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Replaced sub_key_mask with KEY_MASK_CTRL because it lead to a crash

This commit is contained in:
OverloadedOrama 2019-12-17 22:35:16 +02:00
parent f3c77e30d0
commit 9289cb350d

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@ -15,7 +15,7 @@ var redone := false
var fps := 6.0
var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop
var animation_forward := true
var sub_key_mask := KEY_MASK_CMD if OS.has_feature("OSX") else sub_key_mask
var sub_key_mask := KEY_MASK_CMD if OS.has_feature("OSX") else KEY_MASK_CTRL
# Called when the node enters the scene tree for the first time.
func _ready() -> void: