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538 commits

Author SHA1 Message Date
Manolis Papadeas 4d3cb86800 Change the look of the mirror buttons 2022-02-21 20:04:39 +02:00
Manolis Papadeas add9ba926e Remove pre-set tool button nodes, tool setup now being done only in the Tools singleton
Now when making a new tool we only have to set it up in Tools.gd, along with its button and cursor textures and its tool options scene. Previously, we also had to put it in ToolButtons.gd and manually create a button in Tools.tscn
2022-02-21 18:02:02 +02:00
Manolis Papadeas 71dcb9807d Theme code cleaning and tidying 2022-02-17 20:36:10 +02:00
Manolis Papadeas 93622d5761 Mirroring buttons now affect both left & right tools 2022-02-17 16:07:03 +02:00
Manolis Papadeas 8b53773d2d Split View menu into View and Window menus 2022-02-17 00:54:09 +02:00
Manolis Papadeas e0d2393eb2 Fix crash when importing .tres files that are not palettes 2022-02-16 18:23:32 +02:00
Manolis Papadeas 196c5c2d5d Make the second canvas a separate panel and have it hidden by default 2022-02-15 01:48:49 +02:00
Manolis Papadeas a29aadd519 Use deferred mode for gradient color pickers - Closes #645 2022-02-14 15:37:18 +02:00
Manolis Papadeas 88578fe260 Set the min size of the tools to be a bit smaller 2022-02-13 00:12:47 +02:00
Manolis Papadeas d26d1e294b Fix cursor always being a cross on the canvas even if it's toggled off 2022-02-12 04:25:08 +02:00
Variable f7e866e9cb
Shader vision - Grayscale view (#646)
* ShaderVision Funcionality

* reference to ShaderVision

* Greyscale shader

* A minor code improvement

* decided on a checkbox

* decided on a checkbox

i foresaw the earlier implementation isn't required so i decided on a checkbox

* removed unneeded code

* reverted a mistake commit

* Update TopMenuContainer.gd

* Precieved Brightness
2022-02-12 00:47:26 +02:00
Variable 25fd6026be
Move Guides without moving mouse outside canvas (#647)
* guide movement enhancement

* Gave more access to pan tool

* Update Guide.gd

* Update Guide.gd

* Update Tools.gd
2022-02-11 03:16:33 +02:00
Manolis Papadeas 1285fa89c5 Added a Scrollcontainer in the timeline
This fixes the issue with the timeline UI nodes affecting the rest of the panels if the timeline becomes too small. Kind of an ugly fix because there can now be two scrollbars visible if there are many frames, eventually we may need to redesign the timeline.
2022-02-10 19:15:57 +02:00
Manolis Papadeas a3e933cf4f Fix a bug where the selection got stuck to the canvas boundaries when they were 1px away from them 2022-02-09 16:14:16 +02:00
Manolis Papadeas a331d697ed Move some variables in AnimationTimeline
No functional changes
2022-02-07 18:10:29 +02:00
Manolis Papadeas 4fe65fabf7 Rename "Dockers" to "Panels" and update Translations.pot 2022-02-07 01:18:19 +02:00
Manolis Papadeas 8394f252f7 Implemented a system that lets the user make and delete their own UI layouts
Layouts are being saved as .tres files in user://layouts
2022-02-06 01:49:54 +02:00
Manolis Papadeas 26d5b8de40 Added MysteryStudio to the splash screen 2022-02-05 23:50:02 +02:00
Manolis Papadeas 1dd7d23682 Minor timeline UI fix 2022-02-04 17:03:57 +02:00
Manolis Papadeas f96879012d Fix orphan node 2022-02-03 02:41:14 +02:00
Manolis Papadeas 0893a5b481 Added frame duration appear in the frame button tooltips
Code provided by @Variable-ind
2022-02-02 18:14:16 +02:00
Manolis Papadeas 13229031ed Turn zen mode off when switching between layouts 2022-02-02 02:51:43 +02:00
Variable 4369869e1f
Some Popup changes and added Self Awareness ;) (#644)
* Some Popup changes and added self awareness

