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Replaced sub_key_mask with KEY_MASK_CTRL because it lead to a crash
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@ -15,7 +15,7 @@ var redone := false
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var fps := 6.0
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var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_forward := true
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var sub_key_mask := KEY_MASK_CMD if OS.has_feature("OSX") else sub_key_mask
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var sub_key_mask := KEY_MASK_CMD if OS.has_feature("OSX") else KEY_MASK_CTRL
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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