignore:unused_class_variable
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var current_right_tool := "Eraser"
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#Brushes
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enum BRUSH_TYPES {PIXEL, FILE, CUSTOM}
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# warning-ignore:unused_class_variable
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var left_brush_size := 1
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# warning-ignore:unused_class_variable
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var right_brush_size := 1
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# warning-ignore:unused_class_variable
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var current_left_brush_type = BRUSH_TYPES.PIXEL
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# warning-ignore:unused_class_variable
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var current_right_brush_type = BRUSH_TYPES.PIXEL
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var brushes_popup : Popup
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var file_brush_container : GridContainer
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var project_brush_container : GridContainer
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#0 for area of same color, 1 for all pixels of the same color
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var left_fill_area := 0
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var right_fill_area := 0
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#0 for lighten, 1 for darken
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var left_ld := 0
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var right_ld := 0
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# warning-ignore:unused_class_variable
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var left_ld_amount := 0.1
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# warning-ignore:unused_class_variable
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var right_ld_amount := 0.1
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# warning-ignore:unused_class_variable
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var left_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var left_vertical_mirror := false
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# warning-ignore:unused_class_variable
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var right_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var right_vertical_mirror := false
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var brushes_from_files := 0
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# warning-ignore:unused_class_variable
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var custom_brushes := []
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# warning-ignore:unused_class_variable
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var custom_left_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_right_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_left_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_right_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_left_brush_texture := ImageTexture.new()
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# warning-ignore:unused_class_variable
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var custom_right_brush_texture := ImageTexture.new()
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func _ready() -> void:
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undo_redo = UndoRedo.new()
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image_clipboard = Image.new()
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var root = get_tree().get_root()
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control = find_node_by_name(root, "Control")
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canvas = find_node_by_name(root, "Canvas")
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@ -168,12 +185,13 @@ func _ready() -> void:
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selection_rectangle = find_node_by_name(root, "SelectionRectangle")
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horizontal_ruler = find_node_by_name(root, "HorizontalRuler")
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vertical_ruler = find_node_by_name(root, "VerticalRuler")
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image_clipboard = Image.new()
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file_menu = find_node_by_name(root, "FileMenu")
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edit_menu = find_node_by_name(root, "EditMenu")
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view_menu = find_node_by_name(root, "ViewMenu")
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help_menu = find_node_by_name(root, "HelpMenu")
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cursor_position_label = find_node_by_name(root, "CursorPosition")
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zoom_level_label = find_node_by_name(root, "ZoomLevel")
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left_tool_options_container = find_node_by_name(root, "LeftToolOptions")
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right_tool_options_container = find_node_by_name(root, "RightToolOptions")
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@ -187,6 +205,9 @@ func _ready() -> void:
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right_brush_type_button = find_node_by_name(right_brush_type_container, "RightBrushTypeButton")
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left_brush_type_label = find_node_by_name(left_brush_type_container, "LeftBrushTypeLabel")
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right_brush_type_label = find_node_by_name(right_brush_type_container, "RightBrushTypeLabel")
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brushes_popup = find_node_by_name(root, "BrushesPopup")
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file_brush_container = find_node_by_name(brushes_popup, "FileBrushContainer")
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project_brush_container = find_node_by_name(brushes_popup, "ProjectBrushContainer")
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left_brush_size_container = find_node_by_name(left_tool_options_container, "LeftBrushSize")
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right_brush_size_container = find_node_by_name(right_tool_options_container, "RightBrushSize")
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@ -207,6 +228,9 @@ func _ready() -> void:
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left_mirror_container = find_node_by_name(left_tool_options_container, "LeftMirroring")
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right_mirror_container = find_node_by_name(right_tool_options_container, "RightMirroring")
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animation_timer = find_node_by_name(root, "AnimationTimer")
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current_frame_label = find_node_by_name(root, "CurrentFrame")
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loop_animation_button = find_node_by_name(root, "LoopAnim")
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play_forward = find_node_by_name(root, "PlayForward")
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play_backwards = find_node_by_name(root, "PlayBackwards")
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@ -217,14 +241,6 @@ func _ready() -> void:
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move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
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merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
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animation_timer = find_node_by_name(root, "AnimationTimer")
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cursor_position_label = find_node_by_name(root, "CursorPosition")
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zoom_level_label = find_node_by_name(root, "ZoomLevel")
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current_frame_label = find_node_by_name(root, "CurrentFrame")
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brushes_popup = find_node_by_name(root, "BrushesPopup")
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file_brush_container = find_node_by_name(brushes_popup, "FileBrushContainer")
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project_brush_container = find_node_by_name(brushes_popup, "ProjectBrushContainer")
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#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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||||
|
|
|
@ -13,7 +13,7 @@ func _ready() -> void:
|
|||
width = 0.1
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
func _process(delta : float) -> void:
|
||||
width = Global.camera.zoom.x
|
||||
mouse_pos = get_local_mouse_position()
|
||||
var point0 := points[0]
|
||||
|
|
|
@ -10,7 +10,7 @@ var first : Vector2
|
|||
var last : Vector2
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
func _process(delta : float) -> void:
|
||||
update()
|
||||
|
||||
#Code taken and modified from Godot's source code
|
||||
|
|
|
@ -5,31 +5,42 @@ var i
|
|||
# warning-ignore:unused_class_variable
|
||||
var currently_selected := false
|
||||
|
||||
onready var visibility_button := $HBoxContainer/VisibilityButton
|
||||
onready var label := $HBoxContainer/Label
|
||||
onready var line_edit := $HBoxContainer/LineEdit
|
||||
|
||||
func _ready() -> void:
|
||||
changed_selection()
|
||||
|
||||
func _input(event : InputEvent):
|
||||
if event.is_action_released("ui_accept") && line_edit.visible:
|
||||
label.visible = true
|
||||
line_edit.visible = false
|
||||
line_edit.editable = false
|
||||
|
||||
func _on_LayerContainer_pressed() -> void:
|
||||
var initially_pressed := pressed
|
||||
var label_initially_visible : bool = $HBoxContainer/Label.visible
|
||||
var label_initially_visible : bool = label.visible
|
||||
Global.canvas.current_layer_index = i
|
||||
changed_selection()
|
||||
if !initially_pressed:
|
||||
if label_initially_visible:
|
||||
$HBoxContainer/Label.visible = false
|
||||
$HBoxContainer/LineEdit.visible = true
|
||||
$HBoxContainer/LineEdit.editable = true
|
||||
label.visible = false
|
||||
line_edit.visible = true
|
||||
line_edit.editable = true
|
||||
line_edit.grab_focus()
|
||||
else:
|
||||
$HBoxContainer/Label.visible = true
|
||||
$HBoxContainer/LineEdit.visible = false
|
||||
$HBoxContainer/LineEdit.editable = false
|
||||
label.visible = true
|
||||
line_edit.visible = false
|
||||
line_edit.editable = false
|
||||
|
||||
func changed_selection() -> void:
|
||||
var parent = get_parent()
|
||||
var parent := get_parent()
|
||||
for child in parent.get_children():
|
||||
if child is Button:
|
||||
child.get_node("HBoxContainer/Label").visible = true
|
||||
child.get_node("HBoxContainer/LineEdit").visible = false
|
||||
child.get_node("HBoxContainer/LineEdit").editable = false
|
||||
child.label.visible = true
|
||||
child.line_edit.visible = false
|
||||
child.line_edit.editable = false
|
||||
if Global.canvas.current_layer_index == child.i:
|
||||
child.currently_selected = true
|
||||
child.pressed = true
|
||||
|
@ -58,11 +69,11 @@ func changed_selection() -> void:
|
|||
func _on_VisibilityButton_pressed() -> void:
|
||||
if Global.canvas.layers[i][3]:
|
||||
Global.canvas.layers[i][3] = false
|
||||
get_child(0).get_child(0).texture_normal = preload("res://Assets/Graphics/Layers/layer_invisible.png")
|
||||
visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/layer_invisible.png")
|
||||
else:
|
||||
Global.canvas.layers[i][3] = true
|
||||
get_child(0).get_child(0).texture_normal = preload("res://Assets/Graphics/Layers/layer_visible.png")
|
||||
visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/layer_visible.png")
|
||||
|
||||
func _on_LineEdit_text_changed(new_text : String) -> void:
|
||||
Global.canvas.layers[i][2] = new_text
|
||||
$HBoxContainer/Label.text = new_text
|
||||
label.text = new_text
|
|
@ -142,7 +142,7 @@ func _ready() -> void:
|
|||
brushes_dir.list_dir_end()
|
||||
Global.brushes_from_files = Global.custom_brushes.size()
|
||||
|
||||
func _input(event) -> void:
|
||||
func _input(event : InputEvent) -> void:
|
||||
if event.is_action_pressed("toggle_fullscreen"):
|
||||
OS.window_fullscreen = !OS.window_fullscreen
|
||||
|
||||
|
@ -153,7 +153,7 @@ func _input(event) -> void:
|
|||
elif event.is_action_pressed(t[1]): #Shortcut for left button
|
||||
_on_Tool_pressed(t[0], false, true)
|
||||
|
||||
func _notification(what) -> void:
|
||||
func _notification(what : int) -> void:
|
||||
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: #Handle exit
|
||||
$QuitDialog.popup_centered()
|
||||
Global.can_draw = false
|
||||
|
|
|
@ -18,7 +18,7 @@ func _ready() -> void:
|
|||
tex.create_from_image(img, 0)
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
func _process(delta : float) -> void:
|
||||
var mouse_pos := get_local_mouse_position() - Global.canvas.location
|
||||
var mouse_pos_floored := mouse_pos.floor()
|
||||
var start_pos := polygon[0]
|
||||
|
|
|
@ -10,7 +10,7 @@ var first : Vector2
|
|||
var last : Vector2
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
func _process(delta : float) -> void:
|
||||
update()
|
||||
|
||||
#Code taken and modified from Godot's source code
|
||||
|
|
|
@ -10,7 +10,7 @@ var first : Vector2
|
|||
var last : Vector2
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
func _process(delta : float) -> void:
|
||||
update()
|
||||
|
||||
#Code taken and modified from Godot's source code
|
||||
|
|
Loading…
Reference in a new issue