mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 07:29:49 +00:00
Move get_ellipse_points() to DrawingAlgos
The same ellipse algorithm will be used for the circular brushes, as I can't seem to make the current circle algorithm work with even-numbered diameters.
This commit is contained in:
parent
cd0c7ccdb0
commit
dee49b61bf
|
@ -3,6 +3,73 @@ extends Node
|
|||
enum GradientDirection { TOP, BOTTOM, LEFT, RIGHT }
|
||||
|
||||
|
||||
# Algorithm based on http://members.chello.at/easyfilter/bresenham.html
|
||||
func get_ellipse_points(pos: Vector2, size: Vector2) -> Array:
|
||||
var array := []
|
||||
var x0 := int(pos.x)
|
||||
var x1 := pos.x + int(size.x - 1)
|
||||
var y0 := int(pos.y)
|
||||
var y1 := int(pos.y) + int(size.y - 1)
|
||||
var a := int(abs(x1 - x0))
|
||||
var b := int(abs(y1 - x0))
|
||||
var b1 := b & 1
|
||||
var dx := 4 * (1 - a) * b * b
|
||||
var dy := 4 * (b1 + 1) * a * a
|
||||
var err := dx + dy + b1 * a * a
|
||||
var e2 := 0
|
||||
|
||||
if x0 > x1:
|
||||
x0 = x1
|
||||
x1 += a
|
||||
|
||||
if y0 > y1:
|
||||
y0 = y1
|
||||
|
||||
# warning-ignore:integer_division
|
||||
y0 += (b + 1) / 2
|
||||
y1 = y0 - b1
|
||||
a *= 8 * a
|
||||
b1 = 8 * b * b
|
||||
|
||||
while x0 <= x1:
|
||||
var v1 := Vector2(x1, y0)
|
||||
var v2 := Vector2(x0, y0)
|
||||
var v3 := Vector2(x0, y1)
|
||||
var v4 := Vector2(x1, y1)
|
||||
array.append(v1)
|
||||
array.append(v2)
|
||||
array.append(v3)
|
||||
array.append(v4)
|
||||
|
||||
e2 = 2 * err
|
||||
|
||||
if e2 <= dy:
|
||||
y0 += 1
|
||||
y1 -= 1
|
||||
dy += a
|
||||
err += dy
|
||||
|
||||
if e2 >= dx || 2 * err > dy:
|
||||
x0 += 1
|
||||
x1 -= 1
|
||||
dx += b1
|
||||
err += dx
|
||||
|
||||
while y0 - y1 < b:
|
||||
var v1 := Vector2(x0 - 1, y0)
|
||||
var v2 := Vector2(x1 + 1, y0)
|
||||
var v3 := Vector2(x0 - 1, y1)
|
||||
var v4 := Vector2(x1 + 1, y1)
|
||||
array.append(v1)
|
||||
array.append(v2)
|
||||
array.append(v3)
|
||||
array.append(v4)
|
||||
y0 += 1
|
||||
y1 -= 1
|
||||
|
||||
return array
|
||||
|
||||
|
||||
func scale_3x(sprite: Image, tol: float = 50) -> Image:
|
||||
var scaled := Image.new()
|
||||
scaled.create(sprite.get_width() * 3, sprite.get_height() * 3, false, Image.FORMAT_RGBA8)
|
||||
|
|
|
@ -3,7 +3,7 @@ extends "res://src/Tools/ShapeDrawer.gd"
|
|||
|
||||
func _get_shape_points_filled(size: Vector2) -> PoolVector2Array:
|
||||
var offsetted_size := size + Vector2.ONE * (_thickness - 1)
|
||||
var border := _get_ellipse_points(Vector2.ZERO, offsetted_size)
|
||||
var border := DrawingAlgos.get_ellipse_points(Vector2.ZERO, offsetted_size)
|
||||
var filling := []
|
||||
var bitmap := _fill_bitmap_with_points(border, offsetted_size)
|
||||
|
||||
|
@ -36,7 +36,7 @@ func _get_shape_points_filled(size: Vector2) -> PoolVector2Array:
|
|||
func _get_shape_points(size: Vector2) -> PoolVector2Array:
