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Fix bug where the mouse cursor does not reset to default when hovering over a selection gizmo, and the selection gets cleared
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@ -22,6 +22,8 @@ var big_bounding_rectangle := Rect2i():
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big_bounding_rectangle = value
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if value.size == Vector2i(0, 0):
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set_process_input(false)
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_set_default_cursor()
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dragged_gizmo = null
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Global.can_draw = true
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else:
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set_process_input(true)
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@ -187,15 +189,20 @@ func _input(event: InputEvent) -> void:
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if gizmo_hover:
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Input.set_default_cursor_shape(gizmo_hover.get_cursor())
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else:
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var cursor := Input.CURSOR_ARROW
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if Global.cross_cursor:
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cursor = Input.CURSOR_CROSS
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var layer: BaseLayer = project.layers[project.current_layer]
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if not layer.can_layer_get_drawn():
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cursor = Input.CURSOR_FORBIDDEN
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_set_default_cursor()
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if DisplayServer.cursor_get_shape() != cursor:
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Input.set_default_cursor_shape(cursor)
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func _set_default_cursor() -> void:
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var project := Global.current_project
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var cursor := Input.CURSOR_ARROW
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if Global.cross_cursor:
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cursor = Input.CURSOR_CROSS
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var layer: BaseLayer = project.layers[project.current_layer]
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if not layer.can_layer_get_drawn():
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cursor = Input.CURSOR_FORBIDDEN
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if DisplayServer.cursor_get_shape() != cursor:
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Input.set_default_cursor_shape(cursor)
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func _move_with_arrow_keys(event: InputEvent) -> void:
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