OverloadedOrama
1353db92d1
Don't execute Canvas' _input() method if it's not the selected frame
...
Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing.
2020-01-15 22:47:56 +02:00
OverloadedOrama
7a3f3eb4f9
Made AnimationTimeline a scene of its own
2020-01-15 22:01:43 +02:00
OverloadedOrama
24480ede6f
Made the cursor tool icons visible by default
2020-01-13 13:26:06 +02:00
henlo-birb
6fa41000ed
added option to hide tool icons next to cursor
2020-01-12 20:41:17 -05:00
OverloadedOrama
50fa262a75
Put default image width and height to 64, made minor changes in the About dialog and in the Chinese translation
2020-01-11 00:29:29 +02:00
Manolis Papadeas
8b4c42a576
Merge pull request #118 from Gaarco/master
...
Add preference options for the Image: default width, default height, default fill color and their translation strings
2020-01-11 00:21:35 +02:00
OverloadedOrama
5cce9d3180
Changes to the tool options UI
...
New option for the color picker tool (closes #115 - also includes new translatable strings), VSplitContainer for the tools and their options and a ScrollContainer for the tool options.
2020-01-10 22:44:29 +02:00
Marco
5e49c3eae8
Fix
2020-01-10 20:32:31 +01:00
Marco
7b0251fdfa
Image preferences and its translations
2020-01-10 20:24:07 +01:00
Marco
cd3814736d
Image preferences
2020-01-10 09:06:03 +01:00
OverloadedOrama
f57ea4d64f
Made "TimelineSeconds" update when FPS value changes
...
Also made it a bit smaller
2020-01-04 04:16:50 +02:00
OverloadedOrama
d42648efe1
Added a Splash Screen popup window
...
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama
ff47ae26c0
Small UI changes
2019-12-31 03:02:53 +02:00
OverloadedOrama
9ba5f6b023
Removed the Remove Palette button
...
Users can now just delete the .json files if they want to remove a palette.
2019-12-30 20:29:46 +02:00
OverloadedOrama
d1e5b23f0b
Importing spritesheets is now possible
...
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
OverloadedOrama
87d6d6140b
When exporting a png, "Export PNG..." becomes "Export (filename)"
...
Also updated the translations to simply translate "export". Feel free to fix anything I may did wrong.
2019-12-28 03:07:48 +02:00
OverloadedOrama
5ea4835bb2
Canvas update() is called when undoing and redoing
...
Also changed "Black & White" to "Desaturation"
2019-12-28 00:57:28 +02:00
OverloadedOrama
d6a199c53f
Added a new brush type - Filled Circle
...
Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.
Also added some more file brushes.
2019-12-27 22:02:47 +02:00
OverloadedOrama
f81ef37e92
Added guide color in Preferences
2019-12-27 02:28:36 +02:00
OverloadedOrama
0c664a34be
Fixes #51
2019-12-27 00:04:58 +02:00
OverloadedOrama
3a20b3e073
Added a new brush type - Random Brushes
...
They're like File brushes, but each time you draw, expect to see something different!
To make a random brush, just put the images you want in the same folder (under the main Brushes folder of course), and make sure their filename starts with "%".
I also changed _process() to _input() in Canvas.gd, so there may be some unexpected behavior.
2019-12-26 21:36:56 +02:00
OverloadedOrama
4a2c0eb291
Added sliders next to spinboxes for the brush color from & LightenDarken amount
2019-12-25 21:42:01 +02:00
OverloadedOrama
d4b42534bb
Added sliders for brush size & 2 new custom brushes
...
Also, in Canvas.gd's _draw() method, draw_set_transform() is called again after the circle brush drawings, to reset the transform to its default state.
2019-12-25 21:17:29 +02:00
OverloadedOrama
06e0d74c14
Added proper circle brush - Bresenham's Circle Algorithm
...
The circle's radius is the brush's size. Respects image/selection boundaries, works with mirror. A special plot_circle() method is found on Global, to calculate the rectangles used by the mouse cursor/position indicator.