|
||||
# Return ellipse with thickness 1
|
||||
if _thickness == 1:
|
||||
return PoolVector2Array(_get_ellipse_points(Vector2.ZERO, size))
|
||||
return PoolVector2Array(DrawingAlgos.get_ellipse_points(Vector2.ZERO, size))
|
||||
|
||||
var size_offset := Vector2.ONE * (_thickness - 1)
|
||||
var new_size := size + size_offset
|
||||
|
@ -50,8 +50,8 @@ func _get_shape_points(size: Vector2) -> PoolVector2Array:
|
|||
# Adapted scanline algorithm to fill between 2 ellipses, to create a thicker ellipse
|
||||
var res_array := []
|
||||
var border_ellipses := (
|
||||
_get_ellipse_points(Vector2.ZERO, new_size)
|
||||
+ _get_ellipse_points(size_offset, inner_ellipse_size)
|
||||
DrawingAlgos.get_ellipse_points(Vector2.ZERO, new_size)
|
||||
+ DrawingAlgos.get_ellipse_points(size_offset, inner_ellipse_size)
|
||||
) # Outer and inner ellipses
|
||||
var bitmap := _fill_bitmap_with_points(border_ellipses, new_size)
|
||||
var smallest_side := min(new_size.x, new_size.y)
|
||||
|
@ -101,70 +101,3 @@ func _get_shape_points(size: Vector2) -> PoolVector2Array:
|
|||
res_array.append(pos + mirror_smallest_side + mirror_largest_side)
|
||||
|
||||
return PoolVector2Array(res_array)
|
||||
|
||||
|
||||
# Algorithm based on http://members.chello.at/easyfilter/bresenham.html
|
||||
func _get_ellipse_points(pos: Vector2, size: Vector2) -> Array:
|
||||
var array := []
|
||||
var x0 := int(pos.x)
|
||||
var x1 := pos.x + int(size.x - 1)
|
||||
var y0 := int(pos.y)
|
||||
var y1 := int(pos.y) + int(size.y - 1)
|
||||
var a := int(abs(x1 - x0))
|
||||
var b := int(abs(y1 - x0))
|
||||
var b1 := b & 1
|
||||
var dx := 4 * (1 - a) * b * b
|
||||
var dy := 4 * (b1 + 1) * a * a
|
||||
var err := dx + dy + b1 * a * a
|
||||
var e2 := 0
|
||||
|
||||
if x0 > x1:
|
||||
x0 = x1
|
||||
x1 += a
|
||||
|
||||
if y0 > y1:
|
||||
y0 = y1
|
||||
|
||||
# warning-ignore:integer_division
|
||||
y0 += (b + 1) / 2
|
||||
y1 = y0 - b1
|
||||
a *= 8 * a
|
||||
b1 = 8 * b * b
|
||||
|
||||
while x0 <= x1:
|
||||
var v1 := Vector2(x1, y0)
|
||||
var v2 := Vector2(x0, y0)
|
||||
var v3 := Vector2(x0, y1)
|
||||
var v4 := Vector2(x1, y1)
|
||||
array.append(v1)
|
||||
array.append(v2)
|
||||
array.append(v3)
|
||||
array.append(v4)
|
||||
|
||||
e2 = 2 * err
|
||||
|
||||
if e2 <= dy:
|
||||
y0 += 1
|
||||
y1 -= 1
|
||||
dy += a
|
||||
err += dy
|
||||
|
||||
if e2 >= dx || 2 * err > dy:
|
||||
x0 += 1
|
||||
x1 -= 1
|
||||
dx += b1
|
||||
err += dx
|
||||
|
||||
while y0 - y1 < b:
|
||||
var v1 := Vector2(x0 - 1, y0)
|
||||
var v2 := Vector2(x1 + 1, y0)
|
||||
var v3 := Vector2(x0 - 1, y1)
|
||||
var v4 := Vector2(x1 + 1, y1)
|
||||
array.append(v1)
|
||||
array.append(v2)
|
||||
array.append(v3)
|
||||
array.append(v4)
|
||||
y0 += 1
|
||||
y1 -= 1
|
||||
|
||||
return array
|
||||
|
|
Loading…
Reference in a new issue