start/end is automatically determined by selected cels boundary

* Update FrameTagDialog.gd

* some more code formatting
2022-02-02 00:40:37 +02:00
Manolis Papadeas 12b64316da Added layout selection
Users can currently select between Default and Tallscreen
2022-02-01 02:31:13 +02:00
Manolis Papadeas cbae8bdc77 Put a ScrollContainer in the tool bar 2022-02-01 00:54:33 +02:00
Manolis Papadeas c7649bc061 Save toolbar as a separate scene 2022-01-31 19:01:55 +02:00
Manolis Papadeas 7e9d9a6a73 Make layer button container change color based on theme
Also removed unneeded node from AnimationTimeline
2022-01-31 18:25:52 +02:00
Variable 748a172b7b
Transparency fixes (#641)
* added a node path

* removed a line that's not needed

* added shader transparency "illusion"

before it "Alternate transparent background" was used.

* code formatting

* shader for ui transparency

* some more formatting

* more formatting...
2022-01-31 02:18:04 +02:00
Manolis Papadeas e2bb0b8440
New UI system using Dockable Containers (#640)
* Add dockable container plugin

Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it.

* Add a panel behind the UI, temporarily restore the dark theme

* Remove tallscreen code

* Add edit mode, toggles DockableContainer's tab visibility on and off

* Split tool options into color pickers, left and right tool options

* Remove alternate_transparent_background

* Re-order tool buttons on resize

* Clip content in timeline

* Changes to the tool panel

* Removed some old unused node variables

* Restore Zen mode

* Set tabs_visible = false by default

* Better way to set tabs_visible = false by default

* Added the license of godot-dockable-container

* Remove unneeded lines

* Update README.md

* Restore window transparency with the canvas

It makes all of the TabContainers transparent however, which may not be what we actually want.

* Change tab names of the UI elements

* Remove unneeded nodes from ColorPickers.tscn

* Update default.tres

* Let the user hide elements individually

* Add some checks in HandleThemes

* Center tool icons

* Remove unneeded custom panel in SplashDialog

* Bump version to v0.10-dev and some other minor changes

* Fix crash on Zen Mode

* Added a hacky way to fix the issue with the palette panel size
2022-01-30 00:47:25 +02:00
Manolis Papadeas ec54754159 Remove unneeded line in TransparentChecker.gd 2022-01-26 18:33:53 +02:00
Manolis Papadeas 35b10a1cc4 Rewrite the translators code 2022-01-24 20:11:39 +02:00
Manolis Papadeas 686a49d4c5 Release v0.9.2-stable 2022-01-21 16:03:53 +02:00
Manolis Papadeas 2f9960e15e Update AboutDialog.gd 2022-01-11 03:40:46 +02:00
Manolis Papadeas 0fa6879bdf Made guides a little easier to select and drag 2022-01-04 21:00:03 +02:00
Manolis Papadeas 04dda09df5 Do not delete cel content if the layer is locked/invisible 2022-01-01 04:12:49 +02:00
Manolis Papadeas 605e7ab3fd Copy frame duration when cloning a frame 2021-12-31 04:05:04 +02:00
Variable bbc56e253e
Spritesheet layer improvements (#623)
* Drastically changed an old func()

"open_image_as_spritesheet_layer" (Hope i didn't break anything...)

