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Some more static typing

Apologies for the pointless-ish commits but I'm on vacation and time is limited :(
This commit is contained in:
Manolis Papadeas 2022-09-03 00:58:29 +03:00
parent 3bfbf07d58
commit d564139f98
2 changed files with 6 additions and 6 deletions

View file

@ -245,7 +245,7 @@ func _prepare_circle_tool(fill: bool) -> void:
_circle_tool_shortcut.append(Vector2(m - _brush_size, n - _brush_size))
# Make sure to alway have invoked _prepare_tool() before this. This computes the coordinates to be
# Make sure to alwayσ have invoked _prepare_tool() before this. This computes the coordinates to be
# drawn if it can (except for the generic brush, when it's actually drawing them)
func _draw_tool(position: Vector2) -> PoolVector2Array:
if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
@ -567,10 +567,10 @@ func _create_line_indicator(indicator: BitMap, start: Vector2, end: Vector2) ->
var dy := int(-abs(end.y - start.y))
var err := dx + dy
var e2 := err << 1
var sx = 1 if start.x < end.x else -1
var sy = 1 if start.y < end.y else -1
var x = start.x
var y = start.y
var sx := 1 if start.x < end.x else -1
var sy := 1 if start.y < end.y else -1
var x := start.x
var y := start.y
while !(x == end.x && y == end.y):
_blit_indicator(bitmap, indicator, Vector2(x, y))
e2 = err << 1

View file

@ -40,7 +40,7 @@ func _get_shape_points(size: Vector2) -> PoolVector2Array:
var size_offset := Vector2.ONE * (_thickness - 1)
var new_size := size + size_offset
var inner_ellipse_size = new_size - size_offset
var inner_ellipse_size := new_size - size_offset
# The inner ellipse is to small to create a gap in the middle of the ellipse,
# just return a filled ellipse