* Begin replacing the cells array with a dictionary * Get rid of some old code and fix selections * Fix selection tools * Create Cells in the cells dictionary when resizing * Initial work for offset * Make the move tool change the tilemap offset When draw tiles mode is active * Fix drawing on negative tile coords * Fixes in the bucket tool * Bucket and magic wand should work properly now with offset * Delete get_cell_index_at_coords_in_tilemap_space() * Format * Fix manual mode not working with offsets * Fix draw tile preview offset snapping * Ignore manual mode if draw tiles mode is active * Remove unused parameter in apply_resizing_to_image() * Offset fixes when using selection tools Resizing not fixed yet * Ignore selection when using the move tool and draw tiles mode is active * Fix resizing selections with offset * Rename "cells_dict" to "cells" * Add some docstrings * Fix pxo save/load * Fix cells not being added when moving up or to the left * Copy tilemap offset when copying frames and layers * Fix frame/layer cloning breaking the tileset when the cloned cels are being edited |
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.github | ||
addons | ||
assets | ||
installer | ||
Misc | ||
pixelorama_data | ||
src | ||
Translations | ||
.gdlintrc | ||
.gitattributes | ||
.gitignore | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
export_presets.cfg | ||
LICENSE | ||
project.godot | ||
README.md |
Pixelorama - pixelate your dreams!
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.
Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s
If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!
Download
Stable versions:
- Steam (Windows & Linux)
- Itch.io (Windows, Linux, Mac & Web)
- GitHub Releases (Windows, Linux & Mac)
- GitHub Pages (Web)
- Flathub (Linux)
- Snap Store (Linux)
- WinGet (Windows) -
winget install pixelorama
You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
Documentation
You can find online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs
It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.
Cloning Instructions
Pixelorama uses Godot 4.3, so you will need to have it in order to run the project. Older versions will not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
Features:
- A variety of different tools to help you create, with the ability to dynamically map each one on the left and the right mouse buttons with a single click.
- Animation support with a timeline composed of layers and frames, with onion skinning, frame tags and the ability to draw while the animation is playing.
- Pixel perfect mode for perfect pixel lines.
- Clipping masks.
- Pre-made palettes as well as many palette importing options.
- Multiple image manipulation effects.
- Non-destructive and fully customizable layer effects, such as outline, gradient map, drop shadow and palettize.
- A powerful drawing canvas with guides, a rectangular and an isometric grid, and tile mode for easier seamless pattern creation.
- Autosave support, with data recovery in case of a software crash.
- Comprehensive user interface with many customizability options.
- Export to PNG and other image and video formats, as well as spritesheets, GIFs, animated PNGs etc.
- Import spritesheets, multiple images as separate frames, as well as GIFs and videos.
- Various rotation and scaling algorithms tailored for pixel art, such as cleanEdge, OmniScale and rotxel.
- 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
- A command line interface for automated file exporting.
- Custom user data for projects, layers, frames, frame tags and cels, allowing you to attach metadata for game development.
- Various free community-made extensions, such as tools that automatically convert your 2D pixels into 3D voxels.
- Fully open source with free updates, forever!
- Multi-language localization support! See our Crowdin page for more details.
Special thanks to
- All Godot contributors! Without Godot, Pixelorama would not exist.
- https://github.com/gilzoide/godot-dockable-container - the plugin Pixelorama's UI system uses for dockable containers.
- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3