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1807 commits

Author SHA1 Message Date
Emmanouil Papadeas f7296efbc5 Enable exclusive and disable popup_window flags in the palette dialogs 2024-08-02 20:59:59 +03:00
Emmanouil Papadeas c0c391674d [skip ci] Change instances of "yield" to "await" in comments 2024-08-02 00:42:14 +03:00
Emmanouil Papadeas 1ad4c2357f In the Canvas scene, make Previews and PreviewsSprite nodes share the same material 2024-08-02 00:03:45 +03:00
Emmanouil Papadeas 0ea0406233 Add an adjust brightness/contrast image effect
Thanks to https://godotshaders.com/shader/color-manipulator/

The shader has more options than just brightness and contrast though, but I didn't know how else to name the effect. "Adjust Brightness/Contrast" makes it immediately obvious as to what the effect is about.
2024-08-01 21:21:45 +03:00
Emmanouil Papadeas 4d26a6dd55 Fix warnings in some shaders 2024-08-01 15:51:46 +03:00
Emmanouil Papadeas 68b4047e72 Enable exclusive and disable popup_window flags in some more dialogs
I forgot to include these changes in 95b5102394
2024-08-01 01:23:33 +03:00
Emmanouil Papadeas 6e41496ec9 [skip ci] Update translations 2024-08-01 00:24:25 +03:00
Emmanouil Papadeas 95b5102394 Enable exclusive and disable popup_window flags of all the dialogs
Closes #1061, fixes issue where when Pixelorama's window loses focus, the dialogs disappeared, but the dialogs can no longer close when pressing outside of them.
2024-07-31 22:49:30 +03:00
Emmanouil Papadeas 8ba2b62921 Mirror the previews of the shape tools
Now they are consistent with the selection tools
2024-07-31 22:23:50 +03:00
Emmanouil Papadeas 8e90271a64 Disable show hidden files by default in the export dialog
Maybe that is what caused #1060?
2024-07-31 21:41:18 +03:00
Emmanouil Papadeas 3011d8469f Mirror the preview of the elliptical selection tool 2024-07-31 21:29:05 +03:00
Emmanouil Papadeas 6c016697d9 Fix a crash when selecting an imported model in a 3D cel 2024-07-31 20:55:19 +03:00
Emmanouil Papadeas af81154cbf Fix a crash with Godot 4.3 2024-07-31 20:55:02 +03:00
Emmanouil Papadeas 7063af098f Optimize the previews of the lasso, paint and polygon select tools
Continuation from the previous commit
2024-07-31 18:19:10 +03:00
Emmanouil Papadeas 9c7effdba3 Optimize previews of the ellipse selection and the shape tools
Before this commit, when these tools were being used on large areas, the software would start being very slow due to the polyline drawing. Now it simply draws an image.
TODO:
- Optimize the lasso, pixel and polygon select tools
- Mirror the previews of ellipse selection and shape tools, for consistency with the lasso, pixel and polygon select tools
- Perhaps somehow remove Previews.gd since its work is even more limited now.
2024-07-31 18:05:22 +03:00
Emmanouil Papadeas cd269c9a4e Slightly optimize line and curve tool drawing 2024-07-31 14:28:30 +03:00
Emmanouil Papadeas df139ed645 Fix warnings in MarchingAntsOutline.gdshader 2024-07-31 05:06:18 +03:00
Emmanouil Papadeas e686f114a8 Optimize Steam achievement requesting 2024-07-31 05:06:02 +03:00
Emmanouil Papadeas fdc8c05f07 Optimize shape drawing
Shape previews also need to be optimized somehow, including some of the selection tool's previews
2024-07-31 03:52:30 +03:00
Emmanouil Papadeas c2fc70e436 Fix bug when selecting multiple layers and their opacity changes immediately by the opacity slider 2024-07-30 21:25:15 +03:00
Emmanouil Papadeas b2bdfbeb06 Fix a signal warning in import tag dialog 2024-07-30 20:27:15 +03:00
Variable 9ba556282a
Import Animation dialogue improvements (#1041)
* splash ambient

* change fill to radial

* make import tag work with frame button

* hide Import tag dialog when clicking outside

* Icon shows the first frame of a tag

* formatting
2024-07-30 20:22:22 +03:00
Emmanouil Papadeas cdf50ce00d Fix zoom tool mode doing the opposite of what it says 2024-07-30 19:43:19 +03:00
Variable 1d82bd95e5
Make clipping masks work with Move tool and offset image dialog (#1057)
* made clipping masks work with offset image dialog

* move tool now works with clipping masks
2024-07-30 19:29:55 +03:00
Kiisu_Master f27d152cb3
Add setting for Godots low processor usage mode (#1056)
* Add setting for Godots low processor usage mode