2019-12-25 20:27:25 +02:00
Martin Zabinski
7d93e4c076
Fix wrong type to run with Godot 3.2 beta
2019-12-25 03:22:15 +01:00
OverloadedOrama
ba4ee3418d
Enchanced Layer Opacity UI- Added Spinbox next to Slider
2019-12-25 00:23:45 +02:00
OverloadedOrama
ed2e757c11
Layer Opacity - Change alpha of each layer
...
Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
2019-12-24 23:51:08 +02:00
OverloadedOrama
ea97ec85f8
Added outline generation, under new "Image" menu
...
You can currently change outline color & thickness
2019-12-24 16:48:07 +02:00
OverloadedOrama
1f2d8406c2
Text under frames and TimelineSeconds color change on different themes
2019-12-24 04:37:17 +02:00
OverloadedOrama
bfd64a6b84
Re-organized the right panel, fixed spaces in palette buttons, made AddPalette a TextureButton
2019-12-24 04:28:45 +02:00
OverloadedOrama
f4a62f227f
Changed transparent background and default clear color for Godot's theme
2019-12-21 05:03:57 +02:00
OverloadedOrama
c6ded721d1
Canvas transparent background changes on dark & gold themes
...
It's also in Global.gd instead of Canvas.gd
2019-12-21 04:56:48 +02:00
OverloadedOrama
8058cf2f55
Button textures change based on their filename and not their node name
...
Restored layer nodes back to their previous names
2019-12-21 03:27:11 +02:00
OverloadedOrama
23b83c8864
Asset re-organization, added light theme button textures
...
Most haven't been implemented yet, this commit just adds files
2019-12-21 03:17:37 +02:00
OverloadedOrama
f08d6c8708
Layer buttons change depending on theme
...
2 theme types, dark and light. 2 types of graphics for the layer buttons for each theme type.
2019-12-21 03:02:57 +02:00
OverloadedOrama
c3e75496d6
Theme preferences now get saved in the config_cache file
2019-12-20 16:36:23 +02:00
OverloadedOrama
3cf44a6d55
Created basic theme changing under Preferences
...
Also fixed bug where Global.can_draw wasn't being set to true after PreferencesDialog was hidden
2019-12-19 01:18:57 +02:00
OverloadedOrama
432c9690ff
PreferencesDialog is now a scene of its own
...
We should change the organization of the project, and use multiple saved scenes instead of everything being on Main.tscn.
Also restored "X" as a shortcut for color switch, because that somehow got lost.
2019-12-18 18:12:44 +02:00
CheetoHead
9a65960994
Import palette file dialog added
2019-12-18 09:43:11 -05:00
CheetoHead
18b9480a00
Merge branch 'master' into palette_updates
2019-12-17 19:49:28 -05:00
CheetoHead
3191e3f8c8
Add new palette updates 1
2019-12-17 19:49:20 -05:00
OverloadedOrama
6220ad82bc
Frame number labels change color when selected
2019-12-18 00:53:06 +02:00
Overloaded
329099fed4
Merge branch 'master' into palette_updates
2019-12-17 04:07:44 +02:00
OverloadedOrama
c9071f30eb
Changed brush color interpolation and LightenDarken amount's range from 0-100, instead of 0-1
2019-12-17 04:01:38 +02:00
CheetoHead
b094c6595f
Added edit palette menu and custom file saving
2019-12-16 20:23:18 -05:00
OverloadedOrama
6c14a7d5e2
Fixed issue where the brush type select popup window chose brush type for the right tool instead of the left
2019-12-16 02:02:49 +02:00
OverloadedOrama
f3ab5960ba
Imported German translation in the Project Settings
2019-12-15 13:44:53 +02:00
CheetoHead
51e26f6efa
Loading palettes from json file in user folder
2019-12-14 22:11:32 -05:00
OverloadedOrama
a4b7fe2205
Implemented a fix for UndoRedo leak ( #34 ) - Thanks to qarmin!
2019-12-13 00:19:28 +02:00
OverloadedOrama
1bd8ec4ae0
Added 2 small sprites below the cursor for the selected tools
...
Instead of having a tool icon as a cursor for the left tool only
2019-12-10 19:56:16 +02:00