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Fix current frame button not being pressed when changing project

This commit is contained in:
Emmanouil Papadeas 2022-08-08 21:37:00 +03:00
parent c7ee96591c
commit 8b70b56a5e

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@ -163,16 +163,16 @@ func change_project() -> void:
cel_button.frame = j
cel_button.layer = i
cel_button.get_child(0).texture = frames[j].cels[i].image_texture
if j == current_frame and i == current_layer:
cel_button.pressed = true
cel_button.pressed = j == current_frame and i == current_layer
layer_cel_container.add_child(cel_button)
for j in range(frames.size()): # Create frame ID labels
for j in range(frames.size()): # Create frame buttons
var button: Button = frame_button_node.instance()
button.frame = j
button.rect_min_size.x = Global.animation_timeline.cel_size
button.text = str(j + 1)
button.pressed = j == current_frame
Global.frame_ids.add_child(button)
var layer_button = Global.layers_container.get_child(