1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-18 09:09:47 +00:00

Zoom label now shows the correct zoom value on smooth zoom

This commit is contained in:
OverloadedOrama 2020-04-18 20:38:59 +03:00
parent 53a9719230
commit cba301f911
2 changed files with 11 additions and 3 deletions

View file

@ -55,6 +55,7 @@ Martin Novák (novhack), luiq54, Schweini07, Marco Galli (Gaarco), Matheus Peseg
- Fixed issue with LineEdits not letting go of focus when the user clicked somewhere else.! (Issue #167)
- When the palette, outline and rotate image dialogs are open, the user can't zoom in the canvas anymore.
- Fixed bug where the user could drag the selection and the guides when the canvas had no focus.
- The zoom label on the top bar now shows the correct zoom value when smooth zoom is enabled.
### Removed
- It's no longer possible for frames to have different amounts of layers. All frames have the same amount.

View file

@ -42,6 +42,7 @@ func is_action_direction_pressed(event : InputEvent, allow_echo: bool = true) ->
return true
return false
# Check if an event is a ui_up/down/left/right event release nya
func is_action_direction_released(event: InputEvent) -> bool:
for action in key_move_action_names:
@ -49,6 +50,7 @@ func is_action_direction_released(event: InputEvent) -> bool:
return true
return false
# get the Direction associated with the event.
# if not a direction event return null
func get_action_direction(event: InputEvent): # -> Optional[Direction]
@ -62,6 +64,7 @@ func get_action_direction(event: InputEvent): # -> Optional[Direction]
return Global.Direction.RIGHT
return null
# Holds sign multipliers for the given directions nyaa
# (per the indices in Global.gd defined by Direction)
# UP, DOWN, LEFT, RIGHT in that order
@ -85,6 +88,7 @@ func process_direction_action_pressed(event: InputEvent) -> void:
var move_speed := dir_move_zoom_multiplier(this_direction_press_time)
offset = offset + move_speed * increment * directional_sign_multipliers[dir] * zoom
# Process an action for a release direction action
func process_direction_action_released(event: InputEvent) -> void:
var dir = get_action_direction(event)
@ -92,6 +96,7 @@ func process_direction_action_released(event: InputEvent) -> void:
return
reset_dir_move_time(dir)
func _input(event : InputEvent) -> void:
mouse_pos = viewport_container.get_local_mouse_position()
var viewport_size := viewport_container.rect_size
@ -125,6 +130,9 @@ func zoom_camera(dir : int) -> void:
tween.interpolate_property(self, "offset", offset, new_offset, 0.05, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.start()
if name == "Camera2D":
Global.zoom_level_label.text = str(round(100 / new_zoom.x)) + " %"
else:
var prev_zoom := zoom
var zoom_margin = zoom * dir / 10
@ -135,6 +143,5 @@ func zoom_camera(dir : int) -> void:
zoom = zoom_max
offset = offset + (-0.5 * viewport_size + mouse_pos) * (prev_zoom - zoom)
if name == "Camera2D":
Global.zoom_level_label.text = str(round(100 / Global.camera.zoom.x)) + " %"
if name == "Camera2D":
Global.zoom_level_label.text = str(round(100 / Global.camera.zoom.x)) + " %"