* Update name and description of low processor usage mode setting in preferences

* Fix a tiny mistake
2024-07-30 19:02:10 +03:00
Emmanouil Papadeas 7d30aed62d Fix some image effects resulting in wrong colors when the image has non-opaque pixels 2024-07-30 18:29:01 +03:00
nicejammer ce6a48a020
Add missing translation strings and fix broken ones (#1051)
Added missing strings to Translations.pot and fixed a few ones that were broken either because of missing periods, differences in capitalization or because of trailing newlines (the latter seems to get automatically trimmed in tooltips during runtime)
2024-07-29 02:26:51 +03:00
Emmanouil Papadeas 52501cdca3 Fix errors with the bucket tool when it's outside of bounds 2024-07-28 17:05:47 +03:00
Emmanouil Papadeas 41e21cd9b0 [skip ci] Delete extension_repository.md 2024-07-28 02:29:48 +03:00
Variable 76ffe7bb41
add more info to references pannel (#1049) 2024-07-28 02:23:30 +03:00
Variable 7c2d237792
fix some things in ExtensionExplorer (#1047)
* fix some things

* treat any string as a comment (unless it starts with a link)
2024-07-27 17:52:37 +03:00
Emmanouil Papadeas 94abe80295 Update changelog url 2024-07-27 13:20:18 +03:00
Emmanouil Papadeas 5eaf81aeae [skip ci] Add a Steam achievement for creating a 3D layer 2024-07-27 13:00:16 +03:00
Emmanouil Papadeas 40fb5894b0 Update AboutDialog.gd 2024-07-26 18:19:52 +03:00
Variable 50858be854
Add readme button to extensions (if they posess one) (#1045) 2024-07-26 17:00:21 +03:00
Variable bd42a0cba6
added palette docs, allow more than one dimentional ValueSlider, add … (#1044)
* added palette docs, allow more than one dimentional ValueSlider, add more error messages

* split into 3 functions
2024-07-26 16:27:54 +03:00
nicejammer 9196995697
Fix certain strings not updating when language changes (#1043)
A few buttons and labels in Pixelorama weren't getting updated when changing languages, they'd just remain at the language the program started up with or only update when changing projects.

This fixes that and ensures they get updated as soon as the user changes languages.
2024-07-26 16:10:56 +03:00
Emmanouil Papadeas 40be1a9559 Some minor optimizations in BlendLayer.gdshader 2024-07-24 00:48:16 +03:00
Emmanouil Papadeas 96a1d2770d Call Global.dialog_open() on the tag properties popup 2024-07-23 22:27:29 +03:00
Emmanouil Papadeas 30dfb6aa58 Try to fix issue when certain languages are set to the OS system locale and some GUI elements are not being translated during startup
Only confirmed with Brazilian Portuguese at the moment
2024-07-23 19:34:49 +03:00
Emmanouil Papadeas ab9a5aa0fd Fix bug where the ValueSlider text color wasn't getting updated when its enabled parameter was toggled 2024-07-23 18:40:35 +03:00
Emmanouil Papadeas 785f0eccd4 Fix issue where the minimum size of the color shapes of the color picker panel gets reset when the theme changes 2024-07-23 18:31:24 +03:00
Emmanouil Papadeas e485633cb9 Make the color picker panel have slightly less empty space on the bottom 2024-07-23 18:22:47 +03:00
Emmanouil Papadeas 899fa521eb Fix crash when adding a new layer to a collapsed group layer 2024-07-23 17:58:19 +03:00
Emmanouil Papadeas c6d24d458e Replace some Vector2s with Vector2is 2024-07-23 13:51:02 +03:00
Variable 75bdc6d9be
Added some ambience to Splash backgrounds (#1039)
* splash ambient

* change fill to radial
2024-07-22 14:56:03 +03:00
Emmanouil Papadeas f84f15b8ae Experiment with Steam achievements, using a new SteamManager class
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat.

In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
2024-07-22 03:11:29 +03:00
Emmanouil Papadeas d58da13493 Bump version to v1.0-rc1 2024-07-22 01:00:25 +03:00
Emmanouil Papadeas d82a40f9f9 Remove Global.main_window variable 2024-07-21 21:25:03 +03:00
Emmanouil Papadeas 774786ab44 Remove unused variables 2024-07-21 21:17:18 +03:00
Emmanouil Papadeas b8af094529 Add the 1.0 splash screen artworks 2024-07-21 03:23:25 +03:00
Variable 3df7a67b9b
fix some stuff in extension explorer, and changed (open logs folder) to (open editor data folder) (#1038) 2024-07-20 23:09:38 +03:00
Emmanouil Papadeas 6b23c51e12 Fix some typos 2024-07-19 19:41:31 +03:00
Emmanouil Papadeas 64ced35bac Move the dynamics-related code into a new script
This also fixes the dynamics previews not working, as `_input()` is now handled locally in the dynamics popup panel.
2024-07-19 19:39:13 +03:00
Emmanouil Papadeas 506004b2a3 Fix checker background not appearing in the drop shadow dialog 2024-07-19 19:23:46 +03:00
Emmanouil Papadeas b3133130ad Include tag name even if we're exporting a single file 2024-07-19 17:24:58 +03:00
Variable 237eeef4d1
show extension info on hover (#1037)
* show extension info on hover

