1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-19 01:29:49 +00:00
Commit graph

1080 commits

Author SHA1 Message Date
mrtripie 5478d320dc
Fixes (#770)
Co-authored-by: MrTriPie <MrTriPie>
2022-10-22 01:32:26 +03:00
mrtripie e8281bf056
Animation Timeline UI Improvements (#769)
* Fixed link cel indicator color and animation tags position

* New scrolling and min size

* fixed dockable container for the timeline min size

* Cleanup

* Tweaked minimum size

* Removed some hacks that are no longer needed

* Fixed frame scrollbar not being in the right place at startup, added ensure_control_visible

* frame scroll horziontally without shift if can't scroll vertically + min size tweaks

* Renamed the frames/layer/cel containers

* Always scroll by whole frames

* Fixed conflict

* reoranized AnimationTimeline scene's node tree to wrok as expected

* tweaks

* Fixed tag position and removed uneeded layer button theme code

* added the icon theme code back, I thought this was for the timeline XD

* Smaller LayerButtons

* Save Layer and Cel size between sessions

* Combined _on_AddLayer_pressed and _on_AddGroup_pressed into 1 add_layer method

* Rename scroll container

* formatting

Co-authored-by: MrTriPie <MrTriPie>
2022-10-21 16:04:26 +03:00
Variable 88b102d9c6
Change layer adding behavior (#767)
* Add layers on top of current layer

* Adding on group makes it the group's child
2022-10-19 18:31:57 +03:00
mrtripie eb153d11a1
Keep colors on cel link sets (#766)
* Implemented except for clone layer bug

* more asserts

* Fixed the layer cloning bug

* gdformat

* Fixed new cels linked crash

* Fixed old .pxo files

* Removed default red color from LinkedIndicator in PixelCelButton scene

Co-authored-by: MrTriPie <MrTriPie>
2022-10-18 03:02:18 +03:00
Emmanouil Papadeas 82d63bd2e8 Fix crash when importing pxos older than v0.7 2022-10-17 03:18:05 +03:00
mrtripie 0faacafb16
Fix id_map error on open_pxo_file as well as grid being wrong size (#765)
Co-authored-by: MrTriPie <MrTriPie>
2022-10-17 02:21:28 +03:00
mrtripie 637662dee4
Linked Cel Refactor and Timeline Refactor Tweaks (#764)
* Updated PixelLayerButton's LinkButton's hint_tooltip to be more accurate

* Don't automatically link the current frame's cel when enabling new_cels_linked on a layer

* Mostly added new system

* renamed link group to link set

* Enable drag and drop of linked cels on the same layer

* formatted CelButton.gd

* serialize/deserialize

* Copy frames w/ new linked cels system. Removed copy_cel from layer classes

* Removed commented out code from AnimationTimeline.copy_frames

* Removed Project.duplicate_layers

* Removed unlink_cel in favour of using null with link cel (as the first part of that method was the same)

* Disabled show_behind_parent on PixelCelButton's LinkedIndicator, as it wasn't enough to improve visibility of selection

* Moved BaseLayer.copy out of the Methods to Override section

* Added optional texture param to Cel's set_content method (needed for use when deserializing, and otherwise helpful

* set textures with set_content where needed

* open_image_as_spritesheet_layer new_cels_linked part updated

* clone layer with linked cels implemented. Removed copy_all_cels from layer classes

* weaked how copied layers names are updated

* Merge layers works with new linked cels now

* Fixed texture on cel buttons not being updated on button setup

* fixed bug where using set_content with new image texture would result in an empty texture

* Open old .pxo with new linked cels

* simplified backwards compatiblity

* removed linked_cels

* better linked cels backwards compatibility

* Removed some old TODO comments

* fixed linked_cels conversion bug when linked_cels is empty

* Added undo for linking the previous cel when creating new cels with new_cels_linked enabled

