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Reset window title, save paths and file menu text when a new image is being created

This commit is contained in:
OverloadedOrama 2020-04-25 22:24:20 +03:00
parent 3064ad1b32
commit 0bed558e31

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@ -176,7 +176,7 @@ var import_sprites_dialog : FileDialog
var left_color_picker : ColorPickerButton
var right_color_picker : ColorPickerButton
var color_switch_button : TextureButton
var color_switch_button : BaseButton
var left_tool_options_container : Container
var right_tool_options_container : Container
@ -245,7 +245,7 @@ var merge_down_layer_button : BaseButton
var layer_opacity_slider : HSlider
var layer_opacity_spinbox : SpinBox
var add_palette_button : TextureButton
var add_palette_button : BaseButton
var edit_palette_button : BaseButton
var palette_option_button : OptionButton
var palette_container : GridContainer
@ -549,7 +549,11 @@ func clear_canvases() -> void:
play_forward.pressed = false
animation_timer.stop()
window_title = "(" + tr("untitled") + ") - Pixelorama"
self.window_title = "(" + tr("untitled") + ") - Pixelorama"
OpenSave.current_save_path = ""
control.get_node("ExportDialog").was_exported = false
control.file_menu.set_item_text(3, tr("Save..."))
control.file_menu.set_item_text(6, tr("Export..."))
undo_redo.clear_history(false)