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3395 commits

Author SHA1 Message Date
Emmanouil Papadeas
7f047e8894 Fix selection transformations not respecting transformed tiles in tilemap cels when draw tiles mode is active 2025-03-08 00:59:37 +02:00
Emmanouil Papadeas
50a7767e47 [skip ci] Fix some typos 2025-03-07 21:53:43 +02:00
Emmanouil Papadeas
50cc83f8ea
Change tilemap offset with the move tool (#1192)
* Begin replacing the cells array with a dictionary

* Get rid of some old code and fix selections

* Fix selection tools

* Create Cells in the cells dictionary when resizing

* Initial work for offset

* Make the move tool change the tilemap offset

When draw tiles mode is active

* Fix drawing on negative tile coords

* Fixes in the bucket tool

* Bucket and magic wand should work properly now with offset

* Delete get_cell_index_at_coords_in_tilemap_space()

* Format

* Fix manual mode not working with offsets

* Fix draw tile preview offset snapping

* Ignore manual mode if draw tiles mode is active

* Remove unused parameter in apply_resizing_to_image()

* Offset fixes when using selection tools

Resizing not fixed yet

* Ignore selection when using the move tool and draw tiles mode is active

* Fix resizing selections with offset

* Rename "cells_dict" to "cells"

* Add some docstrings

* Fix pxo save/load

* Fix cells not being added when moving up or to the left

* Copy tilemap offset when copying frames and layers

* Fix frame/layer cloning breaking the tileset when the cloned cels are being edited
2025-03-06 01:20:24 +02:00
Emmanouil Papadeas
273b125f82 Fix crash when cloning layers 2025-03-05 02:07:53 +02:00
Emmanouil Papadeas
16e7d8abfd Change the splash screen version number to 1.1 2025-03-03 17:58:27 +02:00
Emmanouil Papadeas
faae4648f0 Fix not being able to change the name of pxo files when saving them in the Web version 2025-03-01 18:53:27 +02:00
Emmanouil Papadeas
d0fef33231 Fix a curve tool preview bug where the preview was changing when the cursor was moving, but the end point was staying the same
Fix by @Variable-ind
2025-03-01 14:57:01 +02:00
Emmanouil Papadeas
66b3aa950f Mention what double clicking does in the curve's tool tooltip 2025-03-01 14:15:05 +02:00
Emmanouil Papadeas
42a00fd91a Add a "Select pixels" option in the right click popup menu button of cel buttons 2025-02-25 01:01:35 +02:00
Emmanouil Papadeas
9fe0f2e2b0 [skip ci] Update CHANGELOG.md 2025-02-23 20:12:17 +02:00
Emmanouil Papadeas
c0fe9fdec2 Add missing groups to some shortcuts 2025-02-22 00:16:37 +02:00
Emmanouil Papadeas
42aa60a817 Control + T to quickly select the used area of a cel 2025-02-22 00:13:37 +02:00
Emmanouil Papadeas
46958273ac Simplify the change layer automatically shortcut to just Control + Alt
And ensure that Alt + Control also works
2025-02-21 22:02:24 +02:00
Emmanouil Papadeas
999c6742a9 Users can now color code their layers in the timeline 2025-02-21 18:11:58 +02:00
Emmanouil Papadeas
b5da73e2c2 Add the name of our newest patron 2025-02-19 18:27:50 +02:00
Emmanouil Papadeas
760ff06af5 Include all of Godot's licenses and add Material Maker's license in the About dialog
We use code from Material Maker in the gradient edit and curve edit widgets. I should have made these changes for v1.0, but better late than never.
2025-02-19 18:22:29 +02:00
Emmanouil Papadeas
892b993b9e Fix tilesets being re-ordered when being moved, resized or deleted by selections 2025-02-19 00:10:22 +02:00
Emmanouil Papadeas
65ef6ff4a2 Make the ColorCurve's render mode be unshaded
Makes transparency works as intended, as with the rest of the effects
2025-02-18 04:01:09 +02:00
myyc
f84fbb18a0
adding StartupWMClass to the .desktop file (#1170) 2025-02-17 20:13:02 +02:00
Variable
2d919c8df8
Revised Extension crash failsafe (#1177)
* Revised Extension crash failsafe

