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323 commits

Author SHA1 Message Date
Variable adbeec12f8 fix some things 2024-11-26 12:52:43 +05:00
Variable 53a86127a0 add a way to see indices 2024-11-26 12:26:48 +05:00
Variable 6224d06428
Allow multiple Grids (#1122)
* Allow upto 10 grids

* Fixed more stuff

* fixed a bug

* formatting

* removed some left over stuff

* linting

* formatting and a bugfix
2024-11-25 15:57:13 +02:00
Emmanouil Papadeas 658477ed4b Sort system font names by alphabetical order 2024-11-23 01:21:22 +02:00
Emmanouil Papadeas 3d65e48c92 Add backend for diagonal mirror buttons
The buttons are not yet visible
2024-11-21 12:48:52 +02:00
Emmanouil Papadeas aa1731b701 Initial work on diagonal symmetry guides
Still no buttons yet, and they cannot be moved yet.
2024-11-21 04:00:40 +02:00
Emmanouil Papadeas 2d28136449
Implement indexed mode (#1136)
* Create a custom PixeloramaImage class, initial support for indexed mode

* Convert opened projects and images to indexed mode

* Use shaders for RGB to Indexed conversion and vice versa

* Add `is_indexed` variable in PixeloramaImage

* Basic undo/redo support for indexed mode when drawing

* Make image effects respect indexed mode

* Move code from image effects to ShaderImageEffect instead

* Bucket tool works with indexed mode

* Move and selection tools works with indexed mode

* Brushes respect indexed mode

* Add color_mode variable and some helper methods in Project

Replace hard-coded cases of Image.FORMAT_RGBA8 with `Project.get_image_format()` just in case we want to add more formats in the future

* Add a helper new_empty_image() method to Project

* Set new images to indexed if the project is indexed

* Change color modes from the Image menu

* Fix open image to replace cel

* Load/save indices in pxo files

* Merging layers works with indexed mode

* Layer effects respect indexed mode

* Add an `other_image` parameter to `PixeloramaImage.add_data_to_dictionary()`

* Scale image works with indexed mode

* Resizing works with indexed mode

* Fix non-shader rotation not working with indexed mode

* Minor refactor of PixeloramaImage's set_pixelv_custom()

* Make the text tool work with indexed mode

* Remove print from PixeloramaImage

* Rename "PixeloramaImage" to "ImageExtended"

* Add docstrings in ImageExtended

* Set color mode from the create new image dialog

* Update Translations.pot

* Show the color mode in the project properties dialog
2024-11-20 14:41:37 +02:00
Emmanouil Papadeas 428e5edb8f
Add a text tool (#1134)
* Initial port of the text tool to Godot 4

* Change font (WIP)

* Add antialiasing option and remove some old unneeded lines

* Remove outline code

* Add horizontal alignment and update the text edit font size

* Improve the text edit

* Don't activate tools while typing

* Format

* Give input priority to the text edit so the key X and shortcuts such as control-z work in the text edit

* Add style settings for bold and italic

* Fix text going blank when changing font

* Use `font.draw_multiline_string()`

* Change the move behavior of the text tool, add confirm and cancel buttons

* Compress images on undo/redo

* Fix text position
2024-11-19 01:20:34 +02:00
Emmanouil Papadeas dec698024c Implement selection expanding and shrinking via the Select menu 2024-11-14 17:59:53 +02:00
Emmanouil Papadeas 203340b3a1 If the selected font index is out of bounds, fall back to Roboto 2024-10-17 16:58:15 +03:00
Emmanouil Papadeas fd714d04df Update the ExtensionsAPI to handle fonts 2024-10-17 16:52:42 +03:00
Emmanouil Papadeas 91f0b26245 Change the font of the interface from the properties 2024-10-17 14:41:43 +03:00
Emmanouil Papadeas 120bd9a7df Use American English spelling for "Center Canvas" to make it more consistent with the rest of the application 2024-10-17 13:46:18 +03:00
Variable d894e9db86
Added Centre Canvas Option (#1123)
* add a centre frame option

* moved code to view menu

* restore left over stuff

* fix typo
2024-10-16 16:30:30 +03:00
Variable 3863cbaee7
Add a preference to share options between tools (#1120)
* Add share config button

* fill parameter now saves with curve tool

* rename _fill to _fill_inside for sync consistency (fill in pencil and shape tools basically represent the same thing)

* add icon

* Move the option to the preferences

* Add string to Translations.pot

* Re-introduce `is_syncing`

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-10-16 16:00:20 +03:00
Emmanouil Papadeas 1ed52903b3 Implement the ability to change the font of a 3D text
This code will also be useful for the text tool
2024-10-12 16:30:16 +03:00
Emmanouil Papadeas dcd93b4366 Remove Global.open_sprites_dialog and Global.save_sprites_dialog. 2024-10-11 17:12:55 +03:00
Emmanouil Papadeas b9bf8290b0 Remove Global.animation_timer 2024-10-11 16:38:35 +03:00
Emmanouil Papadeas dddcfed3c4 Add a new "CanvasRulers" node group for the canvas rulers 2024-10-11 16:31:18 +03:00
Emmanouil Papadeas d05787d6ef Add a new "CanvasPreviews" node group for the canvas previews 2024-10-11 16:24:44 +03:00
Emmanouil Papadeas b79ce0ae15 Add a new "CanvasCameras" node group for the canvas cameras 2024-10-11 14:44:21 +03:00
Variable 564b199fa9
Add hotkeys to switch between tabs (#1109)
* Added hotkey to switch tab

