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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 07:29:49 +00:00
Made Unlink Cel work with UndoRedo
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1e4a5cff8e
commit
09d2265056
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@ -54,6 +54,8 @@ func _ready() -> void:
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layers.append([sprite, tex, 1])
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if self in l[5]:
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# If the linked button is pressed, set as the Image & ImageTexture
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# to be the same as the first linked cel
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var current_layer := layers.size() - 1
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layers[current_layer][0] = l[5][0].layers[current_layer][0]
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layers[current_layer][1] = l[5][0].layers[current_layer][1]
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@ -52,17 +52,28 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
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change_frame_order(1)
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4: # Unlink Cel
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var cel_index : int = Global.layers[layer][5].find(Global.canvases[frame])
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Global.layers[layer][5].remove(cel_index)
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_ready()
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var c = Global.canvases[frame]
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var new_layers := Global.layers.duplicate(true)
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var new_canvas_layers : Array = c.layers.duplicate(true)
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new_layers[layer][5].remove(cel_index)
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var sprite := Image.new()
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sprite.copy_from(Global.canvases[frame].layers[layer][0])
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sprite.lock()
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Global.canvases[frame].layers[layer][0] = sprite
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var tex := ImageTexture.new()
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tex.create_from_image(sprite, 0)
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Global.canvases[frame].layers[layer][1] = tex
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Global.canvases[frame].update()
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new_canvas_layers[layer][0] = sprite
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new_canvas_layers[layer][1] = tex
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Global.undo_redo.create_action("Unlink Cel")
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Global.undo_redo.add_do_property(Global, "layers", new_layers)
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Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
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Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
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Global.undo_redo.add_undo_property(c, "layers", c.layers)
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Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]], layer)
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Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]], layer)
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Global.undo_redo.commit_action()
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func change_frame_order(rate : int) -> void:
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@ -460,7 +460,7 @@ func general_redo() -> void:
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func undo(_canvases : Array, layer_index : int = -1) -> void:
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general_undo()
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
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if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Unlink Cel":
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for c in _canvases:
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if layer_index > -1:
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c.update_texture(layer_index)
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@ -493,7 +493,7 @@ func undo(_canvases : Array, layer_index : int = -1) -> void:
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func redo(_canvases : Array, layer_index : int = -1) -> void:
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general_redo()
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
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if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Unlink Cel":
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for c in _canvases:
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if layer_index > -1:
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c.update_texture(layer_index)
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