* Add autosave feature with backup of unsaved new projects.
* Fix wrong indentation on line 205.
* Store backup for every opened file in user://. Some other improvements.
* Remove unnecessary variable.
* Update Translations.pot
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
They're no longer TextureButtons, but Buttons with TextureRect as children. This makes it easier to make them work for multiple themes, and we also save some disk space.
More buttons will follow soon.
* Add pixel perfect mode for pencil and eraser
* Add Pixel Perfect for left and right tools
Co-authored-by: Dávid Gábor Bodor <david.gabor.bodr@gmail.com>
The bucket tool can now use Patterns instead of colors to fill areas. They get loaded from the "Patterns" folder, similar to how Brushes and Palletes work. You can no longer use brushes for the bucket tool.
They were causing issues with UndoRedo, and with the latest changes, even crashes. I decided to remove their UndoRedo behavior, at least for now.
Also put jegor377 to the list of Contributors.
* Created feature that will alllow user to open last edited project on Pixelorama startup or open last edited project at will.
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
* Dark Theme Visual Improvements
-Fixed Container Constants
-Fixed grabber slider
-Added new Grabber icon and split container icon
-Removed button Borders
* Fixed grid containers on all themes and some visual changes on grey and dark theme
* Light and Gold themes fixes
* Update Gold Theme.tres
* Update Dark Theme.tres
Co-authored-by: Erevoid <Erevoid@users.noreply.github.com>
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
If the animation starts playing on a frame outside a tag, the animation will not limit itself to the tags later on as it plays. The animation will play only on a tag, if it started on a frame which has that tag. I also made it react to frame and tag changes, if they happen while the animation is running.
I also added a play_animation() method in AnimationTimeline.gd, to reduce duplicate code found in _on_PlayForward_toggled() and _on_PlayBackwards_toggled()
Made the right panel in Main.tscn and CreateNewImage.tscn a little bigger, changed some labels, translations and some Global.can_draws. Also added a temporary fix for a issue where Space is being treated as a mouse press, for FrameButton.gd