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A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web! https://orama-interactive.itch.io/pixelorama
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Emmanouil Papadeas 50cc83f8ea
Change tilemap offset with the move tool (#1192)
* Begin replacing the cells array with a dictionary

* Get rid of some old code and fix selections

* Fix selection tools

* Create Cells in the cells dictionary when resizing

* Initial work for offset

* Make the move tool change the tilemap offset

When draw tiles mode is active

* Fix drawing on negative tile coords

* Fixes in the bucket tool

* Bucket and magic wand should work properly now with offset

* Delete get_cell_index_at_coords_in_tilemap_space()

* Format

* Fix manual mode not working with offsets

* Fix draw tile preview offset snapping

* Ignore manual mode if draw tiles mode is active

* Remove unused parameter in apply_resizing_to_image()

* Offset fixes when using selection tools

Resizing not fixed yet

* Ignore selection when using the move tool and draw tiles mode is active

* Fix resizing selections with offset

* Rename "cells_dict" to "cells"

* Add some docstrings

* Fix pxo save/load

* Fix cells not being added when moving up or to the left

* Copy tilemap offset when copying frames and layers

* Fix frame/layer cloning breaking the tileset when the cloned cels are being edited
2025-03-06 01:20:24 +02:00
.github [skip ci] Update bug_report.md 2024-12-17 01:43:43 +02:00
addons Fix bug where the child windows of floating windows appear behind them 2025-02-15 16:03:40 +02:00
assets Change the splash screen version number to 1.1 2025-03-03 17:58:27 +02:00
installer New Crowdin updates (#1135) 2025-02-11 17:55:22 +02:00
Misc adding StartupWMClass to the .desktop file (#1170) 2025-02-17 20:13:02 +02:00
pixelorama_data Remove legacy palettes, add a new "Pixelorama" palette 2024-05-01 19:56:20 +03:00
src Change tilemap offset with the move tool (#1192) 2025-03-06 01:20:24 +02:00
Translations Mention what double clicking does in the curve's tool tooltip 2025-03-01 14:15:05 +02:00
.gdlintrc [Static checks] Disable max-public-methods 2025-01-28 19:22:55 +02:00
.gitattributes Initial commit 2019-08-18 12:28:38 +03:00
.gitignore Experiment with Steam achievements, using a new SteamManager class 2024-07-22 03:11:29 +03:00
CHANGELOG.md [skip ci] Update CHANGELOG.md 2025-02-23 20:12:17 +02:00
CONTRIBUTING.md Update CONTRIBUTING.md 2023-12-25 14:53:00 +02:00
crowdin.yml Update Crowdin configuration file 2020-08-09 23:48:23 +03:00
export_presets.cfg [skip ci] Bump version to v1.1-dev 2024-11-19 01:17:29 +02:00
LICENSE Update copyright statements to present 2021-01-03 21:03:20 +02:00
project.godot Control + T to quickly select the used area of a cel 2025-02-22 00:13:37 +02:00
README.md [skip ci] Update README.md to add WinGet as an installation variant (#1094) 2024-09-01 01:38:06 +03:00

Pixelorama - pixelate your dreams!

Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.

Build Passing Build Passing Code Size Repository size License

Downloads Discord Chat Crowdin Localized % Mentioned in Awesome Godot

Pixelorama's UI

Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

Become a Patron!

Download

Stable versions:

You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.

Documentation

You can find online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 4.3, so you will need to have it in order to run the project. Older versions will not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Features:

  • A variety of different tools to help you create, with the ability to dynamically map each one on the left and the right mouse buttons with a single click.
  • Animation support with a timeline composed of layers and frames, with onion skinning, frame tags and the ability to draw while the animation is playing.
  • Pixel perfect mode for perfect pixel lines.
  • Clipping masks.
  • Pre-made palettes as well as many palette importing options.
  • Multiple image manipulation effects.
  • Non-destructive and fully customizable layer effects, such as outline, gradient map, drop shadow and palettize.
  • A powerful drawing canvas with guides, a rectangular and an isometric grid, and tile mode for easier seamless pattern creation.
  • Autosave support, with data recovery in case of a software crash.
  • Comprehensive user interface with many customizability options.
  • Export to PNG and other image and video formats, as well as spritesheets, GIFs, animated PNGs etc.
  • Import spritesheets, multiple images as separate frames, as well as GIFs and videos.
  • Various rotation and scaling algorithms tailored for pixel art, such as cleanEdge, OmniScale and rotxel.
  • 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
  • A command line interface for automated file exporting.
  • Custom user data for projects, layers, frames, frame tags and cels, allowing you to attach metadata for game development.
  • Various free community-made extensions, such as tools that automatically convert your 2D pixels into 3D voxels.
  • Fully open source with free updates, forever!
  • Multi-language localization support! See our Crowdin page for more details.

Special thanks to