* Removed TODOs

* Cleaned up some method variable naming

* Cleaned up deserialization

* combined matching for loops

* Inlined BaseLayer.copy() where its used

* gdformat

* Fixed Translations,pot

Co-authored-by: MrTriPie <MrTriPie>
2022-10-16 17:44:01 +03:00
Emmanouil Papadeas 9230f35d89 Add ValueSliders to Rotate and HSV dialogs 2022-10-15 14:10:08 +03:00
Emmanouil Papadeas 0c954e65d8 Add ValueSliders to Bucket and SelectionTool tool options
Replace Bucket's pattern offsets and SelectionTool's position and size SpinBoxes with ValueSliders.
2022-10-15 02:03:15 +03:00
Emmanouil Papadeas ed76cc05e9 Echo support for the ValueSlider arrows
If you press and hold an arrow button, the value will keep changing until you release. Replicates SpinBox's behavior. We should be able to replace any SpinBox now without losing any functionality.
2022-10-14 17:22:05 +03:00
Emmanouil Papadeas c3d07312aa Add arrow buttons to the value slider
Their visibility is toggleable. They also currently do not support echo events, since for some reason Godot only supports them for InputEventKey(s). I suppose this feature could be replicated with a Timer. Once this is done, we can replace all SpinBox nodes.
2022-10-14 02:51:55 +03:00
Emmanouil Papadeas 32fdea638b Simplify OutlineInline shader a bit 2022-10-10 19:58:40 +03:00
Emmanouil Papadeas fbe6ea9a97 Prevent data loss if the app crashes during save - Fix #763
When saving a pxo and a file of the same name already exists, the new file gets a temporary name (.pxo1 extension), and it gets renamed to its proper name if it's saved successfully (Pixelorama doesn't crash)
2022-10-07 02:16:15 +03:00
Emmanouil Papadeas 9f443f3ab0 Replace HSliders+SpinBoxes with ValueSliders in the tool options
Still WIP, the tool options may change even more later.
2022-10-05 00:42:01 +03:00
Martin Novák 5842ce00c6
Add reactivity to palette grid, improve scrolling and add swatch "zoom" (#761)
* Save changed color to palette file only when color dialog is closed

* Restructure palette panel to use unique names

* Make grid size reactive to palette panel size

* Add mouse wheel scroll support to palette grid

* Add palette swatch resizing

* Reorganize palette grid rendering

* Store swatch size in cache config

* Cleanup formatting
2022-10-04 13:47:31 +03:00
Emmanouil Papadeas b299ab235c Change shrink slider to ValueSlider in the Preferences 2022-10-03 19:28:47 +03:00
Emmanouil Papadeas 8abbe0a1cb Use a ValueSlider in the window opacity dialog
More ValueSlider replacements coming next.
2022-10-03 14:43:08 +03:00
Emmanouil Papadeas 4c85f5b0ff [skip ci] Update splash screen artwork licenses 2022-10-02 00:51:06 +03:00
Emmanouil Papadeas f6de836fc7 Add setters for ValueSlider's prefix and suffix
This way we ensure the display is reset if the prefix or suffix changes.
2022-10-01 02:03:30 +03:00
Emmanouil Papadeas 9adf74392a Use notifications for theme and translation changes to update ValueSlider 2022-10-01 01:51:01 +03:00
Emmanouil Papadeas 52b3eae418 Allow for mouse wheel scrolling in ValueSlider 2022-10-01 00:14:54 +03:00
Emmanouil Papadeas 5664271b27 Allow disabling ValueSlider
Maybe we should make theme changes as well when it's disabled, but it's fine for now.
2022-09-30 12:08:44 +03:00
Emmanouil Papadeas 59bc9f022d Replace opacity sliders with the new ValueSlider 2022-09-30 01:03:38 +03:00
Emmanouil Papadeas 963f9d05a0 Make ValueSlider a tool so it can be previewed on editor 2022-09-30 00:54:44 +03:00
Emmanouil Papadeas 8148d03c1f Add a custom ValueSlider node made by @mrtripie
And bump version to v0.11-dev
2022-09-30 00:07:56 +03:00
Emmanouil Papadeas af2b1feb1f Prevent undoing/redoing while drawing
Prevents errors (and potentially unwanted behavior) if attempting to undo while in the middle of drawing with the Pencil, Eraser of Shading tools. Needs more testing in case I broke something else.
2022-09-29 01:50:12 +03:00
Emmanouil Papadeas cc332c6cbf Only activate the right tool if action is pressed
Previously it was possible to hold the right mouse button while the left was being held, then release the left and once the right button is released, the right tool would get activated. This commit ensures that the right tool gets activated only on first press of the right mouse button, if the left isn't already activated.
2022-09-29 01:35:12 +03:00
mrtripie 1fa34d7196
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode

* Shading tool hue shifting fixes and tweaks

* Bringing over changes from layer groups brach, without any changes to layer blending

* Some quick fixes to make it work again

* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed

* Layer drag highlighting (need to actually drop them correctly, also need to do cels)

* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit

* Switched the layer type changing from string to int

* Moved layer type enum to Global

* Added get_layer_type_name(), currently used for the default layer name

* Renamed the layer get_children/is_a_parent_of functions

* changed get_layer_type_name() to get_default_name(number)

* New layer drag and dropping behavior

* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type

* Fixed warning

* Added a line to child layers wich makes it easier to see where they are in the hierarchy

* Fixed debugger warning

* Fixed all cel types loading as PixelCels

* Fixed spacing issue with cels when collapsing groups

* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)

* updated temporary todo comments

* Created a base scene for layer buttons and merged layer button script into one

* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton

* Use a base scene for CelButtons

* First bit of the refactoring work

* Several bits of refactoring

* Fixed moving cels

* Cleaned up Project.move_cel function

* Fixed project_layer_removed

* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock

* Bug fixes. Updating layer button's buttons

* Fixed timeline selection issues when creating a new project. Some code cleanup

* tweaks

* Removed a bunch of commented out code

* Removing more commented out code

* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame

* Changed add/remove_frame to add/remove_frames (multiple support)

* Refactored copy_frames in animation timeline

* added copy function to cel classes

* added layer copy function

* simplifed copy_frames a tiny bit

* Updated TODO comments to categorize them and remove any that were already done

* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested

* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button

* some TODOs

* Added layer swapping

* Added priorities to refactor TODOs

* Simplified layer swapping code a little

* Fixed performance regression on changing project, updated TODOs

* Included _on_MergeDownLayer_pressed in timeline refactor

* Cleaned up _on_MergeDownLayer_pressed refactor

* If all frames are selected, prevent being able to remove all of them

* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels

* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function

* Simplified _toggle_layer_buttons some more

* Added hierarchy support for move up/down layer buttons

* Added toggle_frame_buttons method to project (extracted from  _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name

* Fixed duplicate_layers parent references being to the original layers

* cleaned up project.move_layers method a bit

* TODOs

* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions

* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline

* Cleaned up project_changed in ANimationTimeline a bit

* Cleaned up project_layer_added in AnimationTimeline

* Changed Layer classes get_default_name to set_name_to_default

* Cleaned up LayerButton.drop_data slightly

* Looked at some of my TODOs

* cleaned up copying cels

* Fixed CelButton linked_indicator not showing up right away when becoming linked

* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo

* Fixed regression with copy_cel (linked) in when cloning a frame

* Minor cleanup, more detailed comments, updated TODOs

* more improved comments

* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state

* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it

* Updated comments and TODOs

* cleanup

* removed some code that should no longer be needed

* updated comment

* removed Project's frames and layers setters _frames_changed and _layers_changed

* Made some 'for x in range(array.size())' just 'for x in array.size()'

* updated comments/TODOs

* Cel content changes intial

* Added 'content' methods to Cel classes

* Removed image var from PixelCelButton

* Reusing PixelCelButton.gd on GroupCelButton scene

* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd

* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels

* TODOs, prevent memory leak when closing projects

* Link/unlink cel cleanup
:

* Added _project param to _init methods of Layer classes

* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd

* Removed a temporary check (which also fixed another bug)