* Linting
2024-09-29 00:15:37 +03:00
Emmanouil Papadeas 321102e8fe Add Gaussian Blur as an image effect 2024-09-08 03:13:55 +03:00
Variable 4a7f7cbde5
Added a way to modify shader textures (#1096)
* experimental support for texture changes

* fix some typos

* formatting + some improvements

* Some final touches, i think it's ready now

* moved a function to the shaderloader

* formatting

* add a void
2024-09-03 03:38:56 +03:00
Emmanouil Papadeas d531e9ace8 Create a new ShaderLoader class to move some code away from Global 2024-08-16 18:43:25 +03:00
Emmanouil Papadeas b0aabe4e8a Add a preference to change max undo steps 2024-08-16 14:28:54 +03:00
Emmanouil Papadeas cfbe851da5 Add a convolution matrix layer effect
Still WIP, could use some extra parameters such as RGBA channel, and I should also implement it as an image effect.
2024-08-16 04:24:43 +03:00
Emmanouil Papadeas 2e3f0a2696 Add <kbd>Control+Shift+Alt</kbd> as a shortcut that automatically selects a layer directly from the canvas when using tools 2024-08-15 20:16:43 +03:00
Emmanouil Papadeas 19e4c94fe3 Add a resized signal to Project, remove the Global.tile_mode_offset_dialog variable
Continue to slowly remove nodes from `Global`.
2024-08-10 22:47:06 +03:00
Emmanouil Papadeas 699c9cda87 Fix the name of the new image effect 2024-08-05 13:18:12 +03:00
Emmanouil Papadeas 95d96b9b00 Manually write lines in the override.cfg file instead of using ProjectSettings.save_custom() 2024-08-03 22:04:32 +03:00
Emmanouil Papadeas 0ea0406233 Add an adjust brightness/contrast image effect
Thanks to https://godotshaders.com/shader/color-manipulator/

The shader has more options than just brightness and contrast though, but I didn't know how else to name the effect. "Adjust Brightness/Contrast" makes it immediately obvious as to what the effect is about.
2024-08-01 21:21:45 +03:00
Kiisu_Master f27d152cb3
Add setting for Godots low processor usage mode (#1056)
* Add setting for Godots low processor usage mode

* Update name and description of low processor usage mode setting in preferences

* Fix a tiny mistake
2024-07-30 19:02:10 +03:00
Emmanouil Papadeas 30dfb6aa58 Try to fix issue when certain languages are set to the OS system locale and some GUI elements are not being translated during startup
Only confirmed with Brazilian Portuguese at the moment
2024-07-23 19:34:49 +03:00
Emmanouil Papadeas d82a40f9f9 Remove Global.main_window variable 2024-07-21 21:25:03 +03:00
Variable 3df7a67b9b
fix some stuff in extension explorer, and changed (open logs folder) to (open editor data folder) (#1038) 2024-07-20 23:09:38 +03:00
Emmanouil Papadeas f4f0e4047e Fix gradient map layer effect being purple when it's first created 2024-07-12 14:45:24 +03:00
Emmanouil Papadeas e0a6727223 If the OS is sandboxed, set Global.use_native_file_dialogs to true and remove the option entirely from the Preferences 2024-07-03 20:53:01 +03:00
Emmanouil Papadeas bc26557219 Remove Renderer from the Preferences
Not currently needed, as it's not possible to change between OpenGL and Vulkan drivers. We could implement this is https://github.com/godotengine/godot/issues/80565 is fixed.
2024-06-14 17:00:26 +03:00
Emmanouil Papadeas f3823ef6dd Replace strings with StringNames in initialize_keychain() 2024-06-11 00:15:36 +03:00
Emmanouil Papadeas 556fc4b467 Remove unused "manage_frame_tags" shortcut 2024-06-04 00:41:27 +03:00
Emmanouil Papadeas debbbf34d1 Try to fix Pixelorama's locale not loading when the OS locale is not set to English 2024-06-03 15:23:33 +03:00
Emmanouil Papadeas 1c3780c94c Change the locale by finding the nearest loaded locale instead of looking for a hard match
Should fix issues where the OS was returning, for example, "fr" for the system locale, and it was not mapped to "fr_FR".
2024-06-01 23:21:23 +03:00
Emmanouil Papadeas fecb9b5803 Fix changing the tablet driver on Windows
Plus, it should also no longer require a restart
2024-06-01 23:13:50 +03:00
Emmanouil Papadeas e1a53ed905 Fix alpha lock having the same shortcut as pixel perfect 2024-06-01 00:49:01 +03:00
Emmanouil Papadeas d8a17abd1d Use the default Godot 4 version property in project.godot
The custom one we used was because Godot 3 has no version property, but this is no longer the case.
2024-05-31 16:01:36 +03:00
Emmanouil Papadeas d070f8c5f5 Put the effects menu shortcuts under an "Effects" group 2024-05-27 15:32:01 +03:00
Emmanouil Papadeas a8440b80cc Rename config file from cache.ini to config.ini 2024-05-16 00:07:38 +03:00
Ivan Kruger 8e9ba696f1
Make default palettes available for clean installs on MacOS (#1008)
* resolved issue where pixelorama_data folder is to registered on MacOS builds

* Reverted changes to workflows and added Mac Resource directory to search path for palettes

* format Global.gd with gdtoolkit
2024-04-30 14:21:19 +03:00
Emmanouil Papadeas 92e8666da2 Change layers with Control + Up/Down arrow keys
We already have Control + Left/Right for changing frames, so it makes sense to have Up/Down for layers
2024-04-10 16:58:04 +03:00