* formatting
2024-07-19 00:48:23 +03:00
Emmanouil Papadeas 4bc4ed1299 Change the extension repository link 2024-07-16 17:33:31 +03:00
Emmanouil Papadeas 3ea0ef0b5a Make the size of the text of rulers and guides be affected by the font size 2024-07-15 00:31:52 +03:00
Emmanouil Papadeas bcbd0ea7da Fix crash when the theme has no default font, by using Godot's fallback font instead 2024-07-14 16:08:18 +03:00
Emmanouil Papadeas 5d06af39b2 Fix rulers being incorrect at the start 2024-07-14 16:02:16 +03:00
Emmanouil Papadeas 919d0117ca Update AboutDialog.gd 2024-07-14 01:30:56 +03:00
Emmanouil Papadeas 3358d59f6f Implement filling while moving the mouse in the bucket tool
Probably the last new feature for version 1.0
2024-07-14 00:15:38 +03:00
Emmanouil Papadeas b4e54afa76 Fix bug where the exported files had the wrong tag name, if "Include frame tags in the file name" is enabled 2024-07-14 00:15:03 +03:00
Variable e1649a064e
Fixes to perspective editor (#1034)
* removed some redundant code

(not sure how it got there), made tracker toggle obey the variable

* Changed perspective editor from Control to PanelContainer to avoid some UI issues
2024-07-13 20:52:32 +03:00
Emmanouil Papadeas b4384f4085 When using the canvas, release focus of other GUI elements of the application 2024-07-13 20:38:29 +03:00
Emmanouil Papadeas d685177918 Restore diagonal movement of selections with arrow keys 2024-07-13 20:38:04 +03:00
Emmanouil Papadeas d50ae3b00e Fix canvas no longer remaining in the drag state even when the mouse is outside of it 2024-07-12 14:49:11 +03:00
Emmanouil Papadeas f4f0e4047e Fix gradient map layer effect being purple when it's first created 2024-07-12 14:45:24 +03:00
Emmanouil Papadeas fae89ed2a1 Increase the slider bounds of the crop tool and the scale slider max value of the 3DShapeEdit tool 2024-07-12 12:53:37 +03:00
Emmanouil Papadeas 547f307b53 Fix crash on Godot 4.3 when the mouse is inside the window when Pixelorama is starting 2024-07-09 15:04:16 +03:00
Emmanouil Papadeas 158e0fa18b Validate the extension file SHA-256 hash when downloading for security purposes
This is just an added step for security. Now, if an extension file gets compromised, Pixelorama can detect the mismatch between the file's SHA256 and the SHA256 from the extension repository, and refuse to install the extension.

For example, someone with malicious intent could gain access in the repository where the extension file is hosted, and replace it with a different file. Before this commit, the malicious file would be downloaded normally, but now, since the file will change, so will its SHA-256 hash, so Pixelorama will be able detect the mismatch and recognize that it is potentially malicious.
2024-07-07 18:29:10 +03:00
Emmanouil Papadeas b04c502470 Fix bug in import preview dialog of the apply all button being unpressed when the import options change
Most likely caused by #957. The line `setup_smart_slice(false)` was caused the bug, hopefully I'm not breaking anything by removing it.
2024-07-07 16:26:23 +03:00
Emmanouil Papadeas e0a6727223 If the OS is sandboxed, set Global.use_native_file_dialogs to true and remove the option entirely from the Preferences 2024-07-03 20:53:01 +03:00
Emmanouil Papadeas dd6332b75a [skip ci] Fix Voxelorama link 2024-07-01 18:03:40 +03:00
Emmanouil Papadeas 6601f83332 Rename store_info.md to extension_repository.md, add Voxelorama and remove other store links
The reason for removing the other store link is because I am worried that adding more links by default, can make it easier to compromise security. Extensions can be dangerous, and even if one link gets injected by malware, users are in danger, so I think it's better to keep the extensions is one, centralized place. I included all of the extensions listed in Variable's store link in this file.

