OverloadedOrama
c02cda6b10
Made tool keyboard shortcuts fire on action release
2020-05-16 19:59:02 +03:00
OverloadedOrama
d0825495d1
v0.7 - The Timeline Update!
2020-05-16 14:48:13 +03:00
Aaron Franke
7f3902be92
Update gitignore ( #234 )
2020-05-16 13:48:23 +03:00
OverloadedOrama
528b444101
Changed icon
2020-05-15 22:07:07 +03:00
OverloadedOrama
ea52b7b129
Updated changelog link in Main.gd
2020-05-15 20:49:48 +03:00
OverloadedOrama
a3ec615b0a
Updated splash screen - Added Wishdream's art
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Congratulations to Wishdream for being the winner of the first splash screen art contest in our Discord server.
2020-05-15 16:20:23 +03:00
OverloadedOrama
ede68d7bf4
Made focus_mode = 0 for the tool buttons
2020-05-13 16:37:46 +03:00
OverloadedOrama
1740c11513
Made XDGDataPaths extend Reference
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This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama
7361e01b1d
Added forgotten translations, bumped version to rc3 and small dialog UI changes
2020-05-11 20:07:16 +03:00
OverloadedOrama
4a0ffd8cd4
Made "Crop Image" affect all frames
2020-05-11 18:41:41 +03:00
OverloadedOrama
74f3644e17
Made "Scale Image" affect all frames
2020-05-11 17:43:58 +03:00
OverloadedOrama
358a95f709
Changed CameraMovement.fit_to_frame() to get a Vector2 as an argument for the canvas size
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This fixes the issue when importing an image, not as a new frame, that did not get fitted to frame.
2020-05-11 16:33:44 +03:00
OverloadedOrama
62a695366a
Toggled autosave on by default, and open last project off by default
2020-05-11 16:15:59 +03:00
OverloadedOrama
5424472c95
Clear layers when importing an image that is not to be added as a new frame
2020-05-11 02:40:27 +03:00
OverloadedOrama
d82aa339f8
Fixed crash when loading a .pxo file with less layers than the current project already had
2020-05-11 01:56:02 +03:00
OverloadedOrama
cf1530d338
Fixed issue with color picker tool, picking the wrong color value
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The color picker was picking color values left over from an undo operation. Meaning, if you drew something and then undid it, the color picker would pick the color before the undo.
2020-05-11 01:46:24 +03:00
OverloadedOrama
b4ae097d14
Changed zoom fit to frame algorithm, again
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Put the new code in a new fit_to_frame() method inside CameraMovement.gd. The old code did not work properly for images with width larger than their height.
2020-05-10 15:46:21 +03:00
OverloadedOrama
74c238b0f5
Added link to docs in the Help menu
2020-05-10 02:00:24 +03:00
OverloadedOrama
e1142212fd
Changed the way Pixelorama's version is being split when loading a .pxo file
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The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama
7dbea9c0b0
Fixed stack overflow crash when the user set the loop mode to ping-pong and played the animation on a single frame with its own tag
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The crash only occured when it was one frame in that tag, but there were also more frames in general. A very rare scenario.
2020-05-09 21:38:28 +03:00
OverloadedOrama
0e807c176f
Fixed issue with splash screen buttons, not keeping the background modulation when opening another dialog
2020-05-09 15:54:43 +03:00
OverloadedOrama
0cd8fa7ddf
Fixes critical bug with saving projects that contained linked cels
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It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.
Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
John Jerome Romero
adc109ed18
Added selective animation tag export for Spritesheets ( #230 )
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* Added selective frame tag export for Spritesheets
* Changes LinesCount value and max_value to canvas_size
This does not allow the spritesheet to contain more frames than the tag has, because it limits its size to the number of frames the currently selected tag has.