* remove accidentally commited stuff

* remove accidentally comitted stuff

* Formatting

* linting

* Made it work for multiple instances
2025-02-16 15:36:19 +02:00
Emmanouil Papadeas
db93405ed6 Set the default shortcuts of the text tool to T, move to M and pan to A
These should make more sense
2025-02-15 20:39:37 +02:00
nicejammer
36fd55baec
Add missing translations strings and fix broken ones (#1178)
Added some missing translation strings I found and fixed a few broken or updated ones. Also added a colon to the string of a parameter in the editor, for the sake of consistency.
2025-02-15 16:06:10 +02:00
Emmanouil Papadeas
b4b32b2d55 Fix bug where the child windows of floating windows appear behind them 2025-02-15 16:03:40 +02:00
Emmanouil Papadeas
4786a32c9f Fix export dialog filedialog and add extensions filedialog dropdowns being shown behind the windows themselves
Fixes #1176
2025-02-14 15:26:37 +02:00
Emmanouil Papadeas
5baf03582a Bump version to v1.1-beta1 and PXO version to 5
Bumping the PXO version because of all the newly added layer types. I also added a "pixelorama" tag for the project.
2025-02-12 13:36:53 +02:00
Emmanouil Papadeas
c488e605dd Update About & Splash dialogs 2025-02-11 18:21:25 +02:00
Emmanouil Papadeas
1b7e3d57f9
New Crowdin updates (#1135) 2025-02-11 17:55:22 +02:00
Emmanouil Papadeas
69b3f30854 Hide the rotation gizmo again
Unfortunately I couldn't make it work well, and v1.1 is about to be in beta. I will continue working on it for a future version.
2025-02-11 17:54:33 +02:00
Emmanouil Papadeas
95760f1785 [skip ci] Update CHANGELOG.md 2025-02-11 00:48:56 +02:00
Emmanouil Papadeas
c928b7622e Add a Gradient layer effect
Alongside its image effect equivalent.
2025-02-11 00:06:40 +02:00
Emmanouil Papadeas
64209c83b9 Add support for dither textures on ShaderLoader
Is not currently used anywhere.
2025-02-10 22:43:00 +02:00
Emmanouil Papadeas
0b759c8c71 Move some code away from GradientDialog to GradientEdit 2025-02-10 22:22:55 +02:00
Emmanouil Papadeas
3fa0110614 Make the preview of the gradient dialog be more accurate with the result
Basically just pixelate the UVs to the canvas size.
2025-02-10 21:01:22 +02:00
Emmanouil Papadeas
93bbdb7c7b Unify the two gradient shaders into one 2025-02-10 20:51:06 +02:00
Emmanouil Papadeas
5df01a9170 Users can now add custom dithering matrix images
Not exposed somewhere in the UI yet, but users can now add custom dithering pattern as images in "user://dither_matrices". Right now only used for gradient generation.
2025-02-10 20:15:45 +02:00
Emmanouil Papadeas
a28b526645 Fix a dockable container bug where the minimum size of the panels was not calculated correctly
Not too happy about this fix, it doesn't feel proper, but it works for now.
2025-02-10 03:05:31 +02:00
Emmanouil Papadeas
1b71dd565a Various small code improvements 2025-02-10 03:04:42 +02:00
Emmanouil Papadeas
7902465cf1 Add user data for individual tiles 2025-02-10 03:03:29 +02:00
Emmanouil Papadeas
c7c79f9203 Always open the import dialog when opening images from File > Open 2025-02-09 20:39:12 +02:00
Emmanouil Papadeas
0ae1cb3f0f [skip ci] Fix typo in Translations.pot 2025-02-09 20:10:45 +02:00
Emmanouil Papadeas
34ef0d4d15 Add tile properties window, allowing you to change each tile's probability
More options can be added there in the future. Perhaps we could even add Godot tileset data, once we add Godot tileset exporting.
2025-02-09 03:34:10 +02:00
Emmanouil Papadeas
f2f465a111 Select multiple tiles with Control and/or Shift to draw random tiles
If you have 2 tiles selected, for example, each time you draw it will randomly choose from one of these two tiles.
2025-02-08 21:21:28 +02:00
Emmanouil Papadeas
ac5027452d Fix tileset panel not always hiding when Pixelorama starts
Possible regression from #1172.
2025-02-08 20:21:34 +02:00
Emmanouil Papadeas
d7ba7fe6fc Dockable panels are now properly sorted when toggling movable panels 2025-02-08 17:45:55 +02:00
Variable
6411d20e6d
Adds ability to swap tools (Shift + x as an initial shortcut) (#1173)
* Use Shift + x as a shortcut to swap tools

* rename it to swap tools, instead of switch tools
2025-02-07 16:32:06 +02:00
Emmanouil Papadeas
0dca8aba0e Fix lasso and polygon select tools not selecting all pixels when the selection goes out of the canvas bounds 2025-02-06 02:35:16 +02:00
Variable
563edced5e
Fix always_on_top for sub-dialogs (#1167)
* Fix Create Folder sub-dialog of Export > Browse being always behind (thus making it unusable)

* Add a dedicated tag (makes it easier to remove it if godot itself fixes this bug later), save and save as dialog are fixed

* the scenes themselves have the tag instead of in Main.tscn

* Fix browse->new folder of export dialog

* fix a typo

* Restore lines that were unintentionally changed by Godot

* simplify the code and move it to the Export Dialog

* fix artefacts of moving the code
2025-02-06 01:56:33 +02:00
Variable
ec7155cf1e
Fix layouts overwriting the position info of pannels, added by extensions. (#1172) 2025-02-05 15:31:47 +02:00
Emmanouil Papadeas
0c8aaba553 [skip ci] Update CHANGELOG.md 2025-02-02 21:29:51 +02:00
Emmanouil Papadeas
ead7593e7e Fix bug where the mouse cursor does not reset to default when hovering over a selection gizmo, and the selection gets cleared 2025-02-01 19:24:47 +02:00