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A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web! https://orama-interactive.itch.io/pixelorama
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OverloadedOrama b1e8bde3ac Import brushes from folder
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
2019-11-11 04:20:09 +02:00
.github Update FUNDING.yml 2019-08-18 13:54:52 +03:00
Assets Remove trailing whitespace and ensure newlines at end of files 2019-10-25 16:39:09 +02:00
Brushes Import brushes from folder 2019-11-11 04:20:09 +02:00
Prefabs Rename layers, layers & frames are now toggle-able buttons 2019-11-06 18:39:23 +02:00
Scripts Import brushes from folder 2019-11-11 04:20:09 +02:00
.gitattributes Initial commit 2019-08-18 12:28:38 +03:00
.gitignore Import brushes from folder 2019-11-11 04:20:09 +02:00
default_env.tres Initial commit 2019-08-18 12:28:38 +03:00
icon.png Initial commit 2019-08-18 12:28:38 +03:00
icon.png.import Initial commit 2019-08-18 12:28:38 +03:00
LICENSE Initial commit 2019-08-18 12:28:38 +03:00
Main.tscn Import brushes from folder 2019-11-11 04:20:09 +02:00
project.godot Rename layers, layers & frames are now toggle-able buttons 2019-11-06 18:39:23 +02:00
README.md Remove trailing whitespace and ensure newlines at end of files 2019-10-25 16:39:09 +02:00

Pixelorama - your free and open-source sprite editor!

A free & open-source 2D sprite editor, made with Godot Engine, using GDScript!

Pixelorama's horrible UI

Current features as of version v0.3:

  • Choosing between 4 tools pencil, eraser, fill bucket and rectangle select and mapping them to both of your left and right mouse buttons. Thats, pretty wild, huh?
  • Different colors and brush sizes for each of the mouse buttons.
  • Custom brush support.
  • Creating a new canvas with a size of your choosing.
  • Are you an animator? Then you've come to the right place! Pixelorama has its own Animation Timeline just for you!
  • Importing PNG and JPEG images, and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.
  • Export your gorgeous art as PNG files.
  • Save snd open your projects as Pixelorama's custom file format, .pxo
  • Tile Mode for pattern creation!
  • Split screen mode to see your masterpiece twice!
  • Create straight lines for pencil and eraser by holding down Shift while you draw.
  • The middle mouse wheel isnt forgotten, you can use it to pan around the canvas and by scrolling up and down, you can zoom in and out!
  • Keyboard shortcuts! Im pretty sure this is a lifesaver for most of you.
  • Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like!
  • Scale and crop your images!

Make sure to read my blog post on Function(Overload) for more information! https://functionoverload590613498.wordpress.com/2019/08/18/i-made-my-own-sprite-editor-in-godot/

Download it as a stand-alone on itch.io: https://orama-interactive.itch.io/pixelorama

And if you like, consider helping me by sponsoring this project!