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Set the min size of the tools to be a bit smaller
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@ -161,17 +161,12 @@ func set_button_size(button_size: int) -> void:
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t.get_node("BackgroundLeft").rect_size.x = 12
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t.get_node("BackgroundRight").rect_size.x = 12
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t.get_node("BackgroundRight").rect_position = Vector2(24, 24)
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_tool_buttons.get_parent().rect_position.x = 9
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else:
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for t in _tool_buttons.get_children():
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t.rect_min_size = Vector2(32, 32)
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t.get_node("BackgroundLeft").rect_size.x = 16
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t.get_node("BackgroundRight").rect_size.x = 16
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t.get_node("BackgroundRight").rect_position = Vector2(32, 32)
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_tool_buttons.get_parent().rect_position.x = 6
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# It doesn't actually set the size to zero, it just resets it
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_tool_buttons.get_parent().rect_size = Vector2.ZERO
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func update_tool_buttons() -> void:
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@ -70,7 +70,10 @@ func _on_Tool_pressed(tool_pressed: BaseButton) -> void:
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func _on_Tools_resized() -> void:
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var tool_panel_size: Vector2 = get_parent().get_parent().rect_size
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if Global.tool_button_size == Global.ButtonSize.SMALL:
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columns = tool_panel_size.x / 28.5
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else:
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columns = tool_panel_size.x / 36.5
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var column_n = tool_panel_size.x / 28.5
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if Global.tool_button_size == Global.ButtonSize.BIG:
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column_n = tool_panel_size.x / 36.5
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if column_n < 1:
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column_n = 1
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columns = column_n
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@ -23,7 +23,9 @@
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[node name="Tools" type="ScrollContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 42, 0 )
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margin_right = -1242.0
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margin_bottom = -230.0
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rect_min_size = Vector2( 36, 0 )
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size_flags_horizontal = 0
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size_flags_vertical = 0
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__meta__ = {
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@ -44,7 +46,7 @@ margin_left = 7.0
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margin_top = 7.0
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margin_right = 31.0
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margin_bottom = 479.0
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size_flags_horizontal = 4
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size_flags_horizontal = 0
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size_flags_vertical = 0
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script = ExtResource( 3 )
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