* Clone child layers when cloning a layer

* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors

* TODOs

* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates

* Added create_new_cel methods to Layer classes

* Updated TODOs and comments

* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame

* Renamed create_layer/cel_button to instantiate_layer/cel_button

* updated TODOs

* prioritized TODOs

* Fixed some warnings

* removed commented out code from previous commit

* Fixed export

* Made open_image_as_new_frame work after timeline refactor

* Fixed open_image_as_new_layer after timeline refactor

* Some linked cel fixes

* More linked cels fixes

* cleanup

* Optimized importing spreadsheet as new layer

* Fixed Scale Image crash with Groups

* Fixed onion skin with groups

* Removed blend_mode from BaseLayer for now

* Mostly fixed image effects

* Fixed resize canvas

* Fixed drag and drop not working with Cel Buttons on Group Layers

* updated TODOs

* Renamed Replace Frame (in open image) to Replace Cel

* Continued renaming Replace Frame to Replace Cel

* Made open_image_at_cels work after timeline refactor

* Added get_layer_path method to BaseLayer

* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel

* Updated TODOs

* updated TODOs

* Comments for cel content methods

* fixed right clicking group cel button deselecting the button (even though cel is still selected

* frame/layer modification methods comments

* Removed unneeded size flags

* TODO updates

* Removed a loop that would never run from open_image_as_spritesheet_tab

* TODO update

* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method

* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed

* TODO Updates

* Removed unneeded code from delete_frames

* Made delete_frames variable names more consistent with my other changes

* Continuation

* made variable names in copy_frames more consistent with rest of changes

* Update TODOs

* Removed TODOs for after this PR (moved to my notes)

* Fixed crash when pasting image on Group

* Fixed layer .visible check to be is_visible_in_hierarchy()

* Removed some drag highlight polish code that didn't work

* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant

* gdformat

* gdformat

* gdlint fixes

* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer

* Fixed crop image and centralize image

* Added '# gdlint: ignore=max-public-methods' to the top of Project'

* Fixed dragging cels to layer of different type crash

* Formatted CelButton.gd

Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 21:59:49 +03:00
Emmanouil Papadeas 5914471149 Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
Emmanouil Papadeas a04077569a [skip ci] Add licenses to some of the splash screen artworks 2022-09-26 17:05:13 +03:00
Emmanouil Papadeas 2b3da1f591 On delete, only create a blank image if there's a selection
If there is no selection, the entire image becomes transparent, so there is no need for a blank image to use with blit_rect_mask()
2022-09-25 19:02:13 +03:00
Emmanouil Papadeas 92e0e7e11c Clear some code in HandleLanguages.gd
Got rid of the second for loop, so maybe this is a minor speedup as well.
2022-09-22 23:22:40 +03:00
Emmanouil Papadeas 64746d9f31 Create a _popup_dialog() method in TopMenuContainer.gd to reduce lines of code 2022-09-22 18:02:01 +03:00
Emmanouil Papadeas b095fae462 Don't let menu shortcuts work if there's a dialog open
Continuation of the fix for #709
2022-09-22 17:46:22 +03:00
Emmanouil Papadeas 3104e481f0 Fix #709 and allow for non-keyboard shortcut bindings for tools 2022-09-22 17:32:07 +03:00
Emmanouil Papadeas c2e90f77b0 Fix PreferencesDialog becoming smaller if the display scale changes 2022-09-22 17:04:20 +03:00
Emmanouil Papadeas 37eee319b5 Fix "Close" button in the Preferences not being translated from a non-English language
Before this commit, if Pixelorama started in a language other than English and then the user switched languages, the Close button's string would remain translated in the previous language
2022-09-22 16:40:53 +03:00
Emmanouil Papadeas 5a9a3ba495 Update AboutDialog.gd 2022-09-21 03:28:46 +03:00
Variable 56a113d36d
fix recent projects (#755) 2022-09-20 21:14:42 +03:00
Emmanouil Papadeas 950a6d77af Move pencil's brush slider above "Overwrite color" again 2022-09-20 20:46:53 +03:00
Variable 03813b41c5
Remember last choice in import options (#754)
* Remember last choice in import options

Implements 2nd point of  "Minor UX improvements #735"

