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https://github.com/Orama-Interactive/Pixelorama.git
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Use the default Godot 4 version property in project.godot
The custom one we used was because Godot 3 has no version property, but this is no longer the case.
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@ -12,6 +12,7 @@ config_version=5
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config/name="Pixelorama"
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config/description="A free & open-source 2D sprite editor"
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config/version="v1.0-beta1"
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run/main_scene="res://src/Main.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="pixelorama"
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@ -23,7 +24,6 @@ boot_splash/use_filter=false
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config/icon="res://assets/graphics/icons/icon.png"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/Version="v1.0-beta1"
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config/ExtensionsAPI_Version=4
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config/Pxo_Version=3
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@ -125,7 +125,7 @@ func get_main_nodes(extension_name: StringName) -> Array[Node]:
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class GeneralAPI:
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## Returns the current version of pixelorama.
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func get_pixelorama_version() -> String:
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return ProjectSettings.get_setting("application/config/Version")
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return ProjectSettings.get_setting("application/config/version")
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## Returns the [ConfigFile] contains all the settings (Brushes, sizes, preferences, etc...).
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func get_config_file() -> ConfigFile:
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@ -574,7 +574,7 @@ var onion_skinning_future_rate := 1
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var onion_skinning_blue_red := false ## If [code]true[/code], then blue-red mode is enabled.
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## The current version of pixelorama
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var current_version: String = ProjectSettings.get_setting("application/config/Version")
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var current_version: String = ProjectSettings.get_setting("application/config/version")
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# Nodes
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## The [PackedScene] of the button used by layers in the timeline.
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