If you selected a non-pixel brush with Lighten/Darken, it acted like a regular pencil. Now, no matter what brush you have selected, L/D only works as a pixel brush.
Before this commit, if you had one frame in the timeline and clicked the loop button until it went back to no loop WHILE the animation was playing, Pixelorama would crash. Now, if you're left with only one frame, Pixelorama will stop animating. Also updated the loop button's hint tooltip.
- Display zoom as a percentage, to be more in line with other
2D editing applications.
- Increase spacing between labels.
- Use the Unicode multiplication sign.
This makes it more convenient to use Pixelorama, especially when using
multiple monitors.
The associated cache configuration file could be reused in the future
to store other kinds of "semi-persistent" data.
- New UI icons for the tools, layer and frame buttons.
- Removed clone, remove and move frame buttons. You can now right click on a frame button to do these actions instead.
- Added first, previous, next and last frame buttons to the timeline.
- Added rulers for the main canvas viewport.
- Window size bumped to 1152x648.
- Default FPS is now 6 instead of 1.
- Fill tool renamed to Bucket.
- Mouse default cursor shape for the canvas is the arrow instead of cross.
- Mouse default cursor shape for the mirror and onion skinning buttons is the pointing hand.
- Added HorizontalRuler.gd and VerticalRuler.gd - UI for the rulers will arrive soon, along with the other UI changes
- Changed transparency background
In this commit:
- Added notification labels that appear when the user does an action (for undoing, redoing and saving)
- Fixed symmetry with custom brushes.
- In Main.gd, current_save_path and current_export_path get cleared when the user creates a new drawing or opens one.
v0.4 of Pixelorama is out! Check https://functionoverload590613498.wordpress.com/2019/11/13/pixelorama-v0-4-is-out/ for the full changelog.
Lighten/Darken tool now works only once per pixel per mouse press, and it can get mirrored too. Spoiler alert, next commit should be the release of v0.4.
- The ability to remove custom "project" brushes have now been added. Note that you cannot remove file brushes, or the pixel brush.
- Added some UI labels for the two brush containers
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
- UndoRedo for Add/Remove/Clone/Move Frames
- Set functions for frame changes (both on canvases and Global.current_frame)
- Removed unneeded signal methods and put multiple signals on one method instead (for example, add and clone layer button signals both connect to add_layer())
- Fixed bug where, if you opened a .pxo file with multiple frames, the remove frame button would be disabled.
- Probably other small things that I'm forgetting to mention
- New, Open and Import now clear undo/redo history
- Crop Image now has undo/redo
- Fixed bug where redo wasn't working properly in multiple frames
Found bug when drawing while animating - undo/redo isn't being registered properly.
Users can now undo/redo when they draw outside the canvas. Release the button outside the canvas, press the button outside the canvas and then bring it inside to draw. All work now. I hope.
- UndoRedo should work with multiple layers and frames
- When pressing right click while left click is being pressed, undo/redo logic is being discarded. It is still buggy, however, when the user holds the right click first and then left click, as well as, when the user holds left click, then holds right click, releases left click and then releases right click.
Started working on UndoRedo. Currently works with basic drawing/erasing/bucket filling as well as the rectangle selection tool, custom brushes and copying/pasting.
May not work with multiple layers and frames and it does not work with the rest of the tools and buttons. Also does not work when pressing both mouse buttons at the same time, or when the cursor is outside the canvas when drawing.