Manolis Papadeas
b733682c3a
New Crowdin translations - Esperanto ( #173 )
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* New translations Translations.pot (Esperanto)
2020-03-23 17:50:40 +02:00
OverloadedOrama
a439fc12e0
Fixed issue with merging layers & undoing, and then drawing again
2020-03-22 02:38:39 +02:00
OverloadedOrama
5e942d7b3b
Update frame when unlinking it
2020-03-22 00:30:10 +02:00
OverloadedOrama
772e16bb4d
Fixed issue with merge down layer, the other frames were not being updated
2020-03-22 00:29:47 +02:00
OverloadedOrama
9ca564cfe1
Cel unlinking now works properly
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Undo/redo can have some weird behavior right now
2020-03-21 22:55:36 +02:00
OverloadedOrama
0ec3af30f4
Layer visibility is taken into account when exporting the drawing as a .png file
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This means that invisible layers will not be included in the final .png file.
2020-03-19 19:28:05 +02:00
OverloadedOrama
b7b3d1d924
Actually link the images - changes that happen to one linked cell happen to another
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Also fixed a a crash in FrameButton.gd
2020-03-18 03:24:15 +02:00
OverloadedOrama
73da8eeb1a
Update the currently selected cell's button UI when the link button is pressed
2020-03-18 03:07:35 +02:00
OverloadedOrama
07b62c9fd8
Added "Unlink Cell" to FrameButton's PopupMenu (appears on right click)
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Behavior may be changed because it's not set to work with UndoRedo. Not sure if it should, yet.
2020-03-18 02:57:23 +02:00
OverloadedOrama
fd0069d2e5
Append new linked cells to Global.layers[i][5]
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Append the Canvas nodes instead of frame ints
2020-03-18 02:56:29 +02:00
OverloadedOrama
778c86183f
Cel buttons have a green outline to indicate that they're linked
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The first time the link button get pressed, the currently selected cel is being linked. In futue commits, new frames will be linked on layers where the link button is pressed.
2020-03-18 02:02:41 +02:00
OverloadedOrama
a60efccbfd
Added a boolean to check if new frames will be linked and an array of linked frames to Global.layers
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This doesn't add any new functionality right now
2020-03-14 21:40:10 +02:00
Manolis Papadeas
f9ee251b01
Merge pull request #172 from Gaarco/master
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Fix LineEdit holding focus when it's not required
2020-03-14 13:56:32 +02:00
Marco
54ed08357d
LineEdit release focus on Enter key pressed
2020-03-13 19:51:39 +01:00
Marco
096a81d61c
Fix #167
2020-03-13 18:47:16 +01:00
OverloadedOrama
41d80d503a
Ability to get color for palette buttons, when editing a palette, from the currently selected left and right colors
2020-03-13 02:04:40 +02:00
OverloadedOrama
072d2c9461
Added UI buttons for layer linking
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No new functionality yet, it will be implemented soon
2020-03-13 00:13:52 +02:00
OverloadedOrama
7d12f1fccc
Backend implementation of an isometric grid
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An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.
To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
OverloadedOrama
67c243b189
Fixed issues when creating new image
2020-03-11 01:07:35 +02:00
OverloadedOrama
825e06f98a
Fixed issue where the remove layer button was not disabled when there was only one layer left
2020-03-11 00:01:12 +02:00
OverloadedOrama
550da1e961
Can't delete and apply effects to locked layers
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By effects I mean the selections of the Image menu
2020-03-10 01:42:50 +02:00
OverloadedOrama
e71f76d8ee
Fixed crash when changing FPS
2020-03-10 00:47:21 +02:00
OverloadedOrama
87b22e7d6d
Fixed crash when loading a .pxo file from an earlier version
2020-03-09 21:22:25 +02:00
OverloadedOrama
2614ac5b3a
Changes to layer re-naming
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Layer's LineEdit saves the changes when it loses focus, or when the user presses ESC (or Enter)
2020-03-09 17:17:20 +02:00
OverloadedOrama
d64b4edb96
Notification labels appear on top of the timeline
2020-03-09 16:59:17 +02:00
OverloadedOrama
7a008cfc3f
Implemented locking/unlocking layers
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When a layer is locked, no changes can be made to it.
2020-03-09 03:26:13 +02:00
OverloadedOrama
f02afbe371
Removed legacy get_layer_container() from Canvas.gd
2020-03-09 03:18:27 +02:00
OverloadedOrama
1e5c674673
Fixed spacing between some comments
2020-03-09 02:17:49 +02:00
OverloadedOrama
f4dbd2aadb
Add a VSplitContainer between the canvas and the timeline
2020-03-09 01:53:20 +02:00
Manolis Papadeas
65544dcfc1
Merge pull request #170 from Orama-Interactive/new-timeline
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Merge the new timeline into master
2020-03-09 01:40:16 +02:00
OverloadedOrama
2b49d439f9
Added Cedulio Cezar (ceduliocezar) and blackjoker77777 as translators
2020-03-08 22:18:17 +02:00
OverloadedOrama
6b73c59a8f
Removed some commented code
2020-03-08 22:12:18 +02:00
Manolis Papadeas
35b3e464e1
New Crowdin translations ( #166 )
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* New translations Translations.pot (Italian)
* New translations Translations.pot (Russian)
* New translations Translations.pot (Chinese Traditional)
* New translations Translations.pot (Portuguese, Brazilian)
* New translations Translations.pot (German)
* New translations Translations.pot (Chinese Simplified)
* New translations Translations.pot (French)
2020-03-08 22:08:19 +02:00
OverloadedOrama
a9c57d27e5
Removed frame_changed method from Canvas.gd
2020-03-08 22:03:31 +02:00
OverloadedOrama
b9b0d3e1b3
Small UI improvement - The visibility icon will remain in a fixed place no matter how long the layer name is.
2020-03-08 21:57:22 +02:00
OverloadedOrama
3b68698be3
Removed legacy FrameContainer.tscn
2020-03-08 21:41:01 +02:00
OverloadedOrama
321ac978f1
Fixed crash when removing the first layer
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Global.current_layer was being set to -1
2020-03-08 21:25:09 +02:00
OverloadedOrama
0619d0e1ad
Opening and saving .pxo file should now work
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This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
baa8cfbf63
Importing spritesheets now works
2020-03-07 16:43:28 +02:00
OverloadedOrama
2f07259389
Importing PNGs should now work
2020-03-07 16:43:27 +02:00
OverloadedOrama
4969978f46
Fix issue with frame moving and current_frame not changing
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This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama
9812a34b8b
Fixed exporting PNGs
2020-03-07 16:43:27 +02:00
OverloadedOrama
2a5dfa7ea2
The selected cel (?) is now pressed, based on current layer and frame
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All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
87629fdf2f
The selected layer's buttons are now pressed
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The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama
24818bfaea
Cloning frames works
2020-03-07 16:43:26 +02:00
OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
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With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
adcacaa8cb
Merging layers works
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This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
24e9eda644
Fixed crash where the cursor was failing to load
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The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
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Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00