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Fix a dockable container bug where the minimum size of the panels was not calculated correctly
Not too happy about this fix, it doesn't feel proper, but it works for now.
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@ -24,7 +24,7 @@ Files extracted from source:
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## godot-dockable-container
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- Upstream: https://github.com/gilzoide/godot-dockable-container
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- Version: Based on [e852cbeeb3f06f62c559898b4cf5756858367766](https://github.com/OverloadedOrama/godot-dockable-container/commit/e852cbeeb3f06f62c559898b4cf5756858367766), but with changes in layout.gd that add a `save_on_change` and `layout_reset_path` variables, and a `save()`, `copy_from()` and `reset()` methods.
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- Version: Based on [e852cbeeb3f06f62c559898b4cf5756858367766](https://github.com/OverloadedOrama/godot-dockable-container/commit/e852cbeeb3f06f62c559898b4cf5756858367766), but with changes in layout.gd that add a `save_on_change` and `layout_reset_path` variables, and a `save()`, `copy_from()` and `reset()` methods, a fix in dockable_container.gd's line 44, and another on dockable_panel.gd's lines 86 and 87.
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- License: [CC0-1.0](https://github.com/gilzoide/godot-dockable-container/blob/main/LICENSE)
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## SmartSlicer
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@ -83,6 +83,8 @@ func get_leaf() -> DockableLayoutPanel:
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func get_layout_minimum_size() -> Vector2:
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hide()
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show()
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return get_combined_minimum_size()
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