* removed whitespace

* some minor changes

spritesheet "Start frame" no longer restricted to existing frames number
and a minor UI change

* solved some format errors
2021-12-28 23:45:46 +02:00
Manolis Papadeas 311f4dd70b Add missing line to Desaturate and InvertColors, and made some changes to ShaderImageEffect 2021-12-27 00:08:06 +02:00
Manolis Papadeas b40c2f5b75 Minor UI changes 2021-12-24 03:12:44 +02:00
Manolis Papadeas 48326900d9 Fix a memory leak coming from the Layer class
Removed the "frame_container" property from Layer.gd, which used to hold a reference to a node, leading to orphan nodes being created and never freed. Memory management seems to be working okay now. Previously, every time the user made a change, memory kept going up and never coming down. Now, data that can never be recovered, like undo data that have been rewritten in history, are also removed from memory.
2021-12-23 19:58:07 +02:00
Manolis Papadeas 50885b8769 Release v0.9.1-stable 2021-12-20 13:45:53 +02:00
Manolis Papadeas 7b7c572f13 Fix issue where the timeline would be unresponsive if zen mode was toggled off and on 2021-12-12 17:11:25 +02:00
Manolis Papadeas 750fae4713 Project data no longer remain in memory after the user has removed their tab 2021-12-11 21:29:32 +02:00
Manolis Papadeas 47943703ec Update CHANGELOG & AboutDialog 2021-12-07 02:20:12 +02:00
Manolis Papadeas 02a74d498c Fix shape tool previews not being updated when modifier keys are being pressed 2021-12-06 19:11:50 +02:00
Manolis Papadeas af86856dc6 Added a clipboard pattern button
It starts empty and gets updated every time the user copies something.
2021-12-05 18:37:15 +02:00
Manolis Papadeas 086c6c5b9c Remove unneeded font changing code
Welp, I just found out that Godot's font resources have fallback options. Better late than never, I guess.
2021-12-03 02:39:10 +02:00
Manolis Papadeas 563aab3137 Update AboutDialog.gd 2021-12-03 01:45:57 +02:00
Manolis Papadeas 59ee60151e Change "Rectangle Select" undoredo action to "Select" 2021-12-02 13:25:20 +02:00
Manolis Papadeas 67ec887ad1 Just one method for undo/redo in Global.gd 2021-12-02 02:22:32 +02:00
Manolis Papadeas f70efe3076 Move new_empty_frame() to Project.gd from Canvas.gd
This commit also changes the behavior of the fill color. The new cels now only get filled with the Project.fill_color if they are on the bottom layer.
2021-12-01 20:50:50 +02:00
Manolis Papadeas 4c60ef144f Fixed project not having the correct size if the default image size has been changed in the Preferences
Ideally, the new_empty_frame() method should be removed from Canvas and should probably go to Frame or Project.
2021-12-01 20:02:39 +02:00
Manolis Papadeas f7ef4a4283 Remove handle_undo() and handle_redo() from Canvas.gd
Getting rid of some old, unneeded code.
2021-12-01 17:49:22 +02:00
Manolis Papadeas f3d696ef81 Clear code from ShaderEffect.gd
Now inherits from ImageEffect and uses a ShaderImageEffect to generate the image. We get to clear duplicate code that was shared between ShaderEffect.gd and ShaderImageEffect.gd this way, and it also uses the undo/redo logic from ImageEffect instead of Canvas.gd.
2021-12-01 03:41:20 +02:00
Manolis Papadeas 2cab2af561 Preload image effect shaders 2021-12-01 03:04:40 +02:00
Manolis Papadeas 72aef23cce UI changes to the onion skinning settings
Also changed the ignore text to the "_io" suffix instead of "ignore_onion", because this is quicker to type.
2021-12-01 02:28:12 +02:00
Manolis Papadeas 15d987ebae Changed behavior of flip image to make it work as expected with selections
The selection itself also gets flipped, if there is any
2021-11-30 02:42:35 +02:00
Manolis Papadeas e2a68c4ba4 Add an underscore to private method's names
As a way to differentiate between public and private methods, as per the official GDScript naming convention. Haven't changed all of the codebase yet, just some scripts that had a lot of public methods. This fixed 4 of the 7 errors of the linter.
2021-11-29 17:12:30 +02:00
Manolis Papadeas 540a61ae4d Merge onion skinning past and future into one script 2021-11-26 03:38:00 +02:00
Variable 159a821dd2
Better Onion Skinning (#600)
* better onion part (1/3)

changed code and added scripts

* better onion part (2/3)

added some onion variables

* better onion part (3/3)

