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Fix cursor always being a cross on the canvas even if it's toggled off

This commit is contained in:
Manolis Papadeas 2022-02-12 04:25:08 +02:00
parent f7e866e9cb
commit d26d1e294b

View file

@ -101,7 +101,12 @@ func _input(event: InputEvent) -> void:
if gizmo:
Global.main_viewport.mouse_default_cursor_shape = gizmo.get_cursor()
else:
Global.main_viewport.mouse_default_cursor_shape = Input.CURSOR_CROSS
var cursor := Control.CURSOR_ARROW
if Global.cross_cursor:
cursor = Control.CURSOR_CROSS
if Global.main_viewport.mouse_default_cursor_shape != cursor:
Global.main_viewport.mouse_default_cursor_shape = cursor
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
@ -193,8 +198,8 @@ func _move_with_arrow_keys(event: InputEvent) -> void:
input.x = int(event.is_action("ui_right")) - int(event.is_action("ui_left"))
input.y = int(event.is_action("ui_down")) - int(event.is_action("ui_up"))
var move := input.rotated(stepify(Global.camera.rotation, PI / 2))
# These checks are needed to fix a bug where the selection boundaries
# got stuck to the canvas boundaries when they were 1px away from them
# These checks are needed to fix a bug where the selection got stuck
# to the canvas boundaries when they were 1px away from them
if is_equal_approx(abs(move.x), 0):
move.x = 0
if is_equal_approx(abs(move.y), 0):