* formatting
2022-09-20 20:28:35 +03:00
Emmanouil Papadeas 028a4c9f8a Remove minimum size from PreferencesDialog 2022-09-20 20:01:32 +03:00
Emmanouil Papadeas 8b78877f0c Make themes have consistent alignment and add header for the shortcuts in Preferences 2022-09-20 19:39:15 +03:00
Emmanouil Papadeas 1f55ac92fd Add tool button color & tool name header on each of the tool options 2022-09-20 00:58:39 +03:00
Emmanouil Papadeas 4fc44a71c6 Polish the preferences dialog and add a "Header" theme type variation for Labels 2022-09-20 00:16:01 +03:00
Emmanouil Papadeas af7f1f83b1 Disable "New Brush" instead of "Delete" in the Edit menu
Issue caused when "Paste in Place" was added.
2022-09-18 21:58:37 +03:00
Emmanouil Papadeas 63bc2332db Make bucket fill "Whole Selection" option work with patterns
Also fix issue with similar area and color fill where if the selected color is the same as the pixel's color in mouse position, the operation stops even if there are other cels selected.
2022-09-18 19:22:06 +03:00
Emmanouil Papadeas cac9b67335 Revert back to an OptionButton in the Bucket tool options and add "Whole Selection" option in the fill area
Still WIP, "Whole selection" isn't working with patterns yet.
2022-09-18 18:43:50 +03:00
Emmanouil Papadeas eda848ff63 Change "continuously" to "contiguously" 2022-09-18 17:23:42 +03:00
Emmanouil Papadeas 94789a57c8 Replace the fill area OptionButton with a Checkbox in the bucket tool options 2022-09-18 16:36:03 +03:00
Emmanouil Papadeas 698c7c4a08 Fix invalid image error when using the bucket tool to replace colors 2022-09-18 15:56:36 +03:00
Emmanouil Papadeas d69d98dc3b Auto-scale the UI based on dpi and resolution - Closes #643
Code is taken from Godot's editor, so I assume it should work well.
2022-09-18 01:17:35 +03:00
Emmanouil Papadeas c8efa7c09a Allow for down to 0.5 UI scale
Might be useful for small loDPI displays.
2022-09-17 03:03:17 +03:00
Emmanouil Papadeas 56748da971 Update GradientEdit hint tooltip string 2022-09-17 00:25:43 +03:00
Emmanouil Papadeas c2f2473d77 Add a "Divide into equal parts" button in GradientEdit
This is meant for easy gradient bisecting, which is helpful for converting Linear/Cubic interpolated gradients into Constant.
2022-09-17 00:19:08 +03:00
Emmanouil Papadeas a64f102b9a Change paste placement behavior
Paste now places the pasted content in the middle of the canvas view, instead of its original position. A new option in the Edit menu has been added, "Paste in Place", that preserves the previous behavior. This is similar to how GIMP works.
2022-09-15 00:08:22 +03:00
Emmanouil Papadeas 7558c2c891 Add an ExtensionsAPI version
This lets us keep track of changes in the Extensions API easier.
2022-09-14 01:16:39 +03:00
Emmanouil Papadeas 2e795e8db5 Fix onion skinning not working with mirror view
Addresses the 3rd issue in #717.
2022-09-13 00:49:22 +03:00
Variable 4b4b0773ff
Highlight color in palette if it's selected in color slots (#730)
* select pallete color (if present)