Added to onion dialog

* removed whitespace that gave static error
2021-11-26 02:55:08 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 536250f517 Moved some variables away from Global 2021-11-23 02:36:22 +02:00
Manolis Papadeas 79ff0a8d45 Optimize _input() methods 2021-11-22 21:32:39 +02:00
Manolis Papadeas 4931e50213 Move cursot tool icon visibility to ViewportContainer
I have no idea what I was thinking when I put that code inside Canvas' _input()
2021-11-22 18:43:06 +02:00
Manolis Papadeas 36680795ee Move even more code away from Global
The idea is to make the project less dependant on Global. Global should strictly be used for reusable code in multiple places, not as a second Main. I just hope I'm not breaking anything during this process.
2021-11-22 17:37:06 +02:00
Manolis Papadeas 19c062fa07 Move some PopupMenu code away from Global's _ready() 2021-11-22 16:15:36 +02:00
Manolis Papadeas 88365301fb Change window opacity settings to a dedicated dialog with a slider and a spinbox
Changed from a popupmenu with fixed settings. This should give more freedom to the user while improving UX.
2021-11-22 04:47:41 +02:00
Manolis Papadeas f4c903771d Remove some unneeded yield() calls
And minor changes to make the code a tiny bit more clean. I tested this PR, but it still might be a bit risky.
2021-11-17 19:59:14 +02:00
mrtripie 0081aa365a
Guide Color Improvements (#561)
* Symmetry guide color work

* Changed to semi-transparent guides from red, blend slight blue into symmetry guides for variation

Co-authored-by: MrTriPie <MrTriPie>
2021-11-17 01:48:21 +02:00
Variable 3e88efc118
Improvements to Animation Tags (#560)
* Animation tag fix (a)

fixed tag behavior in "Project.gd"

* Animation tag fix (b)

fixed tag behavior in "AnimationTimeline.gd"

* Animation tag fix (c)

fix top part of line not visible

* Animation tag fix (d)

a fix i forgot about earlier

* added a randomizer...

... to auto select colors of new tags

* Fix Tag scrolling without cels when scrolled on it

* removed randomize() cause it's not needed
2021-11-17 00:21:29 +02:00
mrtripie 969aed8070
Cache Save/Open Sprite Dialog's directory, and keep dialogs synced (#559)
* Open/Save Sprite Dialogs now have their directory cached so when reopening Pixelorama they will be set to that directory. Load last project and load recent project also syncs with the open/save dialogs and caches that directory

* Sets a projects default file path to the cached file directory (not sure about) and if the export directory is blank, use the cached file directory

* Changed 'file_dialog_dir' to 'current_dir'

Co-authored-by: MrTriPie <MrTriPie>
2021-11-17 00:17:02 +02:00
Manolis Papadeas 752703878d Use onready vars for nodes in Global.gd
I have no idea why I didn't do that sooner. This cleared over 80 lines of code.
2021-11-16 00:04:50 +02:00
mrtripie a9039cccd5
Canvas Rotation (#558)
* Implemented canvas rotation