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-09 02:46:51 +03:00
OverloadedOrama
7484ce1b9e
Added a Tween to make the background UI darker when a dialog is opened
2020-05-08 18:37:45 +03:00
OverloadedOrama
51b6aadbdd
Makes the background UI darker when a dialog is being opened
2020-05-08 03:10:23 +03:00
OverloadedOrama
0f5c7c5e59
Updated donors in the About dialog
2020-05-07 17:02:35 +03:00
OverloadedOrama
896d7e4aeb
Updated changelog URL in Main.gd
2020-05-06 22:45:09 +03:00
OverloadedOrama
1873945e9f
Renamed Gold theme to Caramel
2020-05-06 22:01:58 +03:00
OverloadedOrama
0203a019c7
Set default clear color to be the same as the theme's PanelContainer bg_color
2020-05-06 20:51:56 +03:00
OverloadedOrama
85d438a9c4
Set the presets of CreateNewImage and FrameTagDialog color pickers to be invisible
2020-05-06 20:24:22 +03:00
OverloadedOrama
1be6662b75
Made PaletteImportFileDialog smaller
2020-05-06 19:41:21 +03:00
OverloadedOrama
85ffd389be
Renamed "Godot" theme to Blue
2020-05-06 16:16:39 +03:00
OverloadedOrama
748171d4f2
Added tool textures for the blue theme
2020-05-06 15:56:44 +03:00
OverloadedOrama
55e7178e1f
Changing a button's texturerect child no longer requires the theme in its file path
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Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama
9ce7bae2f9
Updated changelog in SplashDialog and made it a bit bigger
2020-05-06 02:21:42 +03:00
OverloadedOrama
3c39e28d72
Change selected frame label color based on theme
2020-05-06 01:36:14 +03:00
OverloadedOrama
f99b486919
Made the fake grabber change texture based on theme & other small UI changes
2020-05-06 01:19:09 +03:00
OverloadedOrama
c1602ad26a
Big UI overhaul - added PanelContainers to group similar elements
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Removed separators entirely. Also made the AnimationTimeline have a StyleBoxFlat of its own, which we use to expand its margin top to cover the little space left because of the VSplitContainer. We also use a TextureRect as a fake VSplitContainer grabber.
2020-05-06 00:55:17 +03:00
OverloadedOrama
7559756c50
Changed layer button and "current frame" text position
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Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
OverloadedOrama
6e2400e8fe
Added missing autosave translations in Preferences
2020-05-05 16:03:32 +03:00
OverloadedOrama
61fab1a7de
[BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
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Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.
Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
a056a87492
Update PaletteButton.tscn
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Changed mouse_default_cursor_shape to 2 (pointing hand)
2020-05-04 04:16:52 +03:00
OverloadedOrama
415db39e64
Changed tool TextureButtons into Buttons
2020-05-04 04:07:43 +03:00
OverloadedOrama
0ebc7a6033
Use dark theme's button textures for the gold theme
2020-05-04 02:38:41 +03:00
OverloadedOrama
a4014e5842
Pixelorama's version number now appears on the window title
2020-05-04 00:04:00 +03:00
OverloadedOrama
8b682570b2
If we have cmdline_args, ensure the images are opened last
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This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama
991eb5a615
Export optimization
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process_frame() was being called twice when the export dialog appeared, and the frame number was different than the one already stored in the export dialog
2020-05-03 19:19:12 +03:00
OverloadedOrama
4f1c475c8d
Set export path when importing an image
2020-05-03 18:47:13 +03:00
OverloadedOrama
2b5f6b47ee
Made the remove frame button get disabled when there's only one frame
2020-05-03 18:17:12 +03:00
OverloadedOrama
2ee4c541c9
Fixed tool texture loading
2020-05-03 13:39:20 +03:00
OverloadedOrama
28c4ee8f90
Saved the TransparentChecker shader as a resource
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In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama
d8a1e5de12
Changed default colors for the checker background
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Should be easier on the eye. For the dark themes, at least.
2020-05-03 03:42:44 +03:00
OverloadedOrama
563270bad7
Fixed play, onion skinning and loop button textures
2020-05-03 03:36:40 +03:00
OverloadedOrama
23865396e2
Changed default clear color for Godot theme
2020-05-03 03:15:47 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
148d918f12
Removed NotoSansCJKtc-Bold to save space
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Updated some missing translations from SplashDialog too
2020-05-02 23:11:41 +03:00
OverloadedOrama
babd5759f8
Makes sure that BackupConfirmation dialog is properly centered
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Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama
b70fae36a3
Append Global.root_directory to XDG_DATA_DIRS
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This lets Pixelorama to search for brushes, palettes & patterns in the "pixelorama" folder that may be on the root folder of the executable. Useful for non-package builds, like itch.io, and for the using Pixelorama inside the editor. It should not cause issues for packages but if it does, let me know.
2020-05-02 16:41:30 +03:00
OverloadedOrama
8005474446
Changed mouse_default_cursor_shapes in SplashDialog
2020-05-02 01:47:48 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
28de4d56f6
Added "icons" and "splash_screen" folders into Assets/Graphics
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Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
8d5a673543
Moved "Themes & Styles" to "Assets/themes"
2020-05-02 00:59:34 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00