mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
Remove Global.open_sprites_dialog
and Global.save_sprites_dialog
.
This commit is contained in:
parent
ed5449bb66
commit
dcd93b4366
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@ -641,10 +641,6 @@ var cel_button_scene: PackedScene = load("res://src/UI/Timeline/CelButton.tscn")
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## The patterns popup dialog used to display patterns
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## It has the [param PatternsPopup.gd] script attached.
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@onready var patterns_popup: Popup = control.find_child("PatternsPopup")
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## Dialog used to navigate and open images and projects.
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@onready var open_sprites_dialog: FileDialog = control.find_child("OpenSprite")
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## Dialog used to save (.pxo) projects.
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@onready var save_sprites_dialog: FileDialog = control.find_child("SaveSprite")
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## Dialog used to export images. It has the [param ExportDialog.gd] script attached.
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@onready var export_dialog: AcceptDialog = control.find_child("ExportDialog")
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## An error dialog to show errors.
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@ -276,7 +276,6 @@ func open_pxo_file(path: String, is_backup := false, replace_empty := true) -> v
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# Loading a backup should not change window title and save path
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new_project.save_path = path
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get_window().title = new_project.name + " - Pixelorama " + Global.current_version
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Global.save_sprites_dialog.current_path = path
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# Set last opened project path and save
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Global.config_cache.set_value("data", "current_dir", path.get_base_dir())
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Global.config_cache.set_value("data", "last_project_path", path)
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@ -203,9 +203,6 @@ func change_project() -> void:
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Global.get_window().title = "%s - Pixelorama %s" % [name, Global.current_version]
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if has_changed:
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Global.get_window().title = Global.get_window().title + "(*)"
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if export_directory_path != "":
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Global.open_sprites_dialog.current_path = export_directory_path
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Global.save_sprites_dialog.current_path = export_directory_path
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selection_map_changed()
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14
src/Main.gd
14
src/Main.gd
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@ -18,6 +18,9 @@ var splash_dialog: AcceptDialog:
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@onready var main_ui := $MenuAndUI/UI/DockableContainer as DockableContainer
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@onready var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation
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## Dialog used to open images and project (.pxo) files.
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@onready var open_sprite_dialog := $Dialogs/OpenSprite as FileDialog
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## Dialog used to save project (.pxo) files.
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@onready var save_sprite_dialog := $Dialogs/SaveSprite as FileDialog
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@onready var save_sprite_html5: ConfirmationDialog = $Dialogs/SaveSpriteHTML5
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@onready var tile_mode_offsets_dialog: ConfirmationDialog = $Dialogs/TileModeOffsetsDialog
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@ -157,6 +160,7 @@ some useful [SYSTEM OPTIONS] are:
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func _init() -> void:
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Global.project_switched.connect(_project_switched)
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if not DirAccess.dir_exists_absolute("user://backups"):
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DirAccess.make_dir_recursive_absolute("user://backups")
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Global.shrink = _get_auto_display_scale()
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@ -177,7 +181,7 @@ func _ready() -> void:
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quit_and_save_dialog.add_button("Exit without saving", false, "ExitWithoutSaving")
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Global.open_sprites_dialog.current_dir = Global.config_cache.get_value(
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open_sprite_dialog.current_dir = Global.config_cache.get_value(
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"data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
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)
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save_sprite_dialog.current_dir = Global.config_cache.get_value(
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@ -203,6 +207,12 @@ func _input(event: InputEvent) -> void:
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get_viewport().gui_get_focus_owner().release_focus()
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func _project_switched() -> void:
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if Global.current_project.export_directory_path != "":
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open_sprite_dialog.current_path = Global.current_project.export_directory_path
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save_sprite_dialog.current_path = Global.current_project.export_directory_path
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# Taken from https://github.com/godotengine/godot/blob/3.x/editor/editor_settings.cpp#L1474
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func _get_auto_display_scale() -> float:
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if OS.get_name() == "macOS":
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@ -462,7 +472,7 @@ func save_project(path: String) -> void:
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]
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var success := OpenSave.save_pxo_file(path, false, include_blended, project_to_save)
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if success:
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Global.open_sprites_dialog.current_dir = path.get_base_dir()
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open_sprite_dialog.current_dir = path.get_base_dir()
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if is_quitting_on_save:
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changed_projects_on_quit.pop_front()
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_save_on_quit_confirmation()
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@ -3,7 +3,7 @@ extends Panel
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signal animation_started(forward: bool)
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signal animation_finished
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enum LoopType {NO, CYCLE, PINGPONG}
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enum LoopType { NO, CYCLE, PINGPONG }
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const FRAME_BUTTON_TSCN := preload("res://src/UI/Timeline/FrameButton.tscn")
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const LAYER_FX_SCENE_PATH := "res://src/UI/Timeline/LayerEffects/LayerEffectsSettings.tscn"
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@ -535,7 +535,7 @@ func _open_project_file() -> void:
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if OS.get_name() == "Web":
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Html5FileExchange.load_image()
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else:
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_popup_dialog(Global.open_sprites_dialog)
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_popup_dialog(Global.control.open_sprite_dialog)
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Global.control.opensprite_file_selected = false
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