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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Fix a variable shadowing warning
This warning was reported by Godot 3.2 thanks to its new variable shadowing warning.
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@ -652,8 +652,8 @@ func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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#Returns the position in the middle of a rectangle
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func rectangle_center(pos : Vector2, size : Vector2) -> Vector2:
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return (pos - size / 2).floor()
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func rectangle_center(rect_position : Vector2, rect_size : Vector2) -> Vector2:
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return (rect_position - rect_size / 2).floor()
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func _on_Timer_timeout() -> void:
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Global.can_draw = true
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@ -119,4 +119,4 @@ func change_frame_order(rate : int) -> void:
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Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]])
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Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]])
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Global.undo_redo.commit_action()
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Global.undo_redo.commit_action()
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@ -51,4 +51,4 @@ func _draw() -> void:
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if i % minor_subdivision == 0:
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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else:
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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@ -65,4 +65,4 @@ func _on_VisibilityButton_pressed() -> void:
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func _on_LineEdit_text_changed(new_text : String) -> void:
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Global.canvas.layers[i][2] = new_text
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$HBoxContainer/Label.text = new_text
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$HBoxContainer/Label.text = new_text
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@ -51,4 +51,4 @@ func _draw() -> void:
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if i % minor_subdivision == 0:
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draw_line(Vector2(RULER_WIDTH * 0.33, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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else:
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draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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