I also renamed it from store to repository, as I think it's a more fitting name.
2024-07-01 17:49:59 +03:00
Emmanouil Papadeas 0601a4481a Make Voxelorama work 2024-07-01 17:22:32 +03:00
Emmanouil Papadeas 896d714a9e Make "similar colors" mode in the Bucket tool change the same color in all selected cels 2024-06-30 13:27:15 +03:00
Emmanouil Papadeas 7a13e4c3eb Refactor SplashDialog.gd to make a class for the artworks, update the version text in the splash screen 2024-06-29 20:41:56 +03:00
Emmanouil Papadeas b146c88a5e Fix shape tools indicator being reset after drawing 2024-06-27 01:25:17 +03:00
Emmanouil Papadeas d73ab82e04 Remember display layer effects and snap settings between sessions 2024-06-15 15:58:10 +03:00
Emmanouil Papadeas bc26557219 Remove Renderer from the Preferences
Not currently needed, as it's not possible to change between OpenGL and Vulkan drivers. We could implement this is https://github.com/godotengine/godot/issues/80565 is fixed.
2024-06-14 17:00:26 +03:00
Emmanouil Papadeas fc10d600a5 Remove Crop tool's apply button shortcut
The issue is that by default it's mapped to Enter, which is also used to confirm editing of a slider. If we want to keep the shortcut, we need to check if something else does not have focus first.
2024-06-14 16:33:52 +03:00
Emmanouil Papadeas f3823ef6dd Replace strings with StringNames in initialize_keychain() 2024-06-11 00:15:36 +03:00
Anaminus f69e2d06eb
Implement Columns field of imported .gpl palettes. (#1025)
* Implement Columns field of imported .gpl palettes.

- Fixes Columns field being ignored when imported.
- _fill_imported_palette_with_colors is modified to accept an optional
   width parameter, which defaults to Palette.DEFAULT_WIDTH instead of
   a hard-coded 8.
- A maximum of width of 16384 is enforced to mitigate maliciously large
  values.

* Run gdformat.

* Run gdlint.

* Consume all whitespace between field and value.
2024-06-09 14:19:06 +03:00
Emmanouil Papadeas 8ec5653d67 Make the backup confirmation dialog slightly bigger 2024-06-08 23:29:05 +03:00
Emmanouil Papadeas f79ae7e333 Fix canvas not updating when switching between projects that have the same size and amount of cels
Also fixes issue with tile mode not being updated properly when switching project
2024-06-07 14:49:08 +03:00
Emmanouil Papadeas 1a0f82753e Actually fix pixel perfect and alpha lock buttons having different shortcuts 2024-06-04 00:41:42 +03:00
Emmanouil Papadeas 556fc4b467 Remove unused "manage_frame_tags" shortcut 2024-06-04 00:41:27 +03:00
Emmanouil Papadeas aa2a2bdce8 Immediately disable the delete layer button when locking a layer 2024-06-03 20:41:48 +03:00
Emmanouil Papadeas 14e73ae33b Fix palette swatch white border being shown on non-selected swatches, if the user has scrolled down 2024-06-03 20:36:39 +03:00
Emmanouil Papadeas 8c073dbe63 Fix the palette swatch white border not being shown when selecting a color that exists in the active palette 2024-06-03 19:18:25 +03:00
Emmanouil Papadeas 0b96e3aa6f Make zoom slider slightly bigger to prevent the percentage from overlapping with the buttons 2024-06-03 19:15:58 +03:00
Emmanouil Papadeas debbbf34d1 Try to fix Pixelorama's locale not loading when the OS locale is not set to English 2024-06-03 15:23:33 +03:00
Emmanouil Papadeas 1c3780c94c Change the locale by finding the nearest loaded locale instead of looking for a hard match
Should fix issues where the OS was returning, for example, "fr" for the system locale, and it was not mapped to "fr_FR".
2024-06-01 23:21:23 +03:00
Emmanouil Papadeas fecb9b5803 Fix changing the tablet driver on Windows
Plus, it should also no longer require a restart
2024-06-01 23:13:50 +03:00
Emmanouil Papadeas 429d3469fd Fix issue with layers on the timeline having the wrong size on Greek 2024-06-01 18:29:38 +03:00
Emmanouil Papadeas 26da9070f8 Make the create new image a bit taller 2024-06-01 18:28:16 +03:00
Emmanouil Papadeas 770e04c550 Fix issue where Pixelorama was quitting on save, if the user attempted to save on exit before and cancelled the save file dialog
And replace instances of `Global.save_sprites_dialog` with a local `save_sprite_dialog` variable
2024-06-01 17:56:50 +03:00
Emmanouil Papadeas b7a77a2ceb Clear polygon select tool when switching projects 2024-06-01 16:03:39 +03:00