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Pixelorama/Scripts
OverloadedOrama b1e8bde3ac Import brushes from folder
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
2019-11-11 04:20:09 +02:00
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AboutDialog.gd Custom brushes, crop image, split screen, about menu & asset re-organizing 2019-09-25 22:59:48 +03:00
BrushButton.gd UndoRedo - Unstable with bugs 2019-10-29 23:22:38 +02:00
CameraMovement.gd Remove trailing whitespace and ensure newlines at end of files 2019-10-25 16:39:09 +02:00
Canvas.gd Import brushes from folder 2019-11-11 04:20:09 +02:00
FrameButton.gd UndoRedo vol 10 - Add/Remove/Clone/Move Frames now have UndoRedo 2019-11-10 03:25:25 +02:00
Global.gd Import brushes from folder 2019-11-11 04:20:09 +02:00
LayerContainer.gd Rename layers, layers & frames are now toggle-able buttons 2019-11-06 18:39:23 +02:00
Main.gd Import brushes from folder 2019-11-11 04:20:09 +02:00
SecondViewport.gd When a custom brush is selected, it now appears as an indicator at the cursor 2019-09-27 20:05:24 +03:00
SelectionRectangle.gd Import brushes from folder 2019-11-11 04:20:09 +02:00