* find and select color

* [skip ci] Update CHANGELOG.md

Co-authored-by: Emmanouil Papadeas <manoschool@yahoo.gr>
Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2022-09-12 02:03:14 +03:00
Emmanouil Papadeas 66857f5e62 Make background around canvas configurable - implements #586 2022-09-10 02:58:13 +03:00
Emmanouil Papadeas d34e69579f Make circle brushes scale properly, with support for even-numebered diameters
Also reverts commit 488cf0cc93
2022-09-09 00:10:34 +03:00
Emmanouil Papadeas dee49b61bf Move get_ellipse_points() to DrawingAlgos
The same ellipse algorithm will be used for the circular brushes, as I can't seem to make the current circle algorithm work with even-numbered diameters.
2022-09-08 17:35:00 +03:00
Emmanouil Papadeas cd0c7ccdb0 Remove duplicate circle code from Draw.gd 2022-09-08 14:02:33 +03:00
Emmanouil Papadeas e7678ef5cc Move _fill_bitmap_with_points() to BaseTool.gd 2022-09-08 13:42:03 +03:00
Emmanouil Papadeas ffd6c8c88d Remove unused methods in Draw.gd 2022-09-08 13:32:03 +03:00
Emmanouil Papadeas edbbec1d55 Copy, cut & delete now affect the entire cel if there is no selection
Also fixed issue with delete deleting content from locked/invisible layers.
2022-09-08 01:10:23 +03:00
Emmanouil Papadeas c22633901d [skip ci] Fix typo 2022-09-05 18:17:20 +03:00
Manolis Papadeas d564139f98 Some more static typing
Apologies for the pointless-ish commits but I'm on vacation and time is limited :(
2022-09-03 00:58:29 +03:00
Manolis Papadeas 3bfbf07d58 Don't move selection if there's a dialog open 2022-09-01 00:21:18 +03:00
Manolis Papadeas eef722946c Change into forbidden cursor in the canvas if the layer is unavailable
Unavailable means either locked or invisible, or both.
2022-08-31 00:36:41 +03:00
Manolis Papadeas 488cf0cc93 Pixel perfect only affects the square brush 2022-08-30 20:11:01 +03:00
Manolis Papadeas 47ba050ad4 Some formatting changes 2022-08-29 22:15:43 +03:00
Manolis Papadeas 01f8273e4b Add some missing static typing 2022-08-29 21:11:43 +03:00
Emmanouil Papadeas 500fc5ac47 Change SplashDialog from WindowDialog to AcceptDialog
This eliminates the need of the dialog having a rect_min_size, which lets users resize it to make it even smaller. The OK button is being hidden at the start, so visually it should look almost the same.
2022-08-26 03:25:22 +03:00
Emmanouil Papadeas 7bfcabc466 Close project tabs with middle mouse click 2022-08-25 01:47:05 +03:00
Emmanouil Papadeas b9f0f0a647 Move left and right cursor sprite nodes to Main.gd 2022-08-24 14:22:40 +03:00
Emmanouil Papadeas 615491052a Minor code cleanup to reduce lines of code 2022-08-21 00:18:33 +03:00
Emmanouil Papadeas 27a23f5e37 Update contributors, translators and changelog URL 2022-08-18 02:04:08 +03:00
Emmanouil Papadeas e495f1f260 Add Danish language 2022-08-14 16:06:46 +03:00
Emmanouil Papadeas 92fcf8faca Update translations, rename "New tab" to "New project"
Addresses the first half of #735.
2022-08-11 01:44:45 +03:00
Emmanouil Papadeas 469f9bf4d3 Use theme type variations for RulerButtons and TopMenuContainer 2022-08-09 04:18:11 +03:00
Emmanouil Papadeas 8a8e6929b9 Replace Tweens with SceneTreeTweens
Futureproofing for easier porting to Godot 4.0, and reducing lines of code in the process ;)
2022-08-09 03:57:14 +03:00
Emmanouil Papadeas c66cac2fd8 Add an interpolation OptionButton to GradientEdit 2022-08-09 02:02:46 +03:00
Emmanouil Papadeas 8b70b56a5e Fix current frame button not being pressed when changing project 2022-08-08 21:37:00 +03:00
Emmanouil Papadeas c7ee96591c Some theme changes made automatically by Godot 3.5 2022-08-08 21:33:38 +03:00
Emmanouil Papadeas a9e624e319 Greatly optimize selection content deletion
New speeds with this commit (approximately)
64x64: 0-1ms
1024x1024: 27ms
2048x2048: 73ms
4096x4096: 261ms

Old speeds before this commit (approximately)
64x64: 42ms
1024x1024: 5204ms
2048x2048: 20988ms
4096x4096: 83973ms
2022-08-08 19:07:17 +03:00
Variable 8a6e393d69
New theme-related methods to ExtensionsAPI (#733)
* hide accidentally visible dialog

