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Fix crash on Godot 4.3 when the mouse is inside the window when Pixelorama is starting

This commit is contained in:
Emmanouil Papadeas 2024-07-09 15:04:16 +03:00
parent 158e0fa18b
commit 547f307b53

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@ -369,6 +369,8 @@ func _handle_cmdline_arguments() -> void:
func _notification(what: int) -> void:
if not is_inside_tree():
return
match what:
NOTIFICATION_WM_CLOSE_REQUEST:
show_quit_dialog()