Co-authored-by: MrTriPie <MrTriPie>
2021-11-13 20:43:37 +02:00
Manolis Papadeas 24d25d49ea Implement #429 2021-11-11 03:21:34 +02:00
Manolis Papadeas 056cb76a46 Minor code cleanups 2021-11-06 17:23:54 +02:00
Manolis Papadeas 87261e93c6 Disable "New Brush" in the Edit menu if there is no selection 2021-11-06 17:19:20 +02:00
Manolis Papadeas 18ed5b2a05 Update CHANGELOG & AboutDialog 2021-10-07 16:57:26 +03:00
Manolis Papadeas b7e598c438 Fix issue with copying and pasting to a different project that has a smaller canvas
Fixes a bug caused by 86e66495b1
2021-10-06 02:02:56 +03:00
Manolis Papadeas 845bf2bab7 Fixes critical bug that is caused by removing a project tab that is to the left of the currently active tab 2021-10-06 01:51:39 +03:00
Variable da070db27e
Log Option (#546)
* Added Log button option
2021-10-05 23:37:16 +03:00
Manolis Papadeas 721cab8765 Minor changes that make Pixelorama work with Android
Just planting the seeds of a possible Android version, probably tablet-only, at least at first. I do not know when that will happen yet.
2021-10-02 15:08:58 +03:00
Manolis Papadeas 3b7ac1eddf Fix guides not working properly when the UI is scaled 2021-09-27 01:30:53 +03:00
Manolis Papadeas 86e66495b1 Fix issue with copying and pasting to a different project that has a bigger canvas 2021-09-24 19:23:59 +03:00
Manolis Papadeas f948c24430 Fix Changelog URL 2021-09-24 17:39:02 +03:00
Variable 41d88c1839
Boost HSV and Rotation sliders (#531)
* Added a timer to filter out useless values

This timer will determine if you actually want to view these changes or just want to skip ahead

* a live preview checkbox

* Some dialog improvements

* Minor changes/adjustments
2021-09-23 21:25:35 +03:00
Manolis Papadeas 8f115a726e Fix #541 2021-09-22 21:54:16 +03:00
Laurenz Reinthaler ad37c67690
Add buttons for looking at different splash-screen artworks (#538)
Fix overlooked line of code
2021-09-22 16:06:30 +03:00
Manolis Papadeas d584ae0839 Launch of version 0.9 - selections & shapes update 2021-09-18 18:59:15 +03:00
Manolis Papadeas dc413eb724 Update the splash screen with 3 new artworks for v0.9
Art by Wishdream, Roroto and Kamilayza
2021-09-17 16:37:16 +03:00
Manolis Papadeas 3d0d0b0335 Bump version to v0.9-rc3 2021-09-06 17:21:10 +03:00
Manolis Papadeas da8bc0d057 Added a "Licenses" tab in the About menu, which displays Pixelorama's license as well as the software it depends on, such as Godot 2021-09-05 01:07:12 +03:00
Manolis Papadeas 47b20ff5c3 Fix the canvas preview having incorrect zoom when switching between projects 2021-09-04 15:32:44 +03:00
Manolis Papadeas e4ba665c2a Always display the close button in tabs and let users close projects other than the current 2021-09-01 18:07:36 +03:00
Variable fb93143906
Dialog improvements (#530)
* Dialog Improvements

Preview now scales with resizing Dialog
2021-08-31 05:38:11 -07:00
Variable 32dc69fee6
Guide corrections (#528)
* Fixed guide size
2021-08-30 15:00:04 -07:00
Variable 75059b5b12
Selection fixes (#527)
* Fix for multiple cel selection issue

Now it will only apply selection to the selected cels that are **visible and unlocked**

* Fix for loss of selection data

This will hopefully fix the selection data loss on toggling layer buttons
2021-08-30 03:24:48 -07:00
Manolis Papadeas 680ab481f3 Don't transform content if layer is locked or invisible 2021-08-30 01:22:13 +03:00
Variable ab18e8bdb6
Transparency updates (#525)
* Update with theme instead of only value change

instantly updates with theme (old version updated on value change only)

* shortened some paths
2021-08-29 10:19:08 -07:00
Manolis Papadeas e088820c74 Bump version to v0.9-rc1 2021-08-28 20:01:05 +03:00
Manolis Papadeas 79e1ab5e61 Remove unneeded Global.update_hint_tooltips() call 2021-08-27 00:49:01 +03:00