* added new theme methods

* Wait for themes to add from api

* remove `find_theme`

* revert last commit

* Formatting

* Some code changes

* update to godot 3.5
2022-08-08 16:20:42 +03:00
Emmanouil Papadeas afe5a90722 Use a HFlowContainer for the Tools
This commit requires Godot 3.5 and Pixelorama will no longer run in older Godot versions
2022-08-08 04:17:34 +03:00
Variable ef0adf55b1
Make changing window transparency only affect the main canvas' transparency (#734)
* Only change opacity of TabContainer of MainCanvas

* fix typo
2022-08-08 03:21:08 +03:00
Emmanouil Papadeas 41ccc704c2
Refactor the selection system to use an Image instead of a BitMap (#710)
* Use Image instead of BitMap for selection

Not complete and Pixelorama is currently broken

* Add a SelectionMap class

* Make the changes in Selection.gd

* Remove selection_bitmap

* Replace duplicate() with copy_from()

* Fix selection

Intersection and transforming are not working

* Fix wrong pixel color values

* Fix selection transforming

* Call selection_bitmap_changed() on scale

* Fix clipboard

* Remove bitmap_to_image()

* Rename selection_image to selection_map

* No errors in Magic Wand

* Rename selection_bitmap_changed() to selection_map_changed()

* Format

* Fix selection resizing

* Remove a line from image effects

* Fast selection inverting using shader

* Update SelectionMap.gd

* Format

* Convert SelectionMap back to LA8 after inverting

* Minor refactor in RectSelect.gd

* Fix intersections

* Use shader for ColorSelect and add color similarity option

* Update RotateImage.gd
2022-08-08 03:03:17 +03:00
Emmanouil Papadeas 7165f352b0 Make GradientEdit's color picker popup not get in the way of the preview 2022-08-04 17:14:43 +03:00
Variable 57387f3530
Change tilemask loading (#731)
* Load tilemask from current frame...

...instead of selecting from FileDialog

* Delete the FileDialog

* Added the reset button

every good loader needs a reset button, Cheers!!!
2022-08-03 00:42:54 +03:00
Variable 8803acd105
Tile mode fixes (Heavy testing required) (#723)
* Hide/Show options based on current tile option

* Changed a condition for tile mode

* Simplified tile detection code

* Priortize main tile as nearest if mouse is in it

* make tile mode draw behind canvas

* Changed a condition

* Tiles on top gets detected first...

...in case of overlap

* Only display relavant options

according to current mode

* Update preview according to..

..current mode

* removed print()

* Added tile masking

* Added tile masking

* Compare mask with project size

only masks with same size as project are accepted

* Formatting

* Added the suggestions

* Some minor modifications

* detect if a mask is loaded or not

* Added tile_mask to project

* Cosmetics

* added path detection

* added option to emit signal instead of loading...

... image directly through OpenSave

* Added a way to load mask for HTML5

* formatting

* formatting

* Formatting

* set proper way for saving tile_mask

* Formatting

* removed whitespace
2022-08-02 18:57:06 +03:00
Emmanouil Papadeas b7e6a183a6 Add dockable container methods to ExtensionsAPI 2022-07-31 16:06:26 +03:00
Emmanouil Papadeas 273f7f2569 Update AboutDialog.gd 2022-07-30 22:11:29 +03:00
Emmanouil Papadeas c5e2e1ce4c Change badly named variable in ExtensionsAPI 2022-07-29 20:51:45 +03:00
Emmanouil Papadeas acebbdf031 Update ExtensionsAPI.gd 2022-07-29 20:41:39 +03:00
Emmanouil Papadeas c9e5c97214 Fix wrong order of undoredo properties in open_image_as_spritesheet_layer 2022-07-29 19:23:32 +03:00
Emmanouil Papadeas dcebf894bf Fix crash when importing a spritesheet as a new layer, undoing and then exporting
Thanks to @Variable-ind for the fix.
2022-07-29 17:41:38 +03:00
Variable 937e895aef
Fix (slightly) wrong color being drawn when selected from palette (#729)
* fixed the bug for simle and pixel perfect

* fix wrong color drawn for bucket tool

* fixed an accidental change
2022-07-29